A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Discussion of Elder Scrolls lore and how it will be used in Province: Cyrodiil.
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SamirA
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A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby SamirA » 15 Dec 2010, 07:06

Cyrodiil Lore Notes:
Timeline:

MIDDLE MERETHIC ERA
Spoiler: show
(c. ME 2000 - 1500)
Aldmer explorer Torval/Topal the Pilot discovers the Niben, allegedly reports the existence of Khajiit, Argonians, and a race of "bird people" on the future site of the Imperial City (IC). Bird people give him their land in return for the secret of literacy.

Various Aldmer groups leave Summerset and colonize the Tamriel coastline.

Start of the Ayleid hegemony: a collection of insular city-states in modern-day Cyrodiil, focused on esoteric Dawn magics and old traditions. Still a tribute-kingdom to Alinor, but isolated from the Altmer throne.

Construction of White Gold Tower.

LATE MERETHIC ERA
Spoiler: show
(c. ME 1000-0)
First signs of Men (Nedic settlements) c. ME 1000-800 in High Rock, Hammerfell and Cyrodiil. It is later claimed these tribes came from Atmora, though there is evidence to suggest the at least some of the Nedes never left Tamriel, and coexisted with Elves. (Presumed beginning of Nedic slavery under the Ayleid).

After his first colony on Tamriel was destroyed by the Falmer, Ysgramor founds the Nordic Empire in Skyrim in an event known as The Return.

The mysterious god-hero Pelinal Whitestrake wanders the world, fighting Elves, founding kingdoms and abandoning them. This mysterious warrior is associated with Akatosh.

FIRST ERA
Spoiler: show
1E 1
The Camoran Dynasty is founded in Valenwood. The Ayleid use this buffer kingdom to declare their own independence from Alinor. White-Gold Tower becomes an independent city-state, surrounded by constellation of lesser cities.

Beginning of Nord history writing.

The Nords crush the Falmer empire, and drive that culture to the brink of extinction. They advance to settle the whole of Skyrim (save possibly Falkreath), stopping at the borders of the Ayleid sphere of influence.

1E 222 - 272 or 1E 240-1E 415
Nordic Empire expands into Morrowind and High Rock.

1E 242-1E 243
Alessian Slave Rebellion. Timeline:
Alessia instigates rebellion in Sardavar Leed (Sard) south of the current Imperial City (then called the Citadel). Presumably already assisted by the god Morihaus. The rebellion moves anti-clockwise around the Citadel. (Some legends claim Alessia was first inspired to rebel by the gods at Sancre Tor, however, this is hard to bring in line with other facts.)

Rebels cross the Niben towards the east. At some point, Pelinal Whitestrake joins them, who was already busy killing Elven leaders on his own in the east. Pelinal would become the champion and forefighter of Alessia, killing the Ayleid sorceror-kings in one-on-one duels.

Possibly affected are Ayleid settlements of Vanua, Culotte, Nornal.

Attack on Vahtache (Vahtacen), many slaves arre freed and join the army. Alessia was first called Al-Esh (Elvish for "High Highness").

Pelinal claims the eastern lands for the Rebellion (possibly refers to Nagastani, Kemen, Belda, Fanacas).

Fights in Sedor (northeast), Pelinal reclaims the Thousand Strong of Sedor, a numerous Nedic tribe.

The army passes by the northern Ayleid cities, either through the mountains or the lowlands. possibly affected are Rielle, Anga, Sercen, Piukanda, Moranda.

Several dissident Ayleid kings supported Alessia's rebellion. These were most likely lords of the distant south or west, attempting to undermine the power of the Heartland Kings, or else the rulers of the cities surrounding Sancre Tor.

The Alessian army hides out at Sancre Tor, an ancient hill-fortress in the north-west. There was no Ayleid city on the hill itself, though there were many in the environment: Ninendava, Lipsand Tarn, Moranda, Hrotanda Vale, Lindai.

Pelinal fights the Ayleid king Haromir of Copper and Tea at Sancre Tor, (presumably led a counter-assault on the rebels).

Pelinal kills the Ayleid king Gordaur the Shaper at Ninendava, (consolidating their hold on the surroundings).

Most likely, the Alessians rested in Sancre Tor, for a while, awaiting the arrival of the Nordic armies through the northwestern passes. Alessia contacted the Nordic chieftains through messenger birds, and ensured their support.

The Alessians undertake a bloody pogrom in Falkreath, and meet the Nordic forces at the Bridge of Heldon. Falkreath may have been Ayleid at the time, it could have been a borderzone where elves and men mixed. The Nordic soldiers are convinced that Pelinal is a manifestation of the god Shor, something he himself furiously denies.

Final march south towards White-Gold Tower.

The Ayleid, meanwhile, make a pact with the Daedra Meridia, summoning an army of her servants, the Aurorans, and appointing the half-god Umaril the Unfeathered as their champion. Umaril sends out a challenge to Pelinal, the first (and only) Ayleid king to do so.

Possibly affected are Narfinsel, Wendir, Fanacasecul, Vindasel.

Attack on Ceya-Tar in the southwest: Pelinal kills Fire-king Hadhuul.

Arrival at the gates of the Citadel. Some of the allies are doubtful, fearing that their current might is not sufficient to break the fortress. Pelinal, enraged by this cowardice, attacks alone, destroys the armies of Aurorans massed against him, and defeats Umaril the Unfeathered. The battle exhausts him, however, and he attacked by the traitorous Ayleid sorcerors, who cut him in eight parts.

The morning after Pelinal's death, the armies of men take the Citadel.


Fate of the Ayleid settlements of Colovia and the southern Niben is not exactly clear: a settlement near modern-day Bravil (presumably Anutwyll) is said to be the last Ayleid city conquered by the Alessian army. There were still many Ayleid client-states under the Alessian Empire, though - there is mention of Ayleid tutors for Colovian nobility well into the reign of Emperor Gorieus. The Ayleid who do not wish to submit go into exile in Elven-dominated nations: Valenwood, Alinor and the new Direnni Hegemony in High Rock.

FIRST ERA, FIRST EMPIRE
Spoiler: show
1E 243
Alessian Empire is founded.
Imperial Pantheon and the priesthood of the Eight are created.
The Ancestor Moth Cult begins to take shape.
The Alessian Empire appears to have been a client-state to the large Nordic Empire at the time, though later on this relationship will reverse. In turn, the Alessians had various Colovian kingdoms, Nedic tribes and Ayleid enclaves under their rule. Falkreath is at this point part of Cyrodiil.
As a reward for their aid in battle, the Nordic chieftains are granted large stretches of land in the unpopulated west of the country.

1E 243-1E 498
Alessian power slowly grows and consolidates. Imperial culture develops from joint Nedic, Nordic and Elven traditions.

1E 266
Death of Alessia. Covenant with Akatosh begins, shielding Tamriel from Oblivion. The Dragonfires ignite and the Amulet of Kings assumes its modern function as Imperial soul-receptable. Belharza the Man-Bull assumes the throne.

Nedes and Nordic settlers migrate to the west, taking land from the remaining Ayleid city-states and Nedic settlements along the Trident (later Gold) Coast. Beginning of Colovia, a cluster of small kingdoms ruled by the Alessian Empire. Simultaneously, the populated tribelands along the Niben are brought into the fold of the Empire.

Somewhere in the next century, Emperor Ami-El assumes the throne. One or more Emperors may have existed before or after him.

1E 358
Ami-El lends his forces to Skyrim in battle against the Direnni Hegemony in the Western Reach. Anti-Elven sentiments are on the rise across the whole of the nations of men.

1E 361
Alessian Reforms are adopted. The monotheistic Marukhati abolish the last Ayleid city-states in the east, and persecute any who do not live by their strict religious doctrines.
Nord High King Borgas enfores the Reforms throughout his empire, consisting of Skyrim, High Rock and northern Morrowind.

The Colovian Estates isolate themselves from Alessian rule, assuming the character of sovereign kingdoms: Anvil, Kvatch, Skingrad, Chorrol. (Other Colovian kingdoms may have existed in the wastes of future Hammerfell). These kingdoms still pay tribute to the Empire, but are otherwise politically independent. Ayleid enclaves are tolerated in the west. Bruma and Sancre Tor remain in Alessian hands.

Nibenay is completely under the yoke of the Marukhati. Dietary restrictions force the Nibenese to give up on many forms of agriculture and husbandry, and focus on trade. A sophisticated mercantile society develops. Similarly, restrictions on the worship of the Eight result in the worship of animal spirits and an eclectic mix of minor gods.

1E 369
High King Borgas is killed by a Bosmeri Wild Hunt. In the ensuing War of Succession, the Nordic Empire falls apart: High Rock, Cyrodiil and Morrowind break away. High Rock becomes part of the growing Direnni Hegemony.

1E 393
The Alessian Order sacks Malada, and ancient Ayleid temple.

Sloadic slave raiders terrorize the western coast, striking deep into Colovian territory with their airships. They are opposed by the king of the Trident Coast (later Anvil).

Several decades of petty border conflicts between the Colovian kingdoms of Kvatch and Skingrad.

1E 461
Emperor Gorieus assumes the throne. There is no mention of another emperor until Hestra around 1E 1000. Either Gorieus ruled for 500 years (not impossible), or there were other, forgotten Emperors between them. Most likely, the Emperor was nothing more than a puppet for the ALessian priesthood in this period.

1E 472
Conflicts between Kvatch and Skingrad cease due to the royal marriage of Rislav Larich, the eight child of the king of Skingrad, with Belene, a daughter of the king of Kvatch.

1E 478
Emperor Gorieus defeats Nord High King Kjoric the White in battle.

A plague sweeps through Colovia. King Mhorus of Skingrad is among the victims. His son, Dorald, cedes the kingdom to the Empire, but his brother Rislav usurps him. Rislav manages to defeat Emperor Gorieus' punitive incursion, and inspires resistance to the Alessian encroachment across Tamriel.

