dock clutter

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Wollibeebee
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dock clutter

Postby Wollibeebee » 07 Aug 2011, 09:42

no textures except the customs textures, so just apply the right textures to make it fit with the rest of the tools. :).
i can't see anything else that'd be textured like this, so i wasn't sure what i'd use.

also, before i make the chopped/hanging fish, what fish will we have? seems stupid to having hanging fish that don't look like our water fish.
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dock clutter.7z
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SamirA
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Re: dock clutter

Postby SamirA » 15 Aug 2011, 23:25

Mostly slaughterfish, but also some of Barabus' fish.
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Wollibeebee
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Re: dock clutter

Postby Wollibeebee » 10 Oct 2011, 09:25

man, i found these 2 things in the CD! i've never even seen them in the CS before! :D :D :D.

also, slaughter-fish.. eh, setting them us as an activator will work fine, cause they wont have AI or animate. it's what they did in Arktwend.
so basically any fish you want to have in Cyrodiil can just have a activator clone (to have a name), and be used that way :D
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Desktop.7z
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Tarius
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Re: dock clutter

Postby Tarius » 10 Oct 2011, 19:26

Interesting thing here, make it a crime to activate random food like this if people are watching. I mean, you wouldnt just go to a bazaar and start picking things up, you have to buy them. So then you have the guy/girl ask if you are going to pay for that, if you do pick something up, and then if the no option is choosen or mabe they dont have anough money, the guards get called. hah
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
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The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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Wollibeebee
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Re: dock clutter

Postby Wollibeebee » 13 Oct 2011, 04:01

sounds interesting.

you reading this samirA? :P

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SamirA
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Re: dock clutter

Postby SamirA » 13 Oct 2011, 04:39

certainly.
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Scamp
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Re: dock clutter

Postby Scamp » 13 Oct 2011, 12:02

Hell yeah, guards slaying random fish stealers.
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