flora_baobab01.nif remove stencil if keeping
flora_tree_gl_01.nif some optimization, upper limit of poly
flora_tree_gl_02.nif reduce leaves some
flora_tree_gl_03.nif combine same textured stuff into one mesh, possibly reduce leaf cover
flora_tree_gl_04.nif optimize part of trunk
flora_tree_gl_05.nif remove ninode, perfect example of what we want
flora_tree_gl_06.nif optimize some, fix/optimize collision
flora_tree_gl_07.nif optimize or replace
flora_tree_gl_08.nif optimize some
flora_tree_gl_09.nif reduce leaf coverage, optimize
flora_tree_gl_10.nif optimize trunk
flora_tree_gl_11.nif optimize or replace
flora_tree_gl_12.nif possibly optimize
flora_tree_gl_14.nif optimize or replace
flora_tree_gl_15.nif possibly optimize
flora_tree_gl_16.nif optimize trunk
flora_tree_gl_17.nif optimize or replace
flora_tree_gl_18.nif optimize trunk
flora_tree_gl_19.nif replace, possibly optimize
flora_tree_gl_21.nif replace, possibly optimize trunk
pc_active_ex_bedroll.nif clean nodes
pc_flora_cattails_01.nif possibly optimize
pc_flora_fern01_db.nif remove faces, use stencil instead
pc_flora_fern02_db.nif remove faces, use stencil instead
pc_flora_gc_bush_02.nif possibly optimize
pc_flora_gc_log_01.nif fix collision, doesnt cover all the way
pc_flora_gc_log_03.nif fix collision
pc_flora_gc_log_04.nif ok, possible collision tweak
pc_flora_gc_oak01.nif ugly, replace or combine leaf meshes
pc_flora_gc_oak02.nif ugly, replace or combine leaf meshes
pc_flora_gc_oak03.nif ugly, texture path error, replace or combine leaf meshes
pc_flora_gc_olive01.nif possibly optimize
All good, must note to "crimp" the end of the stem some time in the future so it doesnt look as flat.
pc_flora_gc_palm05.nif needs more polys!(wtf happened here?!) Not a dire priority but I will do this myself later on.
pc_flora_gc_stump_01.nif end needs more roundness
pc_flora_gc_stump_02.nif end needs more roundness
pc_flora_gc_stump_03.nif more roundness!
pc_flora_gc_stump_04.nif more roundness!
pc_flora_gc_tree_01.nif optimize trunk, fix trunk UVs duplicate checks(1-7)
pc_flora_gc_tree_02.nif optimize, condense meshes
pc_flora_gc_tree_04.nif optimize or replace
pc_flora_gc_tree_05.nif optimize or replace
pc_flora_gc_tree_07.nif I like this one alot. condense leaves into one mesh, possibly position to better look like they are attached to tree.
Well, vurt certainly did alot of trees, but a deft touch they dont have.
pc_flora_ivy_01.nif ok(ivy texture sizes fixed!)
pc_flora_str_jtree01.nif replace or optimize
pc_flora_str_jtree03.nif ok, condense leaf mesh
pc_flora_str_jtree04.nif almost perfect, remove alpha/stencil, possibly add a few more polys to trunk
pc_flora_str_jtree05.nif possibly optimize
pc_flora_str_tree_01.nif ugly, likely replace
pc_flora_str_tree_02.nif replace or optimize
pc_flora_str_tree_03.nif replace duplicate checks(1-6)
pc_flora_tree_poplar.nif seems ok, but does it match the style?
pc_flora_ww_shrub.nif replace, duplicate check
pc_furn_basin.nif Low Priority, could use some smoothing, planks instead of solid wood texture
pc_furn_bath.nif Low Priority, planks instead of solid wood texture
pc_furn_cart_wheel.nif Low Priority, used for stuff, still ugly, probably wont change
pc_furn_clothln_01.nif rework or optimize. Someone did a cloth simulation it seems but didnt space the vertices for more natural hanging(hugging the rope) and didnt collapse the unneeded once finished.
pc_furn_clothln_e.nif can be smoother. I dont think there is a point for the way the collision is currently like.
pc_furn_coatofarms_04.nif ok, edge texture seems funny
pc_furn_coatofarms_06.nif ok, edge texture seems funny
pc_furn_coatofarms_08.nif ok, edge texture seems funny
Low Priority four coffin meshes, Really just needs some better wood/board textures(not the art) and UV work to make sure the board edges line up right on top
pc_furn_coffin_stone.nif Needs a new texture(the current texture was never meant for a large surface), UV work, delete the inside since it cant be seen
pc_furn_coffin_wood.nif I think this should have a better texture
The chairs are fine. I did make an improved version, but given the scale things are compared to MW, I am unsure if it would be as wise to use it here or not.
