I created a "prototype" Dwemer Ventilation Box almost a year ago now: http://cyrodiil.djgamer.net/downloads/dwe_vent_box.7z
I originally asked zackg to create a better version of it but anyone who can model can take this request since it's been so long.
Basically, I need a new, optimized version of this model-the box itself should probably be recreated from scratch since the one I created is just a series of flat planes roughly lined up into a box shape. The pipe parts can be copied into the new mesh however since they're original Dwemer stuff. I also need the part that connects to the pipe in the back to have a hole in it so that it properly connects. You can disregard the temporary texture I created to represent the hole.
I hope I made the instructions clear enough. If you look at my prototype you should be able to figure out what I want done. If you can't figure out how to apply the animation in whatever modeling program you use that's okay-as long as that surface is an independent trishape with its own texture I should be able to re-apply the animation in NIFSkope.
This mesh is for part of the interiors of the Eccentric Alchemist's underground garden and are a component of the miniature Dwemer Weather Machine he uses to simulate the climate conditions of his plants' native habitats.