Stirk Screenshots 2.0

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Helena
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Re: Stirk Screenshots 2.0

Postby Helena » 15 Sep 2011, 20:21

Wow... now I really won't be able to move in Stirk. ;) Great shots though. I think the pile of clutter at the back of this shot is maybe a bit excessive, but otherwise it looks really good.

Tarius
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Re: Stirk Screenshots 2.0

Postby Tarius » 15 Sep 2011, 20:36

I will have to see what running around in there is like as my computer is 3 years old now, but it can still run everything I have tried.

Ya know what, I think I figured out what the problem might be. I took a look at one of the wall meshes and it has UV faces counting on the inside of thing rather than just on the outside. I will have to look at these other wall peices.

Scratch that, its not that many polys to begin with. I think this has to be a reason aside from alot of polys. The buildings I made arnt a ton more than any that already existed in the original game, so there shouldnt be a huge problem there I wouldnt think. I will have to take a closer look at this.
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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Scamp
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Re: Stirk Screenshots 2.0

Postby Scamp » 15 Sep 2011, 23:53

Haha Helena, I read that as Wow... now I really want to be able to move to Stirk.
Image

ZackG
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Re: Stirk Screenshots 2.0

Postby ZackG » 16 Sep 2011, 04:46

Those are some of the nicest screenshots Ive ever seen for Morrowind. Great job

Revenant
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Re: Stirk Screenshots 2.0

Postby Revenant » 20 Sep 2011, 14:09

Awesome stuff, Scamp!

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Osidian
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Re: Stirk Screenshots 2.0

Postby Osidian » 25 Nov 2011, 00:59

Taking a little break from Skyrim's cold... I felt like taking some screens.

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I am no salmon – Dagon

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SamirA
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Re: Stirk Screenshots 2.0

Postby SamirA » 25 Nov 2011, 01:14

Nice shots Osidian. I promise I'll have some interiors for you to work on soon. It's all a matter of settling what is ready and what is not.
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Scamp
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Re: Stirk Screenshots 2.0

Postby Scamp » 25 Nov 2011, 16:07

Nice. I am sure you have discovered some of the many bugs that haven't been reported yet. Feel free to post them in the error reporting thread, though I probably already know most of them xD
Image

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Scamp
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Re: Stirk Screenshots 2.0

Postby Scamp » 27 Jan 2012, 14:42

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TerrifyingDaedricFoe
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Re: Stirk Screenshots 2.0

Postby TerrifyingDaedricFoe » 27 Jan 2012, 16:40

I can't believe this is Morrowind.

It's amazing.
SamirA wrote:
Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
Haha, bethstapo.

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Osidian
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Re: Stirk Screenshots 2.0

Postby Osidian » 27 Jan 2012, 20:17

Stirk is looking great. Oh, and that chapel... I love it!
I am no salmon – Dagon

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Scamp
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Re: Stirk Screenshots 2.0

Postby Scamp » 06 Jan 2013, 03:52

ImageImage

Just two screenshots to celebrate my now again functional Morrowind after having lots of technical problems. Nothing special and both are mostly the same, I just couldn't decide which one was prettier.
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StoneFrog
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Re: Stirk Screenshots 2.0

Postby StoneFrog » 06 Jan 2013, 04:34

Very atmospheric Scamp! You remind me of why I have to acquire a new desktop someday - less for running modern games at medium settings and more for running a heavily modded Morrowind that still looks stylistically superior to OB/SR in every way.

I personally like the second shot more, better range in the sky and less muddy bloom.

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Leon
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Re: Stirk Screenshots 2.0

Postby Leon » 06 Jan 2013, 15:54

The first one has more light, while the second one is a bit darker with those dark clouds.
The first one looks delicious, in my opinion :P
León van der Stadt, composer

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Scamp
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Re: Stirk Screenshots 2.0

Postby Scamp » 06 Jan 2013, 19:56

I kinda like how the sun in the second shot was like a weak bit of hope breaking through the dark clouds at the end of the day.
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SamirA
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Re: Stirk Screenshots 2.0

Postby SamirA » 06 Jan 2013, 20:21

Yeah I prefer the atmosphere in #2
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Wollibeebee
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Re: Stirk Screenshots 2.0

Postby Wollibeebee » 08 Jan 2013, 03:14

Number 1, it draws more attention to the sun rays in the trees, than the ground, and it has a larger mass or aylied ruins. (about 20 kg's more)

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Rattfink333
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Re: Stirk Screenshots 2.0

Postby Rattfink333 » 12 Mar 2013, 18:24

http://s757.beta.photobucket.com/user/Rattfink333/library/Project%20Cyrodiil

A small library of some screnshots i took. Mostly because i found a new water shader on the beth forums.
Paladin of Vaermina

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SamirA
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Re: Stirk Screenshots 2.0

Postby SamirA » 12 Mar 2013, 18:28

Woah, that water looks real
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Tarius
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Re: Stirk Screenshots 2.0

Postby Tarius » 12 Mar 2013, 20:07

Holy crap! That is about the best water I have seen in any game.
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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