Notes on Colovian economy

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MoonAndStar
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Notes on Colovian economy

Postby MoonAndStar » 18 Jan 2014, 23:51

This, as my other post about government, is a general outline about economy in Colovia as a whole, and I hope you can contribute to expand or omit.

Agriculture is not as extended as livestock keeping. The main animal used is the sheep, which aside from the mutton (a staple amongst the Colovians who can afford it regularly), it gives wool.

The raw wool is exported either to the Nibenay to be treated and dyed by the extensive textile industry there, but due to cost of transportation , and to the fact that Nibeneans prefer silk, It is mostly exported through Anvil principally to Wayrest and some other coastal city states of Greater Bretony, where there is higher demand for such a product. Colovian wool garments are also created in Kvatch but are poor quality, not profitable for export.

Regarding agriculture, there is mainly horticulture (carrots, potatoes, onions, et cetera) in small, peasant-owned plots, though there are also a few lords in the Highlands that lease their land.
On a similar scale in parts of the Norther Gold Coast and the Highlands there are olive tree plantations. The olive oil produced here is prized in High Rock and even Summerset (Hammerfell also has extensive olive oil production), and is next to wool and wine one of the chief exports of Colovia, and keeps Anvil Thriving as the center of trade in the Western Empire.

The West Weald is the only known place in Tamriel to produce wine, and therefore wine, along with its byproduct, the famous Colovian brandy, is exported to every corner of the Empire, as far as Morrowind. A large percentage of population in this region works in the industry.


In Anvil, the main economic activity is commerce, as it is the most important trade port in Western Tamriel. The city attracts a large amount of people seeking to either join the Imperial Navy, which has its Headquarters here, or to work as crewmen on the countless merchant vessels that pass through here. As in Stirk, there is also important fishing activity. There may or may not be a shipyard. Wolli?

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Re: Notes on Colovian economy

Postby Worsas » 19 Jan 2014, 12:09

The bit about wine only being produced in colovia would conflict with SHOTN. But it makes sense to see Colovia as the major producer of wine on the continent.

In general the sheep seems like a fitting animal even if it is one of the few farm animals that have not been made for MW yet.

There is an olive tree in PC-Data but it is a static object you cannot harvest. Should it be turned into a container?

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Scamp
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Re: Notes on Colovian economy

Postby Scamp » 19 Jan 2014, 14:09

I'm against making the Olive tree a container, it's a tree after all. Way too big and tall to just harvest like that.
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MoonAndStar
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Re: Notes on Colovian economy

Postby MoonAndStar » 19 Jan 2014, 15:02

Oops, didn't know SHOTN had wine too. Well I would think that wine made in that climate would be of worse quality so it wouldn't be widely exported; sort of like how wool fabrics and clothing made in Kvatch don't have a market anywhere else but in Colovia.

The olives themselves arent as important as the olive oil. We could place it into the potion category, and fill up those amphorae with it. This would give new use to the wine press model in data too.

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Re: Notes on Colovian economy

Postby SamirA » 19 Jan 2014, 16:15

I like the olive plantation idea. Olive oil could be a nice "potion". I agree the trees don't need to be containers, the olives simply won't be an item themselves and are only harvested by the workers.

Skyrim's wine is totally different than ours not necessarily inferior. They have their own Wrothgarian grapes that are heartier so I imagine this makes their wines a thicker and heartier drink as well. Cyrodilic wine would be a more delicate and floral wine similar to the wines and champagnes of France.
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Re: Notes on Colovian economy

Postby TerrifyingDaedricFoe » 19 Jan 2014, 16:51

Of course Imperial connoisseurs would claim that Colovian wine is far superior to that Nordic muck.
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MoonAndStar
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Re: Notes on Colovian economy

Postby MoonAndStar » 19 Jan 2014, 17:09

No offence intended towards Nordic wineries :P . Maybe not inferior, but the strong alcohol content and thickness of Nordic wine just doesnt have much of a market outside Skyrim. And what TDF said.

The fact that in Vanilla, Cyrodilic brandy is like the only imperial product besides armour; and that TR uses several Cyrodilic wines, would give the idea that the Colovian wine industry is a big deal, and one of the most widespread and popular things in all of Tamriel.

The biggest problem would be the sheep. Griff posted some interesting sheep concepts here:
viewtopic.php?f=92&t=641&p=9864&hilit=sheep#p9864

I don't know the first thing about modelling or animating, so I don't know how much effort something like that could take.

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Re: Notes on Colovian economy

Postby Tarius » 19 Jan 2014, 17:33

A note on potion foods and food effects. I think any foods should have small but long lastng effects. This would be like real food. I always thought that having an immediate short boost was a bit odd.
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Re: Notes on Colovian economy

Postby Infragris » 19 Jan 2014, 19:43

Traderoutes! The most important road in Colovia is the aptly named Golden Road, connecting the ever-hungry Imperial Heartland with the Abecean Sea. The cities of Anvil, Kvatch, and Skingrad are all focused on this road, and have often quarreled over tolls and trade rights in the past. In the east the road takes on the aspect of a well-maintained Remanite highway, with cobbles, milestones, bridges, and toll-towers on the edge of each county. Anvil currently controls the western end, profiting from all trade on the Gold Coast (much to the displeasure of the other counties). Some believe Kvatch is secretly supporting the Redguard movement in Sutch so as to weaken the Anvil monopoly.

An second important road is the Black Road near Chorrol: this road continues past the borders of Cyrodiil along the eastern edge of Hammerfell, and connects to High Rock and western Skyrim. Less popular due to the dangers of Reachmen and Alik'r dune-dwellers, though some Nords prefer it over the seasonal dangers of Pale Pass. Recently, the road has become more important due to the trade in iron with the Orcs. Chorrol has become a vocal supporter for expanded Orcish rights in the capital.

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Re: Notes on Colovian economy

Postby Praedator » 29 Jul 2014, 17:25

An important income in Anvil is betting and gambling, it now has a grand casino and many inns were the traveller can spend his coin on a game of dice, or placing bets on who wins a fight. Also the brothels for both poor and rich make good money.

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Re: Notes on Colovian economy

Postby Tarius » 30 Jul 2014, 03:36

Traveling merchants I think are a must here. They would make a tempting target for evil characters as well. Assuming they can not be seen or caught by the guards who also travel the road. Perhaps there should be a random chance tha tone comes walking through the cell?
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.


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