Imperial Cult Robes and Armor

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Infragris
Head of Lore
 
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Joined: 23 Jun 2013, 19:46

Re: Imperial Cult Robes and Armor

Postby Infragris » 13 Oct 2014, 12:12

Backup of the first robe, with female version and GND. I'm experimenting with the second one, will most likely be a shirt/skirt combo rather than a real robe.
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PC_IC_Robe_01.7z
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Infragris
Head of Lore
 
Posts: 425
Joined: 23 Jun 2013, 19:46

Re: Imperial Cult Robes and Armor

Postby Infragris » 29 Oct 2014, 14:33

Allright, I've managed to get a functioning (?) version of the second robe into the game.


Looks alright now, but it turns into a complete mess the moment armor gets involved. Does anybody know a better bodies tutorial that deals with body slot issues?

Worsas
Asset Manager
 
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Joined: 17 Mar 2011, 20:55

Re: Imperial Cult Robes and Armor

Postby Worsas » 29 Oct 2014, 19:49

Armor simply occupies the chest part and your robe must leave it free to expose the shoulders of the npc. There is nothing you can do about this.

Either you discard this robe for incompatibility with armors or we just ignore it and try to avoid any combination with armors. Actually there are compatibilitiy problems in numerous places looking at our clothing. Our shirts have much broader sleeves than anything in vanilla and together with armor parts that occupy parts of the arms there are strange things happening (like if you use one of the colovian lower class shirts with pauldrons and gauntlets/bracer that leave the forearm free). Some of our open helmet are incompatible with beast races, too.

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