1E 479
Ryain Direnni outlaws the Alessian Reforms in High Rock. Direnni forces struggle against Alessians in High Rock, and begin to harass Colovia from the sea, attempting to push towards the Heartland.

1E 482
Battle of Glenumbra Moors: Aiden Direnni defeats the combined forces of the Alessian Order and Nord High King Hoag Merkiller. The new High King, Ysmir Wulfharth reinstates the Nordic Pantheon, destroys the Alessian temples in his lands, and drives their priests back to the Cyrodiil.

Temporary end of Alessian power beyond the borders of Cyrodiil.

1E 808
Redguard arrive in Hammerfell, drive the native Orcs and Nedes out. Redguard conquest continues up until the borders of the Colovian kingdoms. The northern half of the Golden Coast is taken, and the city of Sutch is founded by the invaders. Though initially hostile, relations between Imperials and Redguard quickly improve, and a hundred years later there is a vibrant cultural exchange.

c. 1E 948
Redguard blademaster Gaiden Shinji founds the Arena in the Imperial City. Possible presence of the Order of Diagna, a Redguard cult, in the IC.

Empress Hestra assumes the throne somewhere around this time. Hestra does much to restore Alessian power beyond the Cyrodiic border, and improves the Empire's road network. Various runestones are thought to have been erected in her time.

1E 1030
Alessian Empire conquers the Reach.

1E 1033
Alessian Empire fights pirates in Black Marsh.

Hestra improves relations with Colovia, and together they mount several attacks on Valenwood.

MIDDLE DAWN
Spoiler: show
Dragon Break
Marukhati Selectives break time itself when trying to purify Akatosh from Elven influences. Between the fifteenth and twenty-third century of the First Era, time does not exist.

When her soul was consulted from the Amulet of Kings, empress Hestra claimed that Cyrodiil became "an Empire across the stars".

There is mention of an Emperor Shor-El, whose reign was presumably lost within the timeless time. he claims Cyrodiil became an egg.

FIRST ERA, AGAIN
Spoiler: show
1E 2200-1E 2260
Possible existence of an Empress Herda, who improves relations with Colovia. Herda may also have lived after the War of Righteousness, or may have been another name for Hestra.

The Sload release the Thrassian Plague, devastating over half the population of Tamriel. The western shores suffer most of all.
Bendu Olo, the King of Anvil, leads the All Flags Navy in the Thrassian War - a joint effort of the nations surrounding the Abecean Ocean. They all but exterminate the Sload and sink their island-kingdom of Thras beneath the waves (it later resurfaced).
Military success of Bendu Olo leads to more unity among the Colovians, and for the first time Colovia overshadows the Nibenay.

1E 2321-1E 2321
The War of Righteousness: a devastating and exceptionally bloody Cyrodiilic conflict, the nature and cause of which is very unclear.
The COlovian Estates, secure in their power, refuse to give further tribute to Nibenay, cutting the Alessian Order off from much needed land and revenue.
Without this financial support or the direct power to reclaim it, the Order collapses in on itself. A bloody civil struggle is thought to have followed, in which at least some of the Colovian kingdoms took part.
After ten years of war, the Alessian Order is outlawed.

The Alessian Empire is officially dissolved. All foreign holds regain their independence. Colovia and Nibenay remain divided, and their respective cultures continue to diverge for the next centuries. It is unclear whether there still was an Emperor in Cyrodiil at this time - it is sure that the line of Alessia was broken either here or some time in the past.

FIRST ERA, SECOND EMPIRE
Spoiler: show
1E 2703
Akaviri invasion of Tamriel: an army of Tsaeci, eastern snake-people march through Skyrim towards Cyrodiil.
Reman Cyrodiil unites the east and west for the first time in centuries, and defeats the Akaviri at Pale Pass. The Tsaeci, impressed by his power and his divine aspect (Dragoborn) swear loyalty to him. Reman reforges Imperial culture, incorporating elements of Nibenay, Colovia, High Rock, and Tsaeci civilization.
Among the Colovian kings who swear loyalty to him are the rulers of Kvatch and Bruma. The king of Kvatch is though to have given offense to Reman during his coronation.

Reman uses the power of a unified Cyrodiil to wage an aggressive campaign of conquest. All of Tamriel (save Morrowind, the Summerset Isles and the Black Marsh interior) becomes part of the Second Empire. Valenwood is said to have fallen in 1E 2714.[/quote]

During the reign of Reman and his sons, a new network of fortifications and highways spreads out across Cyrodiil.

Legend states that Reman led the Legions in an attempt to conquer the Nordic Underworld, possibly referring to Sovngarde, or to the Dwemer ruins underneath Skyrim.

Reman founds the Royal Imperial Mananauts, who undertook several expeditions into the Void with the first Battlespires. Rumors of a moon colony persist.

1E 2762
Reman I dies, and is succeeded by Brazollus Dor.

After Brazollus Dor, Emperor Kastav assumes the throne.

1E 2805, 1E 2806 or 1E 2812
Emperor Reman II assumes the throne.

1E 2811
Battle of Argonia. The last resistance in Black Marsh is defeated.

1E 2837
The province of Argonia is officially created - the first time this area of Tamriel is subjected to foreign rule.

1E 2840
Reman II declares war on Morrowind. The Four-Score war will continue for the rest of the Remanite dynasty.

1E 2851
Reman II dies, presumably in battle against the Dunmer.

A gap from 1E 2851 to 1E 2877 suggests the existence of an Emperor or potentate between Reman II and III, but no further information exists - the Expunged Reman.

1E 2877
Reman III takes the throne.

1E 2920
After the breaking of a Cyrodiil-Morrowind truce, Reman III and his son Juilek are assassinated by the Morag Tong. Rumors claim he was betrayed by his Tsaeci councilor, Versidue-Shaie.

SECOND ERA (COMMON ERA), AKAVIRI POTENTATE
Spoiler: show
2E 1
Potentate Versidue-Shaie, assumes the Imperial throne, and declares the start of the Second Era.

2E 230
The Altmer wizard Vanus Galerion founds the first Mages Guild in Firsthold, the Summerset Isles. This revolutionary organization would make magical education availible to the masses for the first time in history. It will later be banished from Summerset and move to the Imperial City.

The Imperial Provinces rebel against the rule of the Potentate. Many see the absence of a "real" Emperor as a chance to regain their independence.

2E 283
Council of Bardmont: pressured by provincial opposition to his rule, Versidue-Shaie convenes the Elder Council and declares martial law across the Empire.

2E 283-2E 320
Intense conflict across Tamriel between Imperial forces and various local rebels. Versidue-Shaie is victorious, and the Legion is left as the only real military force in the land.

2E 309
The Province of Elsweyr is founded by the political union of the twin Khajiit kingdoms of Anequina and Pelletine.

Orsinium, the exile-city of the Orcs is granted the status of Imperial Province - the first time this people is granted citizen status.

Versidue-Shaie is assasinated, and succeeded by his son Dinieras-Ves. Note: Tsaeci are supposedly immortal - basically every Potentate comes to his end by assasination.

2E 320
Dinieras-Ves "the Iron", a kinsman of the Potentate, founds the Syffim, a forerunner of the Fighter's Guild. This mercenary force was meant to suppress banditry in the provinces following Versidue-Shaie's destruction of all local military power. The Syffim is based on strict concepts of Akaviri combat and warrior-honor.

2E 321
The Guild Act sanctions the guilds of Tinkers, Cobblers, Prostitutes, Scribes, Architects, Brewers, Vintners, Weavers, Ratcatchers, Furriers, Cooks, Astrologers, Healers, Tailors, Minstrels, and Barristers. Also codified the Mages and Fighters Guilds, founded in previous years. later expansions sanction more guilds.

2E 324
Potentate Versidue-Shaie is murdered by the Morag Tong. He is supposedly succeeded by his son, Savirien-Chorak.

Savirien-Chorak allows the reforming of local armies, so his vassals could properly defend themselves.

2E 430 - 2E 431
Potentate Savirien-Chorak and all his heirs are murdered by the Morag Tong, on behest of an unknown power. End of the Akaviri Potentate and the Second Empire. The provinces regain their independence and Cyrodiil falls apart in independent kingdoms and city-states.

Note: the succession of the Potentates is confused. There is mention of at least one other Potentate, Sidri-Ashak, who founded a set of Runestones and improved the road network, and is considered the last of the "strong" Potentates (presumably placing him before Savirien-Chorak, who allowed his grasp on power to slip), implying there were even more, unnamed, Akaviri Potentates. This confusion may in part stem from the unique nature of the Tsaeci, who are rumored to be shapeshifters and vampiric in nature.

SECOND ERA, INTERREGNUM
Spoiler: show
A series of mad and incompetent rulers attempt to hold the Imperial throne. Notably, none of these figures were accepted by the Dragonfires, the Amulet of Kings of the Green Emperor Way. As such, they are not accounted as "real" emperors. The Interregnum is considered a period of decay and anti-intellectualism: Cyrodiil's Dark Ages.
2E 560-2E 603
Khanaten Flu spreads across Tamriel, hits hard in Nibenay and the southern provinces. Some believe the Argonians responsible, as they are immune to the Flu. The Kothringi tribesmen of the southern Niben, a nomadic strand of Nedes, suffer profusely.

2E 563
Voyage of the Crimson Ship: the last remaining Kothringi flee Black Marsh. They are turned away at every port they meet, and set sail for the west, never to reappear.

Durcorach the Black Drake, a Reachman chieftain, conquers the Imperial City and declares himself Emperor. Beginning of the dynasty of the "Longhouse Emperors", a short, eccentric and barbarian period in Cyrodiil's history, only notable because it lasted a little while longer than most other usurpations: some thirty years, in all. In truth, the Longhouse Emperors were puppets to the intrigues of the house of Tharn.