pc_furn_com_dsaw.nif replace, optimize if possible
pc_furn_com_fp_stand.nif ok(I have no idea what this is)
pc_furn_com_nails.nif Low Priority, could use smoothing on the cup
pc_furn_com_rope_01.nif ok, alot, but not much we can do if we want rope
pc_furn_com_rope_02.nif this needs to have a more natural look, not squished
pc_furn_crypt_incense.nif optimize chains!
pc_furn_dressform.nif Lower Priority, could do with some poly removal on the flatter areas.
pc_furn_ex_anchor.nif optimize or replace
pc_furn_ex_cart_01.nif replace, or optimize and make sure wheels are round! There are wasted polys in places that dont need them
pc_furn_ex_cart_02.nif replace, or optimize and make sure wheels are round! There are wasted polys in places that dont need them
pc_furn_ex_dipnet_01.nif UV end of pole
pc_furn_ex_ftrap_01.nif UV errors
pc_furn_ex_net_02.nif Fixed, fine
pc_furn_ex_plank_pile.nif Lower Priority, needs not so much repeats in UV map(a box?! wtf, box collision fixed! yay)
pc_furn_ex_stool_01.nif ok(but Id wanna sit on a different stool)
pc_furn_ex_tent_01.nif Low Priority, could use some better modeling, ie, the sticks are crossed at the top and support the "backbone" that way
pc_furn_ex_tent_02.nif Lower Priority, optimize tent cloth mesh(and poles if needed), add collision.
Low Priority, all fish, could use better textures
pc_furn_gc_planter_02.nif Low Priority, could be more rounded
pc_furn_goblin_cush01.nif ok(but can we really not have satchel pack pillows? ha)
pc_furn_goblin_cush02.nif needs UV work
pc_furn_haypile_01.nif Low Priority, could use more organic look
pc_furn_imp_planter_01.nif why is this so complex?
pc_furn_imp_planter_02.nif why is this also so complex?
pc_furn_imp_stocks.nif replace chains
Low Priority, all paintings, easy to kill a couple polys.
pc_furn_pirate_flag.nif Low Priority, a few unneeded polys
pc_furn_plaque_fish_03.nif ok(why is the center so far off?)
pc_furn_plough.nif Lower Priority, give this things round wheels!
pc_furn_printpress.nif Complex! Every single board is basically its own node, needs all faces using the same texture to be combined to a single NiTriShapeData(single object) More nodes than needed causes unneeded work for your processor
pc_furn_rope_01.nif ok, its rope, what are ya gonna do?
pc_furn_rope_hook_01.nif ok, possibly more polys
pc_furn_rope_hook_02.nif ok, same
pc_furn_rug_04.nif texture error
These dont need bottom polys if they wont be hanging.
pc_furn_skel_arm_l.nif ok, why does this have animation?
pc_furn_skel_arm_r.nif ok, why does this have animation?
Ok, I am going to guess these came from creatures. The animation has not been cleared from them. they could also use some touch up UVing and maybe better textures.
pc_furn_spinwheel.nif ok, but a wheel doesnt have 9 sides
pc_furn_str_flag.nif ok, animation could be a bit slower and more smooth
Ok, what is string extra data NCC though?
pc_terrain_gc_brdg_01.nif ok, needs smoothing along the top
pc_terrain_gc_brdg_02.nif ok, needs same
pc_terrain_gc_cairn01.nif ok, could use UV tweaks
pc_terrain_gc_cairn02.nif ok, same
pc_terrain_gc_cairn03.nif ok, same
pc_terrain_gc_cliff01.nif ok, UV work, optimization
pc_terrain_gc_cliff02.nif ok, same
pc_terrain_gc_cliff03.nif ok, same
pc_terrain_gc_cliff04.nif UV error
pc_terrain_gc_cliff05.nif ok, UV work
pc_terrain_gc_cliff06.nif ok, UV work, optimization
pc_terrain_gc_rockst.nif ok, UV work
All of these need to be replaced or optimized:
pc_terrain_sand_01.nif UV work, smooth some
pc_terrain_sand_02.nif UV work, optimize, get rid of hump on top
pc_terrain_sand_03.nif UV work, optimize some
pc_terrain_sand_04.nif replace, why do we have a sand pillow?
pc_terrain_sand_05.nif this is weird, why do we have a sand bolder?
pc_terrain_sand_06.nif replace, another sand pillow
pc_terrain_sand_07.nif too sharp a hump, UV work
pc_terrain_sand_08.nif sand pillow
Sand piles only need to be one sided and are not going to be 'sharp' in any way. Should have gradual lumps.
xpc_furn_pirate_flag.nif End bulb can be optimized some