The crane wheel thing has a couple inside out polys.
These cranes need collision.
This needs the UV work same as the other trapdoor and I think you will see that the collision is borked.
This needs the proper texture path, dont know what texture it was supposed to use?
Not a priority, but will need tidying on polys at leaf ends.
Wollibeebee wrote:Alright, sounds simple enough, I was except some other method (NCA to the NiTriShape with the NiHiFlapOfSking then multiply by 00000000.000101010110)
My brother just spent the entire morning vacuuming his new gaming computer. Kinda comical: he hates vacuuming.
Right, I'll get them seen too, I just couldn't find them from looking at the entire mesh.
I purposely posted the same link twice. *Holds up spork*
SGMonkey wrote:Worst idea ever. Static discharge anyone?
Tell your brother to use compressed air.
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