2E 541
Emperor Durcorach dies during an invasion of Daggerfall. He is succeeded by an unnamed son.

The second Longhouse Emperor dies, and is succeeded by his son, Leovic. Raised in the Reach, he is considered eccentric and savage by both the court and the people.

2E 573
Varen's Rebellion: a popular uprising against Emperor Leovic, orchestrated by Varen Aquilarios, king of Chorrol and a former supporter of the Longhouse reign. King Varen unites the Colovian Estates in opposition to supposed excesses of Daedra worship under the Longhouse Emperors, and, based in the city of Bruma, liberates the Nibenese cities from Longhouse control. After taking the Imperial City and killing Leovic, Varen proclaims himself Emperor.

2E 577
Emperor Varen reclaims the Amulet of Kings from the Reman-Era fortress of Sancre Tor. However, the amulet does not accept him as a true Emperor, meaning he has no Covenant with Akatosh to protect and legitimize him.

2E 579
In an ill-advised ritual, Emperor Varen attempts to force the Amulet of Kings into accepting him. The ritual is sabotaged, and Varen disappears in the ensuing chaos. The protection against Oblivion guaranteed by the amulet falters, and the Daedric Prince Molag Bal uses this opening in an attempt to conquer and enslave Nirn. Daedric incursions terrorize the following years, and a period of madness, murder and decay follows.

Emperor Varen is succeeded by his widow, Clivia Tharn, who declares herself Empress Regent.

2E 582
The Pentalemma: nostalgia for the peace and stability of the Second Empire and/or an attempt to maintain the current situation by occupying the seat of Emperors moves several foreign powers to a bid for the Imperial Throne. Shifting alliances between the Provincial kings and nations keep this conflict going for several hundred years. Cyrodiil and the Imperial City suffer massive damage.

Bal's Daedric incursions stop after a ritual challenge leaves him weakened and unprotected from attacks by his peers (notably Meridia).

2E 828
Presumed birth date of Tiber Septim.

2E 852 - 2E 896
The Tiber Wars. Timeline:
2E 852: Cuhlecain, the Colovian king of Falkreath, decides to wage war in order to unite the Colovian Estates. He is supported by Chevalier Renard, a member of Reman's Dragonguard.

Cuhlecian allies with Skyrim against the Western Reach, in order to secure his borders. His armies are led by general Hjalti Early-Beard, from the Breton city of Alcaire.

Battle of Old Hroldan. Hjalti takes the city from the Reachmen, and uses thu'um to tear down the walls. His soldiers give him the name Talos, or Stormcrown, and Cuchlecain adopts him as his heir.

Sack of Sancre Tor. An alliance of Nordic and Breton nobles invade northern Cyrodiil, opposing Cuhlecain's ambitions. General Talos defends the sacred city of Sancre Tor from their siege, and rediscovers the Amulet of Kings in the tomb of Reman III. The resounding victory leads the Nords to turn away from their Breton allies, and join Cuhlecain's armies.

Cuhlecain unites the Colovian Estates. Less than a year has passed since the beginning of the conflict.

2E 854: Taking of the Imperial City. The Niben battlemage aristocracy surrender to Cuhlecain. However, he is assassinated on the eve of his coronation by Breton infiltrants. The Imperial Palace burns down in the ensuiing chaos. General Talos survives his own assassination attempt (losing his voice due to a nack-wound) and declares himself Emperor, taking the name Tiber Septim.

2E 857: Moth Rebellion. the Moth Eaters instigate a popular rebellion against Tiber's reign in the Imperial City, after the Empero attempts to revivie the Marukhati cult of the One. The rebellion is struck down by the Third Legion. Tiber will later support the faith in the Eight Divines.

Conquest of Skyrim and the Breton kingdoms begins.

Battle of the Bjoulsae. Admiral Amiel Richton crushes Wayrest's naval power, effectively conquering Daggerfall.

2E 861: Skirmishes with Elsweyr, Argonia, and the Almeri Dominion.

Battle of Senchal. After the Khajiiti city refuses to surrender, general Pottreid orders the Third Legion to brutally sack the place. The battle is erased from official Empire history.

2E 863: Battle of Black Rocks. The Aldmeri Dominion decimate the Third Legion.

Meanwhile, Hammerfell has been divided for centuries in a protracted civil war between opposing political factions the Crowns and the Forebears. The latterally with the Imperial forces in an attempt to overpower their hereditary foes.

2E 864: Battle of Hunding Bay. An alliance of Forebears and Imperial navy led by Amiel Richton defeats Crown prince A'Tor at Stros M'Kai. After the battle, Imperial forces betray the Forebears and occupy Hammerfell, annexing it into the Empire and installing several Provincial Governors as true rulers.

2E 864: The First Pocket Guide to the Empire is published: a propaganda leaflet commisioned by Tiber Septim.

2E 864: the Stros M'Kai uprising. The Imperial Fleet in Hammerfell is defeated by the Restless League, a Redguard pirate facton. Admiral Richton is killed in battle.

2E 864: Rebellion of Sentinel. Baron Volag of the Forebears retakes the city of Sentinel with a Crown-Forebear alliance.

First Treaty of Stros M'Kai: Tiber Septim is forced to renegotiate the status of Hammerfell as an Imperial Province. Local rule is legitimized. Even today, the Redguards consider themselves to be part, not subject, of the Empire.

With the human kingdoms conquered, Tiber focuses on the "beastman" regions of Elsweyr and Argonia. Concquest of both was already underway, and is soon finished, though the Argonian heartland remains inaccessible due to its poisonous and dangerous fauna and flora. Tiber's remaining opponents are the strong and centralized Elven realms.

2E 882: Invasion of Morrowind. Despite the fearsome reputation of the Dunmer, Tiber rightly recognizes that Morrowind is the weakest of the Elven nations due to the infighting of the Great Houses.

Sack of Mournhold. Imperial forces plunder the Indoril capital.

The Armistice is signed. Vivec, perceiving the hopeless position of his people, initiates peace talks with the Empire, which result in an agreement that is culturally favorable to Morrowind, and strategically good for the Empire: they now have access to the ebony mines of Morrowind, and the Dwemer construct Numidium, the Brass God. The province of Morrowind is integrated in the Imperial system.

Tiber attempts to activate the Numidium in the Halls of Colossus in northern Elsweyr. He gains control over it through the Mantella, a soul gem-like magical device. The area surrounding the Halls of Colossus is devastated by magical fallout, and is uninhabitable up until today.

2E 896: Surrender of Alinor. Tiber uses the Numidium to crush the forces of the Altmer in a matter of days.

After ensuring his control over all Provinces, Tiber continues to use the Numidium to crush local resistance and remove rulers that are politically unfavorable to him. Most Colovian kings are deposed in this period, replaced by generals and local gentry loyal to Tiber. Enraged by this use of the Numidium, the Underking (an undead being, part of whose soul was used in the Mantella) deactivates the Brass God.

By that point, however, the conquest of Tamriel is finished. End of the Second Era.

THIRD ERA
Spoiler: show
3E 12
Encyclopedia Tamrielica is published

3E 38
Tiber Septim dies, his grandson Pelagius succeeds him.

3E 41
Pelagius is assassinated by the Dark Brotherhood. Having no children, the throne passes to his second-cousin Empress Kintyra.

3E 48
Kintyra dies, succeeded by Emperor Uriel. Uriel I is known as a tenderhearted emperor.

3E 64
Uriel dies, succeeded by his son Emperor Uriel II. Similar in kindness to his father, though his reign is cursed with plagues and insurrections. Remembered as a weak and ineffectual emperor.

3E 67
Potema, the future Wolf Queen, is born to crown prince Pelagius II. She is the second of four children (the others being Antiochus, Cephorus, and Magnus).

3E 82
Uriel II dies, succeeded by his son, Emperor Pelagius II. He inherits the debts of his father's poor financial and judicial judgment.

Pelagius II disbands the Elder Council, only allowing the members back in return for large tribute. In this way, the Empire restores its depleted treasury, though the adverse effects on the Elder Council will be felt in the future.

3E 99
Pelagius II dies, succeeded by his son, Emperor Antiochus. Quite unlike the other austere Septims, Antiochus was a hedonistic and good-natured man, much given to food, wine, good clothes, and women. His reign was marked by civil wars, surpassing even that of Uriel II.

3E 110
War of the Isle: Emperor Antiochus nearly loses Summerset to the Maormeri invasion of King Orgnum. He is only saved by a freak storm, rumored to be the work of the Psiijic Order.

3E 111
Sir Amiel Lannus founds the Knights of the Nine, intent on reclaiming the relics of Pelinal Whitestrake.

3E 112
Antiochus dies, succeeded by his daughter Kintyra II. Her first cousin, Uriel Mantiarco (the son of Potema) accuses her of being a bastard, and unites rebellious kings of High Rock, Skyrim, and Morrowind in an attack on the Empire. Kintyra is taken captive in the Iliac Bay.

3E 114
Kintyra II is supposedly slain. In reality, she was held captive in High Rock for several more years, before her assassination.

3E 119
Pelagius III, son of Magnus Septim, is born.

3E 121
The Imperial City falls to Uriel Mantiarco's combined forces. He proclaims himself Emperor Uriel III.

War of the Red Diamond. The two surviving sons of Pelagius II, Cephorus and Magnus, defy Uriel III and his mother Potema (their sister). Potema continues to be supported by Skyrim and northern Morrowind, but High Rock defects, and the opposition garners support among the fractured other provinces.

Knights of the Nine fall apart during this conflict.

3E 123, 23 Frostfall
Kintyra III dies in captivity. Later known as the Day of the Broken Diamond. Some scholars consider this the end of the "true" Septim bloodline, as all following Emperors are not clearly related to Tiber and only take the Septim name by tradition (the same, however, could be said of the third Emperor, Kintyra).

