More Stirk Meshes.

Tile-Sets for locations not specific to any major towns or cities.
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Wollibeebee
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More Stirk Meshes.

Postby Wollibeebee » 12 Aug 2011, 12:04

finally got around to this;
balcony
skywalk
railing
3 stairs
4 canopy meshes
5 wooden beems
fountain (it looks good ;) )

and a couple of textures.
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wl_Stirk meshes.7z
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Scamp
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Re: More Stirk Meshes.

Postby Scamp » 12 Aug 2011, 13:19

I don't think I have place for a fountain, but the rest sounds awesome.
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Helena
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Re: More Stirk Meshes.

Postby Helena » 12 Aug 2011, 13:27

Maybe the fountain could go in Anvil instead, since the architecture is similar.

Tarius
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Re: More Stirk Meshes.

Postby Tarius » 12 Aug 2011, 16:03

Why no pictures?!
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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Scamp
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Re: More Stirk Meshes.

Postby Scamp » 12 Aug 2011, 17:36

Yeah, I agree Anvil is the place to use it.
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Wollibeebee
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Re: More Stirk Meshes.

Postby Wollibeebee » 13 Aug 2011, 00:17

yep, anvil it is. the beam meshes i made just cause i'd like to use them in anvil :P

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SamirA
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Re: More Stirk Meshes.

Postby SamirA » 15 Aug 2011, 16:19

Good work Wolli, I'm about to give these a look.
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SamirA
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Re: More Stirk Meshes.

Postby SamirA » 17 Aug 2011, 04:25

Alright Wolli, I have a couple tweaks needed for the Skywalk and the balcony, but they should be fairly minor and overall I must say very well done. Also for those beam meshes do you want to keep the wood texture you posted for them or change it to one of our current wood textures?
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Wollibeebee
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Re: More Stirk Meshes.

Postby Wollibeebee » 17 Aug 2011, 10:41

i just coppied that texture across, thought it was cool.
if you find a more suitable texture just use it! :). cuts down on BSA size, and i guess i was sorta lazy just using a new texture. didn't think it through.

tell me the tweeks and i'll get right to them. i've completely quit SHOTN, as my ESP was erased by New Zealand weather :P. so i'm back on track with my stuff here :D

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SamirA
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Re: More Stirk Meshes.

Postby SamirA » 17 Aug 2011, 15:50

Ok, the Skywalk top needs to be set up so that it has rooftiles on it and the balcony roof should be all rooftiles as well, the wood textures should not be up there for either. With the skywalk the top plane is the only one that needs the rooftiles, everywhere else the woodfloor texture is used should remaine the same.

The balcony also needs some support beams or something underneath it. Either three diagonal wooden beams to match the others or perhaps even using the roof supports from the building meshes that Tarius made so that it fits better with the set.
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