Stirk Alpha Release Bug Report Thread

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Scamp
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Re: Stirk Alpha Release Bug Report Thread

Postby Scamp » 31 Jan 2014, 00:29

BM_KA_door_dark is caspering in -136, -49.
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SamirA
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Re: Stirk Alpha Release Bug Report Thread

Postby SamirA » 31 Jan 2014, 05:47

Scamp wrote:BM_KA_door_dark is caspering in -136, -49.

Lol, I assume you put this here to keep a record of?
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Re: Stirk Alpha Release Bug Report Thread

Postby Scamp » 31 Jan 2014, 14:20

Mostly because I don't have control over the Stirk file. Last I know is that TDF has it, correct me if I am wrong.
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Re: Stirk Alpha Release Bug Report Thread

Postby TerrifyingDaedricFoe » 31 Jan 2014, 17:13

I have a Stirk file, but I haven't been modifying it at all. I wasn't going to touch it directly until all the interior claims had been merged in. All the work I've done so far is in a separate .esp dependent on the Stirk file I have.
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Re: Stirk Alpha Release Bug Report Thread

Postby Mwgek » 19 Feb 2014, 20:44

Couldn't find the internal Stirk error thread:

Not sure if it is an error but:
2/4/2014 (23:19) PC_devmap1_Stirk_v2.5.ESP 2/4/2014 (15:26) Bas glass throwing knife PC_i1-9 1083 -48 312 "Glass stuff all over this interior, is that suppose to be so easy?"
2/4/2014 (23:21) PC_devmap1_Stirk_v2.5.ESP 2/4/2014 (15:26) Bas sword of white woe PC_i1-9 948 471 257 "even more loot"

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Scamp
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Re: Stirk Alpha Release Bug Report Thread

Postby Scamp » 20 Feb 2014, 13:20

There's no internal thread. I thought one thread for all would be enough.
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Re: Stirk Alpha Release Bug Report Thread

Postby Tes96 » 01 Jun 2014, 02:34

I found a placement error in PC_i1-19. See attached jpeg. Post behind pillar is bleeding through.
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Re: Stirk Alpha Release Bug Report Thread

Postby Tes96 » 20 Jul 2014, 01:55

1. PC_In_Str_room_corner has a beam that sticks out.

2. PC_misc_com_fp_hook has caspering on the model.

3. Can we get PC_In_Str_pillar_b1 to have rotation center on the model and not on an axis away from it? When you rotate it, it swivels around as if it's going around in a circle, as opposed to just rotating on its axis. Something very simple that can be done in NifSkope. I would do it but I don't think I'm allowed to upload models.

4. PC_In_Str_pillar_b2, the diagonal upper wooden beams don't line up very well with each other when these pillars are connected together.

5. Not sure where exactly this is but that part of the Stirk building is sticking out of the ground.

6. The banner is bleeding into the wall which is causing it to flicker from a distance.

7. How did the people of Stirk get their laundry up that high without any windows near those ropes? They should be moved closer to the ground or near some windows.

8. Rope is bleeding in PC_i1-23.

9. Will the UV for the texture for the top of the ship be fixed? It's way too stretched no matter from what angle you're looking at it.

10. The door in PC_i1-26 bleeds into the shelf when opened.

11. In PC_i1-10, the Player gets stuck on the top level between the bed and the planter.

12. I don't know which interior it was but someone used chest_small_01_pos, which has a basket in the chest, which clearly does not fit. I'd have to go through all the Stirk interiors to find this. I would suggest sticking to using PC containers only.
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Re: Stirk Alpha Release Bug Report Thread

Postby Tarius » 20 Jul 2014, 03:20

5. That is the building foundation. Part of the model. It wasnt meant to be hidden underground on every single building though or I wouldnt have bothered including a thick foundation.
6. Thats just kinda hilarious. Who put that there? haha
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Re: Stirk Alpha Release Bug Report Thread

Postby SamirA » 20 Jul 2014, 17:15

7. With ladders.
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Re: Stirk Alpha Release Bug Report Thread

Postby Tes96 » 20 Jul 2014, 18:32

SamirA wrote:7. With ladders.

Seriously? Who would bother going to all the trouble to find a ladder so they could hang their laundry up that high when they could just hang it shoulder height on another part of the building? It would make sense if there were windows right next to where the ropes are.
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Re: Stirk Alpha Release Bug Report Thread

Postby Tarius » 20 Jul 2014, 20:15

Tes96 wrote:
SamirA wrote:7. With ladders.

Seriously? Who would bother going to all the trouble to find a ladder so they could hang their laundry up that high when they could just hang it shoulder height on another part of the building? It would make sense if there were windows right next to where the ropes are.

I think he was joking.
I think someone stuck it up there and then forgot to place a window. It still strikes me as funny though because we arnt in a rush like the for profit people are.
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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Re: Stirk Alpha Release Bug Report Thread

Postby Scamp » 21 Jul 2014, 19:24

Tarius wrote:[...]
I think someone stuck it up there and then forgot to place a window.[...]


This. :mrgreen:
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Re: Stirk Alpha Release Bug Report Thread

Postby Tes96 » 21 Jul 2014, 19:57

Tarius wrote:I think someone stuck it up there and then forgot to place a window.

But that means the interior will have to be changed accordingly if a window is placed on the exterior.
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Re: Stirk Alpha Release Bug Report Thread

Postby Tarius » 21 Jul 2014, 23:48

Tes96 wrote:
Tarius wrote:I think someone stuck it up there and then forgot to place a window.

But that means the interior will have to be changed accordingly if a window is placed on the exterior.

Or, we just remove the clothes line as the simplest step.
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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Scamp
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Re: Stirk Alpha Release Bug Report Thread

Postby Scamp » 22 Jul 2014, 14:16

Obviously...
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