After finishing a few more wallpieces I made an ingame test to look how they work.
https://www.dropbox.com/sh/z2sqgirp1xb3 ... oLt0a?dl=0There are obviously a few issues, like the reman set not using the same greenisch tint I have utilzed on the other set. The battlements of the more modern set indeed coming off a bit clean, etc. But fixing these two things would really take a lot of effort.
I know it doesn't look like it, but the tiles I changed from lestats set now use a certain variety of textures and I had to change the geometry of each single piece to support a transitional texture for the bottom and the top respectively. Doing the same thing for the reman set would be a nightmare.
As for the battlement I'm at a loss aswell. For one I have no clue how they should otherwise look. I kinda thought the design lent itself well for an imperial ruin and I would have to change all of them once again in all pieces I have worked over so far.
I was under the impression that there was a semi-finished interior set for Reman forts in the WIP data files from SHotN: meshes\Sky\i\Sky_In_DNG_08_... struck me as something meant for the Imperial forts. Could be wrong, though.
Sky_In_DNG_08 is exactly the set I'm intending to use for these, but it was originally built for the other ruinset, not the reman one.