sasquatch wrote:Should be time to start thinking on this. The main quest should be compatible with other mods and vanilla. Where the story will take player and if that will include other provinces (skyrim and morrowind or instanced areas) should also be considered. My suggestion is that the story proceed through each area as released. The task of recreating a scaled up entire province of Cyrodiil is impractical. For that reason, my hope is that any long term content not be released in any concurrent geographical order, but instead various smaller regions related to our main plot.
sasquatch wrote:I expect it wouId require 11-12 years to compIete those areas with peopIe being active and a minimum amount of quests and if we have a coupIe consistent peopIe NPCing/ questing. Maybe, not even incuding 7a or 7b. It couId req signicantIy Iess with even 1 or 2 more dedicated members. Each # or #x represents an annuaI reIease. There is time enough to produce pIan and produce assets if the team stays active especiaIIy if we pic up new members as things start roIIing.
Infragris, GoId Coast wouId be entireIy compIeted in this pIan. 2a+b wouId be smaIIer areas that provide beIievabIe access to VaIus region and and are smaII enough to be reasonabIy accompIished. With an aIternate reIease Mir Corrup or Bruma couId be next pIay area and the space between connected. Some of these areas can use some vaniIIa assets too (VaIIus Mountains and swamps). Yes new assets wouId need to be made, but so too in any other region. There wouId be a two year Iag before that point. I suppose Worsas wouId best be abIe to say if that is a reasonabIe amount of time. Steady, significant progress is important to encourage peopIe to stay active and to attract new active members. AIso, It seems pIanning and asset creation is the primary activity here. What we are dont have are enough motivated peopIe to create things in game. Having a reaIistic pIan, and significant short term goaIs wiII heIp resoIve that.
CompIeting #s 1-3 and 6a onIy and expanding out couId be a good option. A two ceII buffer around the isoIated areas couId create a space beyond visibIe cutoff (depending on surrounding eIevation maybe more or Iess). The reason for doing cities with this method wouId obviousIy be for the required fast traveI. focusing Iess on compIeting more cities and instead on expanding their borders wouId aIIow the creation of a coupIe Iarge pIayabIe areas faster.
I stiII beIieve prioritizing deveIopment in this way absoIuteIy the best way forward. Because this is now distracting from main topic here I wiII carry this to a different thread if there is support or any additionaI doubts I can answer.
Worsas wrote:I hope (maybe it's just a dream) we will get the assets for the Colovian west done in a not too distant future.
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