by Worsas » 12 Jul 2014, 16:35
Are the filenames and IDs correct?
Yes
Polycount appropriate?
Yes. There are only 1-2 rows of polygons more than needed on either sleeves. Nothing serious.
Does the size make sense?
Yes
Do the values of the object make sense?
Yes
Are there icons (and groundmeshes)?
yes
Can the item be equipt properly? Is it assigned to the correct body parts? Do certain npc-animations not cause issues?
All fine.
Are the texture filenames correct?
yes
Are the texture dimensions apropriate?
i think so
Does the dds-file use the right compression?
yes
Does the dds-file have mip maps?
yes
Are there notable holes in the mesh?
no
Are there apparent uv-stretches?
it does have uv-stretches at the shoulders and at the throat part where you won't see it. The uv-mapping around the shoulders cannot be fixed without pretty much laying down a new uv-mapping and changing all textures accordingly. These shirts were created based on vanilla shirts from where they inherited those issues. I say: Let's leave it as it is.
Does the object stylistically appear fitting in the game environment?
A general issue is that these shirts are not particularly useful for female characters whose female traits you want to stress. In the original game some shirts had a significantly different female version, often with corsage. These are only just slightly adapted in proportion for female characters. So we'll still need something more accentuated for female characters.
Does the object appear sensible in the world context?
Yes. It is good that these have shorter sleeves which makes them more suitable for sailors and dockers.
Approved