3E 127
Uriel III is captured in Hammerfell, and burned alive by a mob on his way to the Imperial City. Cephorus I is proclaimed Emperor. His reign is marked by nothing but war, especially against his sister Potema, the Wolf Queen.

3E 137
Potema dies during a siege on her city-state, Solitude.

3E 139
Sir Casimir, one of the remaining Knights of the Nine accidentally murders a beggar, and left the Gauntlet of the Crusader, one of the Crusader's Relics, on the floor of the Chapel of Stendarr of Chorrol. Nobody is able to move the gauntlets ever since.
Source: The Knights of the Nine. (The Gauntlet of the Crusader should be found lying on the floor in our version of the Chapel of Stendarr in Chorrol. It should be Static.)

3E 140
Cephorus I dies, is succeeded by his elderly brother, Magnus I.

3E 145, 8th of Second Seed
Magnus dies, is succeeded by his son, Emperor Pelagius III (sometimes called the Mad). Due to his insanity, Pelagius III was quickly removed from the throne, whereafter he spent his days in a series of asylums and hospitals.

3E 153, 2nd of Suns Dawn
Pelagius the Mad dies. His dying day is now celebrated as Mad Pelagius, a carnival. Pelagius is succeeded by his Dunmeri wife, Katariah I, duchess of Vvardenfell. Some consider this the end of the Septim bloodline, though her son continues the chain.

Opinions on the regency of Katariah are divided. By all accounts, it was a glorious and peaceful period: she traveled extensively throughout the Empire, which no emperor had done since Tiber, and healed many of the wounds her thoughtless predecessors had made. Katariah was loved by her people. Nevertheless, she was unpopular among the Imperial nobility, and later historians often portray her as a Dunmeri interloper, concerned only with status, and magnify what little problems there were to be found during her reign.

3E 200
Empress Katariah dies in an ambush in Black Marsh. Later discoveries attest to the involvement of a disenfranchised branch of the Septim family.

Katariah is succeeded by her son, Emperor Cassynder. Cassynder was in poor health due to the effect of his half-Elven blood, and left the rule of the kingdom of Wayrest to his half-brother, Uriel Lariat. His reign only lasted two years.

3E 202
Cassynder dies, and is succeeded by Uriel Lariat, the child of Katariah and her Imperial consort. Uriel IV had been adopted by Cassynder and was as such legally a Septim (the Lariats were also distant cousins to the Septim line). However, neither the Council nor his people accepted him, and his long reign was marked by sedition.

Under Katariah and Cassynder, the wealthy Elder Council had grown in power and responsibility, and now found it easy to defy Uriel IV.

3E 247
Uriel IV dies. By vote of the Elder Council, his son Andorak is disinherited. Instead, the council elects Emperor Cephorus II, a Nordic king more closely related to the original bloodline. For nine years, Andorak's allies battle Cephorus.

3E 249
Rise of the Camoran Usurper. Leading an army of Daedra and undead out of Valenwood, the "Hart King" cuts his way through western Colovia and Hammerfell, marching north. Despite several campaigns, the Empire is powerless to stop him. Opposition to the Empire in other provinces grows.

3E 256
The Elder Council gives Andorak the High Rock kingdom of Shornhelm in return for an armistice,and aid against the Camoran Usurper.

3E 267
An alliance of Bretonnic kingdoms defeats the Camoran Usurper in a massive campaign. The victory is often attributed to Divine favor.

3E 268
Emperor Uriel V is crowned. At the time of his coronation, tensions are high due to the weakness the Empire showed against Camoran Usurper. Uriel V proposes an aggressive expansionist policy. Uriel V's conquests:
3E 271: conquest of the island of Roscrea
3E 276: conquest of the island ofCathnoquey
3E 279: conquest of the island ofYneslea
3E 282: capture of the city of Black Harbor in Esroniet
3E 284: conquest of the island of Esroniet
3E 285: Uriel VI is born, shortly before his father final departure for Akavir. A month later, his other two children Morihatha and Eloisa are born to a different mother.
3E 288: Uriel V Invades Akavir, takes two cities and renames them Ionith and Septimia.
3E 289: Battle in the Northern Mountains. Uriel V attacks a Tsaeci force, but is driven back. Iontih is under siege.
3E 290: Battle of Ionith. The city falls, Uriel V is killed in battle. Two days later, the last colonists depart after the Battle of Septimia.


3E 290
Uriel V dies in Akavir, and his five-year old son is crowned Uriel VI. His mother Thonica is given a limited regency, and the Elder Council retains the true power.

3E 307
The Elder Council reluctantly grants Uriel VI, aged 22, his full license to rule.

3E 313
Uriel VI abuses his right to veto decisions, breaking the Elder Council's stranglehold on power.

3E 314
Pelagius IV is born to Eloisa.

3E 320
Uriel VI dies after a fall from his horse. He is succeeded by his sister, Morihatha. Many provinces have been in a state of rebellion since the rule of Cephorus II, and Morihatha starts a careful campaign to win them back.

3E 331
The Second Edition of "A Pocket Guide to the Empire" is published, in order to rectify the original propagandist tone. For unknown reasons, this version is condemned shortly afterwards, and the staff of the Imperial Geographic Society is executed. No copies of the book survive.

3E 335
The city of Anvil is in uproar. One of its respectable citizens, Lorgren Benirus, is discovered practicing Necromancy. The people of Anvil band together with the Mages Guild and storm his manor. Lorgren Benirus is killed, but then after his death, Banirus Manor starts to be haunted.
Source: Scrap from Lorgren's Diary (For us this means the Benirus Manor should be in Anvil and is clearly haunted. The location should not be made available for the Player to enter, however, as it is not until the events in Oblivion that Benirus Manor is cleansed. It should merely serve as a location that people will recognize if they played Oblivion.)

3E 339
Morihatha is assassinated by the Dark Brotherhood. Morihatha's nephew, Pelagius IV, takes the throne and continues the campaign of Morihatha. An Argonian Councilman, Thoricles Romus, furious at Morihatha's refusal to send troops to his troubled lands, is believed to be the man who hired an assassin who claimed her life. Thoricles Romus is summarily tried and executed.

3E 346
Uriel VII is born.

3E 368
Pelagius IV dies, his son Uriel Septim VII takes the throne. He continues the work of the unification of Tamriel.

3E 370
The future TES1: Arena Hero/Eternal Champion is born.

3E 375
The future TES2: Daggerfall Hero/Uriel Septim VII's Agent is born.

3E 376
Jagar Tharn manages to acquire the Staff of Chaos (Balac-thurm) from a dungeon below Mournhold city in Morrowind. Jagar Tharn in the guise of a bard known as Nightingale, tricks Queen Barenziah to open the way into an ancient dungeon below Mournhold city, the place where the powerful artifact was hidden.

3E 377
Prince Geldall, the official heir of Uriel Septim VII is born.

3E 378
Prince Enman, one of the sons of Uriel Septim VII, is born.

3E 380
Prince Ebel, one of the sons of Uriel Septim VII, is born.

3E 389-3E 399
Imperial Simulacrum: Jagar Tharn uses his magic to guise himself as the Emperor Uriel Septim VII and rules the Empire, waving chaos in the name of order. Jagar Tharn previously uses a powerful artifact known as Staff of Chaos to send Uriel Septim VII into the Deadlands of Mehrunes Dagon. Tharn breaks the Staff of Chaos into eight parts and hides them across Tamriel. This is the start of TES1: Arena.

Tharn is an incompetent or uncaring Emperor, and in the ten years of his rule, the provinces rebel and fight internally, and the political policies of the Imperial administration fell into shambles. He brings the Empire to the brink of destruction.

3E 395-3E 397
Without the strong hand of the Emperor, a series of regional wars break throughout Tamriel.
3E 395-3E 399: the Five Year War between Valenwood and Elsweyr. Elsweyr is victorious and gains some territory.
3E 396: the Arnesian War between Morrowind and Argonia. Ends in a resounding victory of Morrowind.
3E 397: the War of the Blue Divide between Summerset and Valenwood. Summerset destroys the Bosmer harbors, and gains several coastal islands.
3E 397: the War of Bend'r-mahk: Skyrim defeats combined Breton and Redguard forces and claims several border cities.
3E 39?: Invasion of the Battlespire: Daedric forces of Mehrunes Dagon, inspired by Tharn, attack the fortress of the Imperial Battlemages in Oblivion. His invasion is stopped, but the Battlespire (one of the last footholds of the Empire in Oblivion) is destroyed. Still, Tharn loses the trust of Dagon, which in turns leads to his downfall.


3E 398
On 29th of Sun's Dusk of this year, the Archbishop Calaxes of the Temple of the One dissapeares in the Imperial City. It is rumored that Lady Allena Benoch and the Imperial Guard assassinated him due to the advocation a full-scale rebellion to establish a new Marukhati theocracy over the Empire.

3E 399
A mysterious hero manages to go to eight obscured places in eight different provinces to recover the eight pieces of the Staff of Chaos with the guide of the ghost of Ria Silmane. The hero defeats Jagar Tharn and releases Uriel Septim VII from the dimensional prison. The hero is awarded the title of the Eternal Champion. This is the story of TES1: Arena.
Source: The Real Barenziah, Arena Storyline.

Foundation of Orsinium Nova, the new city of the Orcs, by Gortwog. The old Orsinium briefly had Provincial status during the reign of the Potentates, but was destroyed by a Breton-Redguard alliance in the Interregnum. Gortwog endeavors to have his people be accepted as official citizen of the Empire.

3E 400
At Vvardenfell, Morrowind, Kogoruhn is reoccupied by Dagoth Uthol and fortified as an advanced base for Sixth House operations. Blight storms become more frequent and widespread. Soul sickness spreads in regions close to Red Mountain.
Source: Dagoth Ur's Plans.

