TerrifyingDaedricFoe wrote:I think that in P:C there should be the option of either supporting Hannibal Traven's bid to become Arch Mage or of standing against him and becoming Arch Mage yourself.
I think that when an Arch Mage resigns (or is overthrown by a vote of no confidence from the Council of Mages) there is an election to select the next Arch Mage. Every Wizard and Master-Wizard is eligible to vote (from Oblivion, that's an electorate of 20).
Once you reach the third or fourth rank in the Mages Guild a rumour begins that the current Arch Mage (name tbd, for now referred to as CAM) is getting old and wants to retire. After another rank or two people will tell you that there's a rumour that your rapid progress through the ranks has brought you to the attention of many important people in the higher echelons of the guild and your name is being bandied around as a possible candidate for the job of Arch Mage. At this stage, if your disposition with CAM is high enough, (s)he will confess that you're his/her preferred replacement and (s)he thinks that Traven's hard-line approach to necromancy will cause more harm than good.
During this time Traven will be watching your progress with interest. You'll probably have done some low-level quests for Carahil at the Anvil Mages Guild already. Now he'll offer you some higher level ones. These will be really, really hard because he wants you to realise how weak your powers are compared with his. If you come back and tell him you can't do the quest he'll be very understanding, saying that it was wrong of him to ask so much from such a relatively inexperience mage. He will then ask you to support his bid to become Arch Mage. You can refuse, but the task of persuading people to vote for you will be much harder if you don't complete Traven's quests.
When you reach the rank of Wizard CAM retires and the election begins. If you stand against Traven you'll have to travel all over Cyrodiil gathering votes. Your performance in previous Mages Guild quests will have an important impact on how many support you over Traven. For example, if you had a quest from Cheydinhal where you weren't supposed to kill someone and you did, then the Cheydinhal Wizard won't be so inclined to vote for you. At this point Tarius' flow charts will be incredibly useful.
If you support Traven then a candidate from the Necromancer sub-faction will stand against him. They need not be a necromancer, they just support their right to carry out their work in a non-evil way that benefits the guild and the Empire. You will still have to go on the campaign trail, but this time you're gathering votes for Traven rather than yourself.
When one candidate has gathered 11 votes (assuming an electorate of 20) then they have won the election and have become Arch Mage. It should be possible to lose the election. In fact, it will be very easy to lose if you failed Traven's difficult quests. On the other hand, losing to the necromancer candidate will be difficult as that candidate is very weak compared with Traven or yourself.
If Traven wins then some of his policies come into place and half the Council of Mages resigns. If you helped him then he rewards you. If you win then nothing much happens. Traven doesn't like you and people refer to you as Arch Mage. If the necromancer candidate wins then Traven resigns and goes and lives in a hut in the middle of the Nibenay basinand probably some other things happen as well.
So, whaddya think?
Tarius wrote:This has the potential to have far reaching repercussions and should be shown as such through the availability of different quests.
Rattfink333 wrote:ohh yeahhh, politics true to morrowind with oblivion echos. i like it. And i agree it should affect questing.
SamirA wrote:Haha, bethstapo.Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
SamirA wrote:Haha, bethstapo.Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
ADDENDUM: Effective 3E 431, as per Council mandate, sale of spells in the Imperial Province is to be re-distributed across guild halls. The following halls are to be responsible for each School of Magic:
Alteration: Cheydinhal
Conjuration: Chorrol
Destruction: Skingrad
Illusion: Bravil
Mysticism: Leyawiin
Restoration: Anvil
As begun by Vanus Galerion, the Mages Guild as an institution is presided over by a supreme council of six Archmagisters. Each Guildhall is run by a Guildmagister, assisted by a twofold counsel, the Master of Incunabula and the Master at Arms. The Master of Incunabula presides over an additional counsel of two mages, the Master of Academia and the Master of the Scrye. The Master at Arms also has a counsel of two, the Master of Initiates and the Palatinus, the leader of the local chapter of the Order of the Lamp.
One need not be a member of the Mages Guild to know that this carefully contrived hierarchy is often nothing more than a chimera. As Vanus Galerion himself said bitterly, leaving Tamriel to travel to other lands, “The Guild has become nothing more than an intricate morass of political infighting.”
SamirA wrote:Haha, bethstapo.Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
Tes96 wrote:Well I'm still confused. How does the hierarchy of the Mages Guild work? Is there one arch mage over all of Tamriel? Or do you have arch mages in every province?
@ Alebre, you're saying TR allows you to become Archmage on the mainland, without having to battle Trebonius?
Mwgek wrote:It would be more interesting what to do with a PC that is already arch-magister of whole MW rather than the more in significant Vvardenfell. This is just something for the future since TR is nowhere near doing a lot of Advanced guild quests. I think it would also be best to do soms basic level guild quests and norhing beyond a certain rank. If a greater proportion of cyrodiil is finished the rest can be implemented. Planning the different guildshalls and quests should be done before advancing.
Tarius wrote:Mwgek wrote:It would be more interesting what to do with a PC that is already arch-magister of whole MW rather than the more in significant Vvardenfell. This is just something for the future since TR is nowhere near doing a lot of Advanced guild quests. I think it would also be best to do soms basic level guild quests and norhing beyond a certain rank. If a greater proportion of cyrodiil is finished the rest can be implemented. Planning the different guildshalls and quests should be done before advancing.
Wasnt there an idea to say that MW is kinda a backwater and anyone wanting to do anything in Cyrodiil needs to start from the beginning?
SamirA wrote:Haha, bethstapo.Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
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