Construction Set Snapping Units and Proper Mesh Sizes

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Wollibeebee
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Re: Construction Set Snapping Units and Proper Mesh Sizes

Postby Wollibeebee » 17 Jun 2013, 22:27

It worked perfectly!
I thought I had deleted the stencil map from the stem, not to sure what specular map is? Do I not need a stencil anywhere if I don't have specular?

Also, how did you do this? 3Dmax? Or nifskope? If it was 3Dmax, could you give me some "key words" to use to google how to do it in Blender?

Thanks MwGek, looks like I might be able to finish this flora after all. :D

Tarius
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Re: Construction Set Snapping Units and Proper Mesh Sizes

Postby Tarius » 17 Jun 2013, 23:47

You dont need to have specular if you have stencil. As for iff you need specular, it does do something in nifskope, but its subtle and I am not sure if MW uses it. I asked that nif guy or whatever and he didnt really know.
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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SGMonkey
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Re: Construction Set Snapping Units and Proper Mesh Sizes

Postby SGMonkey » 18 Jun 2013, 03:50

Specular maps are separate textures that add specularity to an object. Like a glossy effect.
http://en.wikipedia.org/wiki/Specularity

Morrowind doesn't use specular maps in the slightest.

Tarius
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Re: Construction Set Snapping Units and Proper Mesh Sizes

Postby Tarius » 18 Jun 2013, 06:11

SGMonkey wrote:Specular maps are separate textures that add specularity to an object. Like a glossy effect.
http://en.wikipedia.org/wiki/Specularity

Morrowind doesn't use specular maps in the slightest.

Thats what I had heard. I will be sure to note it.
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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Mwgek
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Re: Construction Set Snapping Units and Proper Mesh Sizes

Postby Mwgek » 18 Jun 2013, 10:27

Wollibeebee wrote:It worked perfectly!
I thought I had deleted the stencil map from the stem, not to sure what specular map is? Do I not need a stencil anywhere if I don't have specular?

Also, how did you do this? 3Dmax? Or nifskope? If it was 3Dmax, could you give me some "key words" to use to google how to do it in Blender?

Thanks MwGek, looks like I might be able to finish this flora after all. :D


I resetted the Xform (bounding box) on the berries since it was rotated. Not sure how that is done in blender, I used 3dsmax.

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SGMonkey
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Re: Construction Set Snapping Units and Proper Mesh Sizes

Postby SGMonkey » 18 Jun 2013, 14:02

http://www.scolring.org/forum/viewtopic.php?pid=1509 wrote:So, there is a way to reset the scale: in object mode, select your mesh, and go to the object menu, then clear/apply, and then "Apply scale/rotation to object data" (ctrl A 1). For 3DSMax users, it's the same thing that "Reset XForm".
You will notice that the scale parameters are now to "1".

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