3E 401
Nulfaga of Daggerfall, High Rock, finds the exact location of the Mantella, the heart of Numidium. She makes a deal with the Blades, but the deal is not accepted. At this time the Blades has managed to collect most of the Numidium pieces, even the Totem of Tiber Septim has already in their grasp. The Emperor sends a letter to the spy who has infiltrate the Royal Family of Daggerfall in order to procure the information by any means necessary. The letter never arrives to the right hand, and causes some political intrigues between the Royal Families in the Iliac Bay.
Source: Daggerfall: A Narrative.

3E 402
War of Betony begins. A war between Sentinel of Hammerfell and Daggerfall of High Rock. Lord Mogref of Betony Island for monetary reasons agrees to vassal himself and the rest of Betony to King Lysandus of Daggerfall. King Camaron of Sentinel objects.

3E 403
The Lord of Reich Gradkeep tries to facilitate the peace negotiation between two warring city-states. In the appointed day, King Lysandus of Daggerfall and King Camaron of Sentinel meet at the Palace of Reich Gradkeep for a truce. The supposed peace meeting turns to be a bloody conflict after a dead lock, the whole city of Reich Gradkeep is erupted in battles. The entire family of Reich Gradkeep is killed. The only surviving member of the ruling family of Reich Gradkeep is a sickly infant. So the councilors of the state choose Lord Auberon Flyte to rule the lordship in regency. The name of the state is declared as Anticlere.

The war continues and takes its climax in the Cryngaine Field. King Lysandus falls. Gothryd, son of King Lysandus, is crowned King of Daggerfall. Lord Bridwell, the leader of the Knights of the Dragon, slays King Camaron. The Sentinel army retreat in disorder. On behalf of Sentinel, Lord Oresme, surrenders. He commits suicide on the way back to Sentinel.
Source: Vulper Newgate's The War of Betony, Fav'te's The War of Betony, Daggerfall Storyline.

3E 404
Gothryd marries Aubk-i, the daughter of King Camaron. Aubk-i is now the Queen of Daggerfall. The letter from The Emperor Uriel Septim VII arrives to her hand. Confused of the contents of the letter, eventually she sells the letter to the highest bidder, King Gortworg of the Orsinium. Gortworg has no idea what the Mantella is; he consults Mannimarco, the King of Worms. The confidential information about Numidium is spread out.

The former King of Daggerfall, Lysandus, rises as a ghost and with the army of specters and wraiths; he starts to haunt the streets of Daggerfall seeking for vengeance. The guards attempt to stop the haunting but eventually their souls soon join the unholy army. The popularity of King Gothryd decreases greatly as he cannot stop the undead army.

3E 405
A mysterious agent is sent by Uriel Septim VII to investigate the death of King Lysandus and to find the missing letter the Emperor sent to the Queen of Daggerfall.This is the beginning of the TES2: Daggerfall.
Source: Daggerfall Storyline.

Princess Talara takes the throne of Camlorn in High Rock after deposing her uncle, the Duke of Oloine.
Source: The Mystery of Princess Talara.

A civil war starts in city-state of Lainlyn in northern Hammerfell. Lord Kain, the leader of the Knights of the True Horn tries to dethrone Baron Shrike, his brother and the ruthless ruler of Lainlyn.

3E 407
In Morrowind, The Tribunal starts to establish the Ghostfence, in order to prevent the threatened large-scale breakout of Dagoth Ur's blighted hosts.
Source: The Plan to Defeat Dagoth Ur.

3E 410
In Morrowind, Sixth House bases are extablishes near Gnaar Mok and in waterfront areas of Vivec. Sixth House operatives exploit smuggler organizations and communications to spread their influence among victims unbalanced by Dagoth Ur's dream sendings.
Source: Dagoth Ur's Plans.

3E 414
The Vvardenfell district of Morrowind starts to be colonized, after the Duke of Morrowind revokes the old Treaty of the Armistice. Originally, Vvardenfell was an exclusive district of Tribunal Temple who had banned the trade and additional settling. And almost immediately, the Imperials and three Great Houses (Hlaalu, Telvanni, and Redoran) begin to take the opportunity to settle the area.
Source: A Short History of Morrowind.

3E 415
There are now small cells of Sixth House cultists in every town in Vvardenfell, Morrowind. Larger Sixth House operations are concealed in remote dungeons where creatures are bred and cultists are trained for the coming struggle.

3E 417
Almalexia and Sotha Sil lose the artifacts Keening and Sunder to Dagoth Odros and Vemyn. Vivec rescues Almalexia and Sotha Sil, but fails to recover Keening and Sunder. The power of the Tribunal continues to grow weaker without access to the Heart of Lorkhan, and the resources required to support the Ghostfence.
Source: Dagoth Ur's Plans.

In the same year, in the west - Iliac Bay, the agent of the Emperor uncovers the truth about the death of King Lysandus. A minor lord of Wayrest, Lord Woodborne, murdered him for another twist of regional politics. After the agent avenged King Lysandus, the army of undead leaves Daggerfall.

The agent of the Emperor, manages to infiltrate Castle Daggerfall and retrieves the Totem of Tiber Septim. Learning this development, the factions of the High Rock and Hammerfell visited him offering wealth, power and fame for exchange for the Totem. No information of who received the Totem. After the agent gave the Totem to one of the factions, Nulfaga transports the agent to Mantellan Crux, a netherworld in Aetherius, to recover the Mantella.

To whom the Numidium is given, is still a big mystery, but the reports say that six Numidium are seen in six different places at once, each one carving out a different mortal's destiny. 'The Dragon Break' occurs in the Iliac Bay, resulting in:

* The fractured High Rock, with hundreds small squabbling kingdoms is no more; after the break, there are only three kingdoms, Daggerfall, Wayrest and Orsinium.
* The Orcs of Orsinium gain the acceptance of the Septim Empire and become full citizens of the Empire.
* Sentinel is still a major power; its power and territory expand significantly and encompasses all of northern Hammerfell.
* The Sloads of the coral kingdoms of Thras worship a new God of Worms.
* The Underking gets his long-missing heart, and dies a mortal death; giving him the peace that he desires.

This strange phenomenon is known as the Warp in the West and also known as the Miracle of Peace. This whole changes occur in just one day, 10th of Frostfall, 3E 417.
This is the end of TES2: Daggerfall.
Source: Daggerfall Storyline, Pocket Guide to the Empire (3rd Edition): High Rock, Skeleton Man's interview, Warp in the West.

"Among the most significant results of the Second Numidian Effect are the foundation of the orc city-state Nova Orsinium; the transfiguration and apotheosis of Mannimarco, King of Worms; and the return of Zurin Arctus, the Underking, to the affairs of men."
- from Niso's LIVES OF THE EMPERORS

In Lainlyn at northern Hammerfell, the Knights of the True Horn led by Lord Kain is defeated by Baron Shrike. Lord Kain decides to split into many small groups while waiting the message to regroup. A message that is never sent as the Warp in the West occurred; Lainlyn is removed from the Hammerfell map.
Source: Lord Kelvyn's Will.

Circa 3E 423
Corvus Umbranox, the Count of Anvil dissapears, no one knows what fate befallen to the Count. (We know! Umbranox is the Gray Fox, leader of the Thieves Guild in Cyrodiil. For us this means that the Player may not ascend all the way to Gray Fox in our game. The highest rank in the Cyrodiil Thieves Guild should be whatever title is given to the second in command. We will need to create a new NPC who is giving the Player quests as the second in command and once the Player reaches this rank he retires and moves on. The third in command of our Thieves Guild [he may not need such a title] will be the same as the second in command from Oblivion to show that once the Player leaves the Guild that NPC will be the second in command and this will all line up nicely for the Oblivion version. The Gray Fox may give quests in our Thieves Guild but will not relinquish his cowl nor give the Player command of the Thieves Guild at any time.)

3E 426-3E 427
Campaign of Sixth House assassinations of prominent Imperial citizens and Hlaalu Imperial sympathizers. Sudden increase in number and seriousness of attacks by cultists and victims deranged by soul sickness.

The Present:
Spoiler: show
3E 427-3E 432
The Empire is shaken from the questions of succession. The Emperor is old, and in poor health. He has two declared heirs, Enman and Ebel, but there are rumors of controversy over the succession in the Imperial City. Some say that they are doppelgangers placed in the household during Jagar Tharn's tenure as the Emperor.
Source: Savant's Note On Vvardenfell.

Meanwhile in Morrowind, a slave, with uncertain parent and born on certain sign, is freed by the Blades as an Imperial agent to uncover the prophecies of the Nerevarine, and also to find out more about the rumor of the new re-awakening Sixth House of the Dunmer, The House Dagoth. This is the start of TES3: Morrowind.
Source: Morrowind Storyline.

"Of humble birth, he entered the Emperor's service in the lowly status of courier. Dispatched to Balmora in the waning years of the Third Era, he arrived in Morrowind, ignorant of the role he was to play in that nation's history."
- from Hercurnian Baeboris' THE RIDDLE OF THE INCARNATE, IMPARTIALLY CONSIDERED

After a long perilous journey in Vvardenfell, the released slave is acknowledged as the Nerevarine by four Ashlander Tribes and selected as a Hortator by House Redoran, Hlaalu and Telvanni. And with the final help of Vivec, he eventually fulfills the Nerevarine prophecies by destroying Dagoth Ur, by severing his connection with the Heart of Lorkhan. With this action, he removes the blight that was haunting the Vvardenfell settlements, along with recovering the Kagrenac's Tools. Unfortunately, severing Dagoth Ur's connection to the heart also ultimately severing the connection of the Tribunal to the heart, thus leading to the undoing of their godhood. This is the story of TES3: Morrowind.
Source: Morrowind Storyline.

