Model Request

Submit meshes and textures you would like to be added to PC Data.
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SamirA
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Re: Model Request

Postby SamirA » 11 Aug 2013, 06:07

I would like to see something like this, they dont necessarily have to be windows though. Could be mosaics or something
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Worsas
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Re: Model Request

Postby Worsas » 12 Aug 2013, 10:05

Saint_Jiub wrote:Anyone feel up to modeling some cathedral style windows? I'm experimenting with making stained glass textures kinda sorta similar to Oblivion's.

http://i.imgur.com/xOrIKDI.png

If there's interest, I'll also do some small circular ones with their icons (lily, wine glass, etc.) to match.

Here is a window you could use for your arched motif at least.
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Saint_Jiub
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Re: Model Request

Postby Saint_Jiub » 14 Aug 2013, 06:11

That's perfect, thank you.

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Re: Model Request

Postby Saint_Jiub » 16 Aug 2013, 20:45

Alright, so here's a preview of v2 of the windows: http://i.imgur.com/XYrpuVH.png

Before I actually post the files though, is it kosher to use pictures of Oblivion models in textures (like, not using any original models or textures from the game, but, in this case, a picture of the Divines statues)? I know there's some gray area here, because, for instance, several of the guard armors in our current data use elements lifted from original Oblivion textures, but I'm not sure where exactly we draw the line.

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SamirA
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Re: Model Request

Postby SamirA » 16 Aug 2013, 23:27

It is not a physical resource from that game, just a base image of something from that game. Should be ok.
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Tarius
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Re: Model Request

Postby Tarius » 03 Feb 2014, 00:15

In this thread here: viewtopic.php?f=129&t=743

Image
See the red cloth overhangs? I dont believe we have anything like that to actually put over doors and such. This would need a new model(s) and probably new textures. Definitely would want a couple color variations on it if not also variations on the way the tattered cloth edges look.
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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SamirA
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Re: Model Request

Postby SamirA » 03 Feb 2014, 00:17

We should certainly create those, but they are for Nibenay :D
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Tarius
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Re: Model Request

Postby Tarius » 03 Feb 2014, 00:25

At some point we need to consolidate the model requests. Figure out whats still needed and put a list because this thread is becoming large.
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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Re: Model Request

Postby Praedator » 26 Jul 2014, 07:03

Is it possible and easy to make a "belly height" stone wall set with the Anvil house texture, with poles in the style of the graveyard gate columns?

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Re: Model Request

Postby Worsas » 26 Jul 2014, 09:59

Praedator wrote:Is it possible and easy to make a "belly height" stone wall set with the Anvil house texture, with poles in the style of the graveyard gate columns?

Is is supposed to be a set of property walls? Sure it wouldn't be an overly complex task, but I'm already making very many things at once right now (not sure if anyone else wants to have a go at it). I suggest using the graveyard walls as placeholder for now until everything is sorted out.

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Re: Model Request

Postby Praedator » 26 Jul 2014, 15:04

Worsas wrote:
Praedator wrote:Is it possible and easy to make a "belly height" stone wall set with the Anvil house texture, with poles in the style of the graveyard gate columns?

Is is supposed to be a set of property walls? Sure it wouldn't be an overly complex task, but I'm already making very many things at once right now (not sure if anyone else wants to have a go at it). I suggest using the graveyard walls as placeholder for now until everything is sorted out.



Yes for rich properties and gardens border. And if someone makes it I would like loose pillars, and segment walls, I can use the graveyard door (gate).

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Re: Model Request

Postby Tarius » 26 Jul 2014, 15:10

Ah ok, I will make it. Since I apparently forgot to actually do that when I had been planning to.
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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Re: Model Request

Postby Praedator » 26 Jul 2014, 17:13

thank you Tarius :)

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Re: Model Request

Postby Praedator » 29 Jul 2014, 15:08

Now I know Tarius is making my precious wallset, I have come across a few more necessities....

1. A low bridge spanning 512 or 1024, in Anvil stone colour, no need to go up much, two/three steps maybe, and should be crossable underneath, by a rowboat.

2. Banners! ...at least static banners/signs for Anvil, Imperial Navy, Guilds, Dibella & Kynareth, Imp. Navy School, Anvil Grand Casino & Hotel.

3. Lighthouse doorjamb - couldn't find it.

4. Upright sewer grate (door)

5. for later concern if wanted....Warship interiors

Thats all :) TYVM!

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Infragris
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Re: Model Request

Postby Infragris » 29 Jul 2014, 16:23

This should do nicely for the grates, maybe with a small retexture. There's a very nice Imperial Navy banner floating around at TR, but I can't find it right now.

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Re: Model Request

Postby Praedator » 29 Jul 2014, 16:35

Infragris wrote:This should do nicely for the grates, maybe with a small retexture. There's a very nice Imperial Navy banner floating around at TR, but I can't find it right now.



Grates look fine to me, but we need permission from MD for this, nice job Infragris :)

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SamirA
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Re: Model Request

Postby SamirA » 29 Jul 2014, 17:30

Yes, we do need banners for Anvil. Weird we have not made them yet, it was one of the first things we had for Stirk. We also have textures for Imperial Navy banners from TR though I don't know where they are.
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Tarius
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Re: Model Request

Postby Tarius » 30 Jul 2014, 03:42

Praedator wrote:Now I know Tarius is making my precious wallset, I have come across a few more necessities....
Thats all :) TYVM!

Yep, will get that done in the next few days. This should be one of the few simple/quick pieces to finish.(should finish the gold coast cave entrance I have had sitting around for a couple months basically finished haha)

Lighthouse doorjamb - couldn't find it.

The door frame is part of the light house mesh. The door itself also exists. Its in there somewhere.

Banners! ...at least static banners/signs for Anvil, Imperial Navy, Guilds, Dibella & Kynareth, Imp. Navy School, Anvil Grand Casino & Hotel.

This could be a simple retex job so anyone who can do textures should be able to do this.
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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SamirA
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Re: Model Request

Postby SamirA » 30 Jul 2014, 04:03

Praedator wrote:Grates look fine to me, but we need permission from MD for this, nice job Infragris :)


We won't have an issue getting permission from MD.
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Re: Model Request

Postby Praedator » 30 Jul 2014, 11:16

I have tried to make the cliffs, but they are very hard to clutter....mainly because I only have likee 2-3 big rocks, rest is small or tiny. Would it be possible and easy to retex the large vanilla rocks (_20-_30) from lets say mudrock to the GC texture?

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