Stirk Alpha Release Bug Report Thread

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SamirA
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Stirk Alpha Release Bug Report Thread

Postby SamirA » 20 Jun 2012, 23:18

Post your bugs here so we can fix them for the next version.

From Arvisrend
6/21/2012 (00:13) Cyrodiil.esm 6/21/2012 (00:04) skraeling PC_Ex_AR_Bridge01 Wormusoel (-137,-49) -1120944 -400288 2896 "hole between this and spiralstairs"
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SamirA
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Re: Stirk Alpha Release Bug Report Thread

Postby SamirA » 21 Jun 2012, 00:01

More

6/21/2012 (00:20) Cyrodiil.esm 6/21/2012 (00:04) skraeling ex_ship_plank Stirk Isle Region (-136,-53) -1110436 -427037 123 "you cant get off the ship w/o jumping"

(5:59:30 PM) arvisrend: 6/21/2012 (00:22) Cyrodiil.esm 6/21/2012 (00:04) skraeling PC_Flora_Arrow_03 Stirk (-137,-52) -1117765 -421804 1675 "no point in collision geometry, except to annoy players"

(5:59:32 PM) arvisrend: 6/21/2012 (00:22) Cyrodiil.esm 6/21/2012 (00:04) skraeling PC_Flora_Bloodlily Stirk (-137,-52) -1118657 -421732 1716 "no point in collision geometry, except to annoy players"

(5:59:35 PM) arvisrend: 6/21/2012 (00:25) Cyrodiil.esm 6/21/2012 (00:04) skraeling PC_Flora_Ladysmantle Stirk (-136,-51) -1110200 -411879 1911 "float"

(5:59:37 PM) arvisrend: 6/21/2012 (00:32) Cyrodiil.esm 6/21/2012 (00:04) skraeling contain_corpse21 Stirk Isle Region (-137,-48) -1119521 -392434 2587 "DROWNED corpse?"

(5:59:40 PM) arvisrend: 6/21/2012 (00:45) Cyrodiil.esm 6/21/2012 (00:04) skraeling PC_Flora_Str_JTree05 Stirk Isle Region (-136,-50) -1111531 -407368 3834 "to hell with that collision geometry"

(5:59:43 PM) arvisrend: 6/21/2012 (00:57) Cyrodiil.esm 6/21/2012 (00:04) skraeling PC_dead_imp_m_guard_0100000000 PC_Stirk_Goblin_Cave001 3961 2049 -378 "not very dead"
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tkl7
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Re: Stirk Alpha Release Bug Report Thread

Postby tkl7 » 21 Jun 2012, 14:35

1. The collision geometry is a problem.
2. Are tapestries meant to be hanging on the outside walls of some of the buildings?

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Mwgek
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Re: Stirk Alpha Release Bug Report Thread

Postby Mwgek » 21 Jun 2012, 15:19

Walking in and out a normal home in Stirk makes you bump into unknown collision.

All plants need a NCO property in nifskope.

Are the chimneys chosen to be placed like they are at the moment? Doesn't look really nice with the bleeding, maybe it's my taste of things..

Cyrodiil.esm 6/19/2012 (16:40) PC_Ex_Str_Wall_Tower Stirk (-137,-52) -1120384 -419408 1760 "caspering"

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SamirA
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Re: Stirk Alpha Release Bug Report Thread

Postby SamirA » 21 Jun 2012, 15:41

Chimneys are like that in vanilla, the way the model is there's not a whole lot of option aside from making a new one. We know about the collision issues with the Stirk door.
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Tarius
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Re: Stirk Alpha Release Bug Report Thread

Postby Tarius » 21 Jun 2012, 21:47

SamirA wrote:Chimneys are like that in vanilla, the way the model is there's not a whole lot of option aside from making a new one. We know about the collision issues with the Stirk door.

Actually I am thinking about making a new one. I already went over and made a list of things mesh wise that need fixing. While the chimney is not something critical, its bothersome enough to me that I feel it should be replaced.(something more blocky with proper textures)
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
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SamirA
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Re: Stirk Alpha Release Bug Report Thread

Postby SamirA » 21 Jun 2012, 23:07

If you do, which I am all for, the textures then need to be fitted to the fireplace for the interiors as well.
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Wollibeebee
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Re: Stirk Alpha Release Bug Report Thread

Postby Wollibeebee » 22 Jun 2012, 00:15

I'll remove all that plant collision. (once i get blender installed... *sob*)

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Re: Stirk Alpha Release Bug Report Thread

Postby SamirA » 22 Jun 2012, 01:01

Could you remove it from the little shrub thing worsas made too?
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Mwgek
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Re: Stirk Alpha Release Bug Report Thread

Postby Mwgek » 22 Jun 2012, 12:20

Wollibeebee wrote:I'll remove all that plant collision. (once i get blender installed... *sob*)


Use nifskope for that, much easier. Delete the rootcollision node, if there is one, and add a NCO property. Sometimes it's even easier to open a vanilla plant with NCO and replace the NiNode with your custom model NiNode.