Realizing the new Nerevarine could be a threat to the new Morrowind throne, King Helseth hires the Dark Brotherhood to assassinate the Nerevarine. The action fails. Visiting Mournhold, the Nerevarine has to face the quarrel between the new monarch of King Helseth and the ancient goddess of Morrowind, Lady Almalexia. Furthermore, King Helseth takes another attempt to assassinate the Nerevarine, and again fails. He gives up and later he tries to pull the Nerevarine to his side. This is the start of the TES3 Exp: Tribunal.

Shaken by the changing of power in Morrowind and mostly the loss of her godhood, Lady Almalexia loses her sanity, and she kills Lord Sotha Sil. She lures the Nerevarine to the Clockwork City of Sotha Sil and tries to kill him there. She fails and is slain in the Sotha Sil's chamber by the Nerevarine. This is the story of the TES3 Exp: Tribunal.
Source: Morrowind Storyline: Tribunal.

Later on, historians record another great deed of the Nerevarine. On the island of Solstheim, the Nerevarine thwarts the murderous plot of the great Daedric Prince Hircine by fulfilling the Bloodmoon Prophecy (an ancient legend among the nordic tribe of the Skaal in Solstheim island). With this, he saves nearly all the inhabitants of the island from the ferociousness of Hircine's werewolves. This is the story of the TES3 Exp: Bloodmoon.
Source: Morrowind Storyline: Bloodmoon.

During this period there are some notable events occurred in Morrowind:

* The Grandmaster of Fighters Guild, Sjoring Hard-Heart, which is under influence of Camonna Tong, is defeated and the independence of the guild is restored by the guilds new Grandmaster.
* Bal Molagmer or "Stone Fire Men" who brought the light of justice to the land starts to reappear after their mysterious disappearance early in third Era.
* The Camonna Tong, local crime syndicate on Vvardenfell, is eventually absorbed and controlled by House Hlaalu.
* The Twin Lamps, an abolitionist group, operates secretly, releasing slaves throughout the Vvardenfell.
* The lost Sanguine artifacts (27 totals) are recovered to Morag Tong.
* The monopoly of magic services by Mages Guild is ended, and the House Telvanni, with the help of House Redoran, is officially permitted to offer the same services.
* The change of the top leader of several Vvardenfell factions such as the House Telvanni and, House Redoran, and Imperial Legion.
* Mages Guild, among other factions of Vvardenfell, is interested with the Dwemer disappearance. More and more artifacts are collected by the guild. Some of the recovered books provide translation to the ancient texts of the Dwemer.
* The head quarter of the vampire clan of Berne in Galom Daeus, along with its leader Raxle Berne is wipe out by the Tribunal Temple.
* Some time after the last Nerevarine's deed in the island of Solstheim, both the Nerevarine and Lord Vivec disappears and Morrowind is ruled solely by King Helseth. Some says that Vivec has departed to Aetherius joining the ancestors, while the Nerevarine is rumored leaving Tamriel in an expedition to Akavir.
* Helseth of Hlaalu forms an alliance with House Dres. Helseth then renounces the slave trade and reforms the Grand Council. Indoril and Redoran cannot embrace this new rule of Helseth and the power of both Great Houses reduced dramatically all these years. Furthermore, House Redoran is caught in the bloody dispute with the Nords of Skyrim.

Meanwhile, in other provinces:

* Skooma illegal trading has increase significantly in Elsweyr, masterminded by Renrijra Krin, a Khajiiti criminal group. The Imperial authority apparently has difficulties to suppress this illegal trading. (This is something we can reference in dialogue.)
* Summerset Isle is in the state of changing. The Daedra are always considered unholy to the Altmer, however report has it that Daedra worship had become increasingly prevalent in the Summerset Isle. Furthermore, the relations between the Imperials and the Altmer deteriorate. The syndicate of wizards, one of the powerful communities of the Altmer, start to boycott the Imperial goods. (This too can be mentioned in dialogue.)
* Many Argonians returns to Black Marsh while Fort Swampmoth is abandoned by the Imperials. Black Marsh has become more dangerous than ever. Many settlers have been lost, and most non-Argonians have left in fear. (More stuff that can be used in dialogue, speaking of these events adds some diversity as well as bringing current events into our game world making it more dynamic.)
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby SamirA » 15 Dec 2010, 07:32

Cyrodiil Lore Notes:

Like the diamond in the center of the Amulet of Kings, Cyrodiil is the heart of the Septim Empire and Tamriel. Still largely forested and almost landlocked, the beauty of the land has been sung of since time immemorial. Three Empires have wielded their power from the strategic center of the continent, so it is little wonder that Cyrodiil is widely known simply as The Imperial Province.

Geography:
Most of Cyrodiil is covered in endless jungle. Its center, the grassland of the Nibenay Valley (This should include the Heartlands), is enclosed by an equatorial rain forest and broken up by rivers. As one travels south along these rivers, the more subtropical it becomes, until finally the land gives way to the swamps of Argonia and the placid waters of the Topal Bay. The elevation rises gradually to the west and sharply to the north. Between its western coast and its central valley there are all manner of deciduous forest and mangroves, becoming sparser towards the ocean. The western coast is a wet-dry area, and from Rihad border to Anvil to the northernmost Valenwood villages forest fires are common in summer. There are a few major roads to the west, river paths to the north, and even a canopy tunnel to the Velothi Mountains, but most of Cyrodiil is a river-based society surrounded by jungle.

Culture:
Colovia
The West is respected as Cyrodiil's iron hand: firm, unwavering, and ever-vigilant. The Cyro-Nords that settled it had relinquished the fertile Nibenay Valley long ago, determined to conquer the frontier. Their primitive ferocity was disinclined to magic or the need for industry, preferring bloody engagement and plunder instead. After they had captured the Nedic port-cities of the Strident coast, the Westerners embarked on a mastery of the sea. Their earliest voyages took them as far as the Iliac Bay and the Cape of the Blue Divide, whose ports they annually raided until the (then) superior Yokudan navies arrived, ca. 1E810. By the time of the Alessian Reformation, the Westerners were firmly in a position, both geographically and socially, to resist its doctrines. Hammerfell, its northern border state, was now protected by its own holy-avenging order, the Ra Gada, whose bloody intolerance for foreigners acted as West Cyrodiil's buffer against the Alessian priesthood. The pantheon of Eight Divines, therefore, survived unchecked in Western Cyrodiil, and relations with the increasingly Alessian East became strained. Ultimately, the West isolated itself from the theocratic hegemony of the Nibenay Valley, establishing an autonomous government, the Colovian Estates.

The Colovians today still possess much of the frontier spirit of their ancestors. They are uncomplicated, self-sufficient, hearty, and extremely loyal to one another. Whenever the East would tremble under the weakness of a leader, the Colovians would withdraw unto themselves, always believing they were keeping the national spirit safe until the storm passed. They realize that the Nibenay Valley is the heart of the Empire and the cultural center of its civilization, but it is a fragile center that only can be held together by the strength of character of its Emperor. When he falters, so do the Colovians. Yet when he is mighty, like Tiber Septim, they are his legions. Today, West Cyrodiils make up the majority of the soldiers in the Ruby Ranks. The Colovian nobility, all officers of the Imperial Legions or its West Navy, do not allow themselves the great expenditure of courtly life as is seen in the capital city. They prefer immaculate uniforms and stark standards hanging from the ceiling of their austere cliff-fortresses; to this day, they become a little perplexed when they must visit the grandly decorated assault of color that is the Emperor's Palace. Colovian officers have traditionally been appointed as provincial governors to the human regions of the Empire, as these often need the most forthright of the Emperor's men.

Nibenay
the East is regarded as the region's soul: magnanimous, tolerant, and administrative. It was in the rain forests of the Nibenay Valley that the original Cyro-Nordic tribes, the Nibenese, learned a self-reliance that separated them culturally and economically from Skyrim. The Elven harassment of the First Empire gave rise to an elite form of support troop for the Valley armies, the battlemage. By the time the Alessian Doctrines filtered down from the north along the river trade ways, these mages had become the ruling aristocracy. They were quickly superseded by the Alessian priesthood, whose inexplicably charismatic religion found purchase in the lower classes. The traditional Nordic pantheon of Eight Divines was replaced by a baroque veneration of ancestor spirits and god-animals, practices encouraged by the mutable-yet-monotheistic doctrines of the Alessian faith. The doctrines eventually codified nearly every aspect of Eastern culture. Restrictions against certain kinds of meat-eating, coupled with the sentiments of the blossoming animal cults, soon made agriculture and husbandry nearly impossible. Thus, many of the Eastern Cyrodiils were forced to become merchants, which, over time, allowed the Nibenay Valley to become the wealthiest city-state in the region. Yet, under Alessian rule, no matter how rich or powerful the merchant class became it was still a tenanted citizenry, and the tithes they were forced to pay the priesthood were constant reminders of the state's true masters.

The Nibenese people of Cyrodiil relish in garish costumes, bizarre tapestries, tattoos, brandings, and elaborate ceremony. Closer to the wellspring of civilization, they are more given to philosophy and the evolution of ancient traditions. The Nibenese find the numinous in everything around them, and their different cults are too numerous to mention (the most famous are the Cult of the Ancestor-Moth, the Cult of Heroes, the Cult of Tiber Septim, and the Cult of Emperor Zero). To the Colovians, the ancestor worship and esoteric customs of the East can often be bizarre. Akaviri dragon-motifs are found in all quarters, from the high minaret bridges of the Imperial City to the paper hako skiffs that villagers use to wing their dead down the rivers. Thousands of workers ply the rice fields after the floodings, or clear the foliage of the surrounding jungle in the alternate seasons. Above them are the merchant-nobility, the temple priests and cult leaders, and the age-old aristocracy of the battlemages. The Emperor watches over them all from the towers of the Imperial City, as dragons circle overhead.

(Eventually war with the Akaviri united the two distinct cultures, solidifying the Empire. The distinct culture of the Colovians and Nibenese still remain however and as such The Colovians still live in a more spartan manner while the Nibenese live lives in more extravagance and color.)

