PC_Col_C_Shirt_W2_01-03 [Final]

Worsas
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PC_Col_C_Shirt_W2_01-03 [Final]

Postby Worsas » 28 Jan 2014, 22:58

2-3 variations of the shirt I was already working on
https://dl.dropboxusercontent.com/u/223 ... %20004.jpg

These are going to be common shirts. Western style.

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Re: PC_Col_C_Shirt_W2_01-03[Worsas]

Postby Worsas » 29 Jan 2014, 11:54

As with the other stuff I uploaded this includes psd-files. That's why it's so big.
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PC_Col_C_Shirt_W2_01.7z
(8.42 MiB) Downloaded 75 times

Worsas
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Re: PC_Col_C_Shirt_W2_01-03 [Worsas]

Postby Worsas » 21 Apr 2014, 23:06

I'm going to work on this next.

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Re: PC_Col_C_Shirt_W2_01-03 [Worsas]

Postby Worsas » 24 Apr 2014, 10:18

Image

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Scamp
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Re: PC_Col_C_Shirt_W2_01-03 [Worsas]

Postby Scamp » 24 Apr 2014, 18:24

Looks great! The belt texture is very well chosen.
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SamirA
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Re: PC_Col_C_Shirt_W2_01-03 [Worsas]

Postby SamirA » 24 Apr 2014, 21:45

love the colors myself
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Re: PC_Col_C_Shirt_W2_01-03 [Worsas]

Postby Worsas » 25 Apr 2014, 23:14

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PC_Col_C_Shirt_W2.7z
(917.08 KiB) Downloaded 78 times

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Mwgek
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Re: PC_Col_C_Shirt_W2_01-03 [Reviewing]

Postby Mwgek » 26 Apr 2014, 18:19

This is indeed a very good looking piece. I'll try to be more active in the future to give them a proper review. For now I'll be on a vacation for two weeks so don't expect anything to soon.

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Re: PC_Col_C_Shirt_W2_01-03 [Reviewing]

Postby Worsas » 12 Jul 2014, 16:35

Are the filenames and IDs correct?
Yes

Polycount appropriate?
Yes. There are only 1-2 rows of polygons more than needed on either sleeves. Nothing serious.

Does the size make sense?
Yes

Do the values of the object make sense?
Yes

Are there icons (and groundmeshes)?
yes

Can the item be equipt properly? Is it assigned to the correct body parts? Do certain npc-animations not cause issues?
All fine.

Are the texture filenames correct?
yes

Are the texture dimensions apropriate?
i think so

Does the dds-file use the right compression?
yes

Does the dds-file have mip maps?
yes

Are there notable holes in the mesh?
no

Are there apparent uv-stretches?
it does have uv-stretches at the shoulders and at the throat part where you won't see it. The uv-mapping around the shoulders cannot be fixed without pretty much laying down a new uv-mapping and changing all textures accordingly. These shirts were created based on vanilla shirts from where they inherited those issues. I say: Let's leave it as it is.

Does the object stylistically appear fitting in the game environment?
A general issue is that these shirts are not particularly useful for female characters whose female traits you want to stress. In the original game some shirts had a significantly different female version, often with corsage. These are only just slightly adapted in proportion for female characters. So we'll still need something more accentuated for female characters.

Does the object appear sensible in the world context?
Yes. It is good that these have shorter sleeves which makes them more suitable for sailors and dockers.

Approved


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