I suggest removing collision from the smaller trees aswell, or rework them so that you can jump through the leaves. Just add a cilinder model on the treetrunks...

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Re: Stirk Alpha Release Bug Report Thread

Postby Helena » 23 Jun 2012, 13:51

I couldn't get up the stairs in the pawn shop because of some kind of collision problem. Not sure which mesh is involved.

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SamirA
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Re: Stirk Alpha Release Bug Report Thread

Postby SamirA » 23 Jun 2012, 17:40

Is it near the front door? The door model is a killer with collision.
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Helena
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Re: Stirk Alpha Release Bug Report Thread

Postby Helena » 23 Jun 2012, 18:55

The base of the stairwell leading up to the second floor. It's near an interior door but not the front door.

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SamirA
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Re: Stirk Alpha Release Bug Report Thread

Postby SamirA » 23 Jun 2012, 18:55

Hmm, interesting. I'll look.
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Re: Stirk Alpha Release Bug Report Thread

Postby Luxray » 22 Mar 2013, 04:40

Thread necro. I'm very sorry. ;)

I was seized by an urge to wander about the Stirk alpha after looking at the pictures Wolli posted of his work on the Abecean Sea (very awesome stuff). bc'd some things whilst I was admiring the scenery. Considering the alpha is nearly a year old I expect all of these issues are probably fixed by now, but just in case:


3/22/2013 (02:54) Cyrodiil.esm 5/23/2003 (04:14) PC_Flora_Nirnroot PC_i1-11 200 335 331 "nirnroot has no cash value, a bit odd"
3/22/2013 (02:57) Cyrodiil.esm 5/23/2003 (04:14) bk_DivineMetaphysics PC_i1-33 -590 522 19 "this book is massively out of place. it's written in dwemeris!"
3/22/2013 (02:58) Cyrodiil.esm 5/23/2003 (04:14) bk_DivineMetaphysics PC_i1-33 -590 522 19 "this int has 4 skillbooks in it, too, which is a bit much"
3/22/2013 (03:04) Cyrodiil.esm 5/23/2003 (04:14) PC_bk_thecompletekingedwardv2 PC_i1-10 -168 72 627 "lots of these books are overpriced. 2000 gold?"
3/22/2013 (03:08) Cyrodiil.esm 5/23/2003 (04:14) PC_bk_guidetostirk PC_i1-9 -65 577 58 "I swear everyone and their mother has a copy of this book in their house, if not multiples. Is Alessia Ottus paying them off on the side? :P"
3/22/2013 (03:12) Cyrodiil.esm 5/23/2003 (04:14) PC_bk_travellersguidetoempirev1 PC_i1-9 271 90 357 "the text of this book still has the 'traveller' comments from the PGE text it is derived from, which is a bit confusing to see coming from nowhere. Also it has a very large number of pages (60+), perhaps consider splitting into (more) separate volumes?"

Thanks for your 60s or so; definitely impressed by what you've done so far, though I'm sure you all know you're doing a good job!
<Shurdi3> Also who has a framed picture of food in their house? What is this, TES instagram?

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Scamp
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Re: Stirk Alpha Release Bug Report Thread

Postby Scamp » 22 Mar 2013, 14:01

errantgamer wrote:PC_bk_thecompletekingedwardv2 PC_i1-10 -168 72 627 "lots of these books are overpriced. 2000 gold?"


Ups. I often forget to look at price values when adding books, merely checking whether they fit and aren't unique in some way. 2000 is too much indeed, somebody better fix that.

Thanks for the reports! (luxray? that you? :) )
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Re: Stirk Alpha Release Bug Report Thread

Postby Luxray » 22 Mar 2013, 14:59

Maybe. 8-)

Alright, yes it is. :lol:
<Shurdi3> Also who has a framed picture of food in their house? What is this, TES instagram?

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Re: Stirk Alpha Release Bug Report Thread

Postby Luxray » 05 Apr 2013, 20:04

Sorry for the double post, but I thought of a suggestion for Stirk. The fantastically-detailed sea floor around the island is great, but I can stand on some parts of the island and stare out over the sea and see the default brown land texture on the undetailed cells beyond those edited by the mod (such as the strip including (-140, -50) and (-140, -51) from the beach). This is with MGE with a 3.5 cell view distance. Might I suggest adding a few cells on the borders of the seafloor that are not heading towards Cyrodiil's main landmass (so the north, south, and west edges of the Stirk Isle Region) that include *only* the same sand texture as your detailed underwater cells? This wouldn't be too much extra work nor would it bloat the filesize unnecessarily, but it would stop the jarring cutoff between textures for those with low-medium view distances.
<Shurdi3> Also who has a framed picture of food in their house? What is this, TES instagram?

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Wollibeebee
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Re: Stirk Alpha Release Bug Report Thread

Postby Wollibeebee » 05 Apr 2013, 23:16

noooooooooooooooooooooooooooooooooooo!
no god no! please!

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Scamp
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Re: Stirk Alpha Release Bug Report Thread

Postby Scamp » 06 Apr 2013, 13:05

Fair enough.
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