Places of Note:
The Imperial City
Refayj's famous declaration, "There is but one city in the Imperial Province,--" may strike the citizens of the Colovian west as mildly insulting, until perhaps they hear the rest of the remark, which continues, "--but one city in Tamriel, but one city in the World; that, my brothers, is the city of the Cyrodiils." From the shore it is hard to tell what is city and what is Palace, for it all rises from the islands of the lake towards the sky in a stretch of gold. Whole neighborhoods rest on the jeweled bridges that connect the islands together. Gondolas and river-ships sail along the watery avenues of its flooded lower dwellings. Moth-priests walk by in a cloud of ancestors; House Guards hold exceptionally long daikatanas crossed at intersections, adorned with ribbons and dragon-flags; and the newly arrived Western legionnaires sweat in the humid air. The river mouth is tainted red from the tinmi soil of the shore, and river dragons rust their hides in its waters. Across the lake the Imperial City continues, merging into the villages of the southern red river and ruins left from the Interregnum. The Emperor's Palace is a crown of sun rays, surrounded by his magical gardens. One garden path is known as Green Emperor Road-here, topiaries of the heads of past Emperors have been shaped by sorcery and can speak. When one must advise Tiber Septim, birds are drawn to the hedgery head, using their songs as its voice and moving its branches for the needed expressions. (Tiber Septim and Cuhlecain are two of the heads that should be included in the hedges lining Green Emperor Road...though we should perhaps rename it Green Emperor Way in the Oblivion style as we are only a few short years prior to those events.)

Cloud Ruler Temple
Cloud Ruler Temple, is a relic left over from the Akaviri invasion. This fortress built in the Akaviri style is now the home of the Blades. Like in Oblivion we should use this area to give quests from and many of the Oblivion Blades should be found here as well.

Temple of the Ancestor-Moths
The training center of the Ancestor-Moth monastic cult is a building that didn't make it into Oblivion unless I'm mistaken. The are is marked on some official maps though and can be found for us to approximate it's location in our Cyrodiil. At this temple and in the Imperial City we would do well to include very impressive looking monk NPC's to show off some of Cyrodiil's culture.

Sancre Tor
Sancre Tor was a fortified city once conquered by Tiber Septim that later fell into ruins. The mythical birthplace of Reman Cyrodiil, it is located in the Jerall Mountains in Colovia, north of the city of Chorrol. In 2E 852, the city was captured by invading forces from High Rock and Skyrim. General Talos, who would later become Tiber Septim, recaptured the city that winter, however as the city was in a strategically inconvenient position it was then abandoned. The old fortress of Sancre Tor was later corrupted by the Underking, prompting it to be sealed shut by the Grandmaster of the Blades in the 36th Year of the Reign of Tiber Septim. In the years after Tiber Septim's reign it was gradually forgotten, decaying into a haunted ruin. (In Oblivion's main plot the Player enters Sancre Tor and finds the Blood of Talos on Talos' armor. With this information we cannot then allow the player to obtain the armor of Talos. We can still use this location as a haunted grave sight with some powerful undead, many of which would be undead Blades. These Undead blades might hold some powerful unique weapons for the player to obtain.)

The Future:
3E 432
The third edition of the Pocket Guide to the Empire is released.
Source: Pocket Guide to the Empire (3rd Edition)

3E 433-3E ???
A group of assassins attack the Imperial Palace. Uriel Septim VII's sons and heirs (Crown Prince Geldall, Prince Enman and Prince Ebel) are slain. (Which for us means that they should all be alive and well in the Imperial palace.) While in the escape route via Imperial City dungeon, the fate of the Emperor intertwines with a prisoner. Somehow Uriel has predicted the event and before his death, he entrusts the Amulet of Kings to the prisoner to be delivered to the Grandmaster of the Blades, Jauffrey, and to seek the last true heir of the Septim Dynasty. (Jauffrey should be the Grandmaster of the Blades for us as well and the Player should not be able to attain this rank, though perhaps a special rank can be invented such as Eternal Champion from the Arena story.)

The prisoner then plays a major role in recapturing Kvatch from the Daedric horde. The prisoner is then renowned as the Hero of Kvatch. The hero with the help of the Blades uncovers the plot of a Daedric Cult Mythic Dawn. (Perhaps we can allude these events somehow, maybe coming across a few Mythic Dawn members in a cave or something.) The cult tries to bring Mehrunes Dagon to Tamriel, and reshapes the Mundus. The hero successfully brings the heir of Uriel known as Brother Martin to the Cloud Ruler Temple; the Blades takes over the job to secure the heir. Unfortunately, the Mythic Dawn has successfully taken the Amulet of Kings. (Brother Martin should be placed where he is first found in game [I believe this is Kvatch right? If so then he should be in the Church in Kvatch that we will have built all nice and shiny pre-destruction].)

Shortly, the force of Oblivion is unleashed throughout Tamriel. In Skyrim, the force of Daedra strikes almost all Nordic cities, from the southern Falkreath to Windhelm in the east. The Old Holds (the collective Nordic cities in the north and west) have been defeated. In Morrowind, the force of Oblivion obliterates House Redoran city of Ald'ruhn. House Telvanni fights the Daedra and does their best to close the Oblivion gates, but little is gained.

In the Battle of Bruma, the prisoner-turned-hero single-handedly closes the Oblivion Great Gate by capturing the Great Sigil Stone. This effectively closes the gate, and cuts the dreadful Daedric Siege Engine in half. The battle is ended with victory on the Bruma alliance forces. Then the hero manages to recapture the Amulet of Kings and slays the leader of the Mythic Dawn, Mankar Camoran. (Maybe we can even run into this guy, if we decide on this they won't be hostile and will simply have dialogue that might tip the player off to future events.)

When Martin and the rest of the company in the route to relight the Dragonfire in the Imperial City Temple of the One, the Daedric Prince Mehrunes Dagon has successfully crossed the barrier between realities and emerged in the Imperial City. Desperately Martin destroys the Amulet of Kings in order to unite the Blood of the Kings and the Divine Essence of Akatosh. Martin dies but his plan works. The Avatar Dragon of Akatosh materializes. The Aedra Akatosh battles the Daedra Mehrunes Dagon on the ruins of the Temple of the One.

The Avatar of Akatosh eventually defeats Mehrunes Dagon, but the Dragon Avatar is grievously wounded. With its remaining power the Dragon Avatar closes the barrier between realities once more. The Dragon Avatar is turned to stone after draining all its remaining power. The great Dragon statue now stands in the middle of the ruined Temple of the One. Martin, the last heir of the Septim Dynasty is no more, and the Empire is once again without an Emperor. The Elder Council under the leadership of Councilor Ocato tries to uphold the crumbling Empire. The hero is declared as the Champion of Cyrodiil. This is the end of the Third Era. This is the story of the TES4: Oblivion.
Source: Oblivion Storyline. (Councilor Ocato should be in our game.)

* The eternal war between Necromancers and Mages Guild finally ended with the death of Necromancer king, the King of Worms Mannimarco (Mannimarco might be able to make an appearance in our game as well.) as well as the Archmage Hannibal Traven (Here again, the Player cannot attain the rank of Archmage and Traven should be around.). Hannibal Traven sacrificed himself in order to protect the champion of Mages Guild from the power of Mannimarco, thus the champion eventually manages to destroy the King of Worms. The future of Necromancer Guild is in question.
* The Thieves Guild under the Gray Fox has successfully stolen one of the Elder Scrolls. The Gray Fox needs the Elder Scrolls to lift Nocturnal's curse on the Cowl of Nocturnal. The curse made the wielder's personality be erased from history. With the power of Elder Scrolls to alter history the curse is eventually nullified, but the cowl wielder is still a number one target by any guard.
* After the great heist, Corvus Umbranox, the missing Count of Anvil mysteriously came back to Anvil.
* The Benirus Manor in Anvil is cleansed, after many decades being haunted by Lorgren Benirus, its previous owner, and his ghost minions.
* An obscured report states that there is strife in the underground assassin guild of Dark Brotherhood. Members of the Black Hand and the Listener himself are slain. A traitor to the guild manipulates a new member to systemically slay all the important members of the assassin guild. Although the traitor is finally defeated, but the Dark Brotherhood is more or less crippled by this internal strife.
* The Fighters Guild faces a direct competition from Blackwood Company. The new guild of fighters is more discipline, efficient and stronger. One of the members of the Fighters Guild uncovers the mystery behind the mercenary group. The Blackwood Company uses Hist Sap potions extracted from a sickly Hist tree that brought down to Leyawiin from Black Marsh. The potion makes the people who drank it ferocious, bloodthirsty and unable to think clearly. The Hist tree is finally destroyed as well as the Blackwood Company. (We should use the Blackwood Company and perhaps give quests for them in our game. At the least they should be giving the Fighters Guild some competition.)
* Agronak gro-Malog, the Grand Champion of Imperial City Arena is defeated. It turns out that the old Grand Champion is a son of a Vampire lord and an Orc female. This is the first known relation between a Vampire and a normal person that resulted a child. (The Player cannot attain the rank of Grand Champion of the Imperial City Arena unless we have it that Agronak is out sick or something and the Player can become temporary Grand Champion.)

Here is an abridged version of the comments section from our old forums.

We would like to expand upon the Dragon Culture of the Cyrodiils (Imperials). It is their universal symbol, like the Christian Cross, or the Jewish Star of David. The Dragon Symbol should appear all over the place, the gondolas in the imperial city will be crafted to look like Dragons, and the water dragon detailed above is a creature we would very much like to create. It is something like a red crocodile/Comodo Dragon, but with more artistic creativity in the final concept.

