Model Request

Submit meshes and textures you would like to be added to PC Data.
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Wollibeebee
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Re: Model Request

Postby Wollibeebee » 11 Mar 2013, 01:36

almost off topic...

We have a kitchenware set for Colovia, what do you guys think to the nibenese kitchenware looking like this:
http://image1.masterfile.com/em_w/06/13 ... 31788w.jpg http://image.yaymicro.com/rz_1210x1210/ ... 5cd169.jpg

This a man can do.

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SamirA
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Re: Model Request

Postby SamirA » 11 Mar 2013, 02:27

Can't see the first pic, and the watermark makes the second hard to truly view. So I can't really give you a call on that.
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Saint_Jiub
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Re: Model Request

Postby Saint_Jiub » 11 Mar 2013, 04:33


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SamirA
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Re: Model Request

Postby SamirA » 11 Mar 2013, 05:12

I'm not super keen on the top left one as it looks like a net texture, its the black spots that kill it, if the depressions were the same color as the rest I think it would be a solid piece. The rest look nice.
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Wollibeebee
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Re: Model Request

Postby Wollibeebee » 11 Mar 2013, 06:34

SamirA wrote:I'm not super keen on the top left one as it looks like a net texture, its the black spots that kill it, if the depressions were the same color as the rest I think it would be a solid piece. The rest look nice.

Agreed, the rest are swell. I'll get some better pictures later, when it actually becomes something worth spending my time on. :P

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Scamp
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Re: Model Request

Postby Scamp » 11 Mar 2013, 15:58

Saint_Jiub wrote:OK, so how's this for a start? https://www.dropbox.com/s/amoks3qlrsx5wdu/rugs.png


Bottom left :vlntns:
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Griff
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Re: Model Request

Postby Griff » 12 Mar 2013, 00:44

How about sheep skin rugs, prob only need to re-texture the wolf rug from bloodmoon to a white texture, maybe add some brown patches depends what kind of sheep you have in cyrodill :D

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MoonAndStar
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Re: Model Request

Postby MoonAndStar » 12 Mar 2013, 12:57

Yes, that would fit well into the colovian shacks.

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Wollibeebee
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Re: Model Request

Postby Wollibeebee » 12 Mar 2013, 22:43

We'll need some working sheep first, a wolf retexture might be a little sloppy. We still need cows for all the tannery objects...

Worsas
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Re: Model Request

Postby Worsas » 12 Mar 2013, 23:21

How about making a listing of all these ideas? Such ideas thrown in a thread like this can easily get forgotten and lists are often more helpful to work off.

I don't think you necessarily have to have a working sheep first. We have goat skins at SHOTN without goats yet. When I have more time again, i will think about a new priority-list for myself.

Tarius
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Re: Model Request

Postby Tarius » 13 Mar 2013, 00:46

Worsas wrote:How about making a listing of all these ideas? Such ideas thrown in a thread like this can easily get forgotten and lists are often more helpful to work off.

I don't think you necessarily have to have a working sheep first. We have goat skins at SHOTN without goats yet. When I have more time again, i will think about a new priority-list for myself.

Its like which came first, the goat skin or the goat. Obviously the skin! haha
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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SamirA
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Re: Model Request

Postby SamirA » 13 Mar 2013, 03:32

The only thing is we have no idea what our sheep/ram things might look like, we need to get some concepts going.
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Griff
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Re: Model Request

Postby Griff » 13 Mar 2013, 15:26

this kind sheep is a Jacob they have big horns something I would thing would be in a fantasy world. not them plain white things with no horns that were in oblivion.

Image
Image
Image

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SamirA
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Re: Model Request

Postby SamirA » 13 Mar 2013, 20:00

Yes those would be awesome indeed.
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Tarius
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Re: Model Request

Postby Tarius » 13 Mar 2013, 23:32

Just thought of this. We need trap doors!

No, not the kind in the floor your escape through, the kind that shoot or arrows or spikes or anything like that when they are opened.

So typically you can just open a door and not much happens. It could be trapped, but typically that happens instantly and people can tell before hand.
So it would be cool if when someone opened a door, it would open, but also trigger a trap like:
shooting arrows
spikes come out of a wall, its a fake door(in this case there still needs to be an interior behind it so people dont become suspicious when they see it on the minimap
spikes come swinging down from the ceiling behind the door as soon as the door is opened
a giant ram comes out
a wall smashes out through to crush the player

A good thing to keep the player on their toes, throw in a couple traps then they will be moving out of the way of the door before it opens. However, we can instead have something slam down from the ceiling above where the player is.

Yea, spike traps and what not were terribly cliche in Oblivion and you could see hem coming. With ones located behind a door, you cant see them.

Obviously, this would require scripting I think to activate correctly.
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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Wollibeebee
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Re: Model Request

Postby Wollibeebee » 14 Mar 2013, 01:45

I'm sure Trainwiz could help us with some simple trap scripts.

Also, how about some doors that when opened cause other doors to close. A simple switch script. It'd make some good pokemon style traps. :P

An ideas list thread sounds good, someone make one.!

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Wollibeebee
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Re: Model Request

Postby Wollibeebee » 22 Mar 2013, 11:34

Could someone please make us a new small chest?
The current one:
https://dl.dropbox.com/u/23627856/Cyrod ... lchest.JPG
Has Redoran symbols on it, which really doesn't fit. I gave it a shot, but anything half decent is beyond my skills.

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Saint_Jiub
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Re: Model Request

Postby Saint_Jiub » 22 Mar 2013, 19:18

Try this: https://www.dropbox.com/s/cl20wizpyy1cg ... ockbox.zip

As an added bonus, I did the wooden lockbox as well, since it had Daedric lettering on it which poses the same problem.

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Wollibeebee
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Re: Model Request

Postby Wollibeebee » 22 Mar 2013, 21:57

Son of a Juib, those are great.

Worsas
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Re: Model Request

Postby Worsas » 23 Mar 2013, 18:46

A marble fountain for wolli. Took me 2 days to get this finished.
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fountain.7z
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