To allow for the player to become the head of various guilds in Cyrodiil without being totally lore-breaking we have devised some work-arounds. For the Mages Guild the Arch-Mage could be the same as in Oblivion but would step down seeing you as a potentially better leader. Then he would recover his position after the Player Character has left. For the Thieves Guild the Gray Fox can put the player in charge of the guild as a sort of steward while he plans a large job. The job can allude to the Thieves Guild story in Oblivion and perhaps reference the theft of the Elder Scrolls.

Osidian also added these tid-bits. "I think the Hist tree could be arriving in Leyawiin during the time of TES3, maybe some quest involving this or something.
Also, if I recall correctly the wife of Count of Cheydinhal died in mysterious circumstances before the events of TES4, maybe a small storyline about that would be nice."
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby DJGamer » 15 Dec 2010, 07:35

Colored text is seems to be one of the major advantages of phpBB. Yeah, I'm sure Zetaboards must've had a code for that too but definitely not anything built directly into the UI like it is here.
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby SamirA » 15 Dec 2010, 07:42

Yes colored text is slightly easier to do with these new forums. Red is a bad choice for the skin we have though. I changed all red to a crimson color to better suit individuals eyes. One other thing to mention, while I find it nice to be able to edit peoples posts as I am one of the department heads, I don't think that all staff should have this privilege. Perhaps a new group with a bit less access can be created for our modders. I will need this ability to manage several things around here though so try not to tinker with me too much if you don't have to, the ability to sticky this thread myself is a very much needed ability with all the posting I do in regards to various important aspects of the mod. Great work on these forums so far DJ.
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby Tarius » 03 Feb 2011, 22:47

Some time after the last Nerevarine's deed in the island of Solstheim, both the Nerevarine and Lord Vivec disappears and Morrowind is ruled solely by King Helseth. Some says that Vivec has departed to Aetherius joining the ancestors, while the Nerevarine is rumored leaving Tamriel in an expedition to Akavir.


Which means:

Circa 3E 423
Corvus Umbranox, the Count of Anvil dissapears, no one knows what fate befallen to the Count. (We know! Umbranox is the Gray Fox, leader of the Thieves Guild in Cyrodiil. For us this means that the Player may not ascend all the way to Gray Fox in our game. The highest rank in the Cyrodiil Thieves Guild should be whatever title is given to the second in command. We will need to create a new NPC who is giving the Player quests as the second in command and once the Player reaches this rank he retires and moves on. The third in command of our Thieves Guild [he may not need such a title] will be the same as the second in command from Oblivion to show that once the Player leaves the Guild that NPC will be the second in command and this will all line up nicely for the Oblivion version. The Gray Fox may give quests in our Thieves Guild but will not relinquish his cowl nor give the Player command of the Thieves Guild at any time.)


This is not entirely true.

If the Nerevarine disappears before the events in TES4, then there is no reason to have the player retire from being second in command. If he has disappeared, then naturally, he would be replaced.
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby SamirA » 04 Feb 2011, 02:30

You misread that Tarius, perhaps I could have structured that sentence better. What it is saying is that the NPC which we create who is the second in command behind the Gray Fox, will retire once the player reaches his rank. We aren't allowing the player to reach the top of the thieves guild, just the number two rank as Corvus Umbranox is the Gray Fox at the time that is being portrayed in our version of Cyrodiil.
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby Tarius » 04 Feb 2011, 02:47

SamirA wrote:You misread that Tarius, perhaps I could have structured that sentence better. What it is saying is that the NPC which we create who is the second in command behind the Gray Fox, will retire once the player reaches his rank. We aren't allowing the player to reach the top of the thieves guild, just the number two rank as Corvus Umbranox is the Gray Fox at the time that is being portrayed in our version of Cyrodiil.


Yep, I definitly misread that. I read it as the player reaches the second to top rank and then retires, no as the second in command retires.
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby Tes96 » 01 Aug 2011, 21:43

In the 2nd paragraph following Culture: Colovia, last sentence, it says "Colovian officers have traditionally been appointed as provincial governors to the human regions of the Empire, as these often need the most forthright of the Emperor's men."

Okay, is that saying that in the human occupied regions of Morrowind, such as Caldera, Ebonheart, Pelagiad, Moonmoth, Buckmoth, Hawkmoth and Frostmoth, there should be an Imperial Colovian official who has been appointed to govern that particular city/town/fort in which he/she lives?
I'm wanting to know if Pelagiad Expanded should have a Colovian Imperial governor in charge of the town. Vanilla Pelagiad just has Angoril the High Elf in charge of the fort, who is the highest ranking Imperial Legion member in Pelagiad. I guess technically Angoril oversees Pelagiad in the vanilla game. Would it be lore correct to have a colovian governor if Pelagiad were a big town?



And one little thing I'm curious about, does the suffix "moth" have any meaning or significane in the names of these Cyrodiilic locations? I couldn't find anything except ancestor moth cult stuff.
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby SamirA » 01 Aug 2011, 23:47

no.
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby Tarius » 02 Aug 2011, 01:32

And one little thing I'm curious about, does the suffix "moth" have any meaning or significane in the names of these Cyrodiilic locations? I couldn't find anything except ancestor moth cult stuff.

Thats an interesting thought, I always wondered why all the forts had moth at the end. If there isnt any reason other then Bethesda decided it would be cool or something, then perhaps we should make a reason. On the other hand, it might be best to leave that sort of thing unexplaned.
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby Tes96 » 02 Aug 2011, 19:46

SamirA wrote:no.

Which question were you answering "no" to?
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby SamirA » 02 Aug 2011, 20:40

To the question about governors and regions. Caldera is not a region to be governed. Vvardenfell is a region, Morrowind is a region (seperate due to odd circumstances when all of Morrowind should technically be a region).
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby Tes96 » 02 Aug 2011, 21:29

SamirA wrote:To the question about governors and regions. Caldera is not a region to be governed. Vvardenfell is a region, Morrowind is a region (seperate due to odd circumstances when all of Morrowind should technically be a region).
So Pelagiad would not have a governor? Why does Caldera have a governor's hall if it is not a region? This doesn't say anything about Odral Helvi being the governor of Caldera, but he lives there and it is called a governor's hall. What is up with that?

(I started my own thread for PE in the MW Modding section.)
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby Wollibeebee » 02 Aug 2011, 22:45

Omg TES, why so many questions?
and where do you think we learn all this stuff from? ... i'll tell ya; the exact same thing you just read.

we know the answer's aswell as you do.

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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby SamirA » 02 Aug 2011, 23:08

Perhaps it was built for the governor of Vvardenfell. Think about it like this. Colonies were set up in America by teh brits. These were like regions and had their own governors who resided in cities. The city was not his domain but rather the whole region.
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby Tes96 » 03 Aug 2011, 04:00

wollibeebee wrote:Omg TES, why so many questions?
and where do you think we learn all this stuff from? ... i'll tell ya; the exact same thing you just read.

we know the answer's aswell as you do.

Because I'm inquisitive and like to learn and one of the ways, besides reading, is to ask questions. And I'm trying to make Pelagiad lore-correct, as I've stated before. And one of the major things I want to know is and make sure I have right is what type of person would be in charge of the newly expanded town. I'm assuming the highest ranking Imperial Legion member (like what they have already), but I want to see what you guys think. I was thinking of making a higher ranking Imperial Legionnaire since I don't like the idea of a High Elf in charge of an Imperial settlement.
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby Osidian » 03 Aug 2011, 11:56

Tes96 wrote: I was thinking of making a higher ranking Imperial Legionnaire since I don't like the idea of a High Elf in charge of an Imperial settlement.


Why not? In Oblivion, a Altmer was in charge of the whole Empire ;)
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby Tarius » 03 Aug 2011, 19:36

Because I'm inquisitive and like to learn and one of the ways, besides reading, is to ask questions.

I think what hes getting at is that we arnt going to know anymore then you would if you read through everything. I dont partcularly care myself because I can choose not answer, and this is the internet and people ask stuff all the time.
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby Tes96 » 03 Aug 2011, 20:30

Osidian wrote:
Tes96 wrote: I was thinking of making a higher ranking Imperial Legionnaire since I don't like the idea of a High Elf in charge of an Imperial settlement.


Why not? In Oblivion, a Altmer was in charge of the whole Empire ;)

There was a discussion at BSF as to why there was so much cultural diversity in TESIV and people were saying that it's the heart of the Empire and so races of all types would be there. But in TESIII, Morrowind created by Bethesda as a very xenophobic and hostile environment to outlanders. I wouldn't see very many good reasons for high elves wanting to live there, seeing as how they have a disdain for other elf races. But, when designing a video game that has 10 different races, it would be a waste of resources, work, time and money to now place the various races throughout the towns and cities to show them off. And plus, Bethesda, along with the rest of America, is afflicted with 20th century values, morals and ethics (in my opinion); one of the biggest being cultural diversity, which does not fit in a place like Morrowind. It annoys me when movies or game companies instill modern ethics and morals into medieval setting games where if someone was of a darker shade of color, they would be ostracized or killed. There is nothing wrong with different races living together. But I would have preferred Morrowind to be 90% dark elf inhabited. Pelagiad, being an Imperial town, I would expect to see 95% Imperials and 4% Dark Elves and 1% other races(which are the vanilla ones that I cannot and will not delete from the game since they are legitimate NPCs). That's my little spiel on it. :)
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Re: A Comprehensive Guide to Cyrodiilic Lore for use in P:C

Postby alex25 » 03 Aug 2011, 20:51

An imperial town would have more cultural diversity since merchants and various other people of all races would meet (and the imperials aren't xenophobic). There would also be more Dark Elves since this is Vvardenfell after all. Places like Ebonheart, Pelegiad and Caldera should be melting pots with something like 50% imperials, 30% Dark Elves 15% Nords and Aragonians (since they are close to MW geographically and Nords form a large bit of the imperial legion) and 5% others.

Also the governor of Pelegiad may fill the role of mayor and not be the same as the Duke that rules the Vvardenfell nor the Governor (or Pro-counsul or whatever) that rules the entirety of MW.

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