Here we will discuss the Ayleid ruin that we shall be making for Stirk.
What we want to do with our ruins that is not seen in Oblivion is show a bit of the culture of the Ayleid.
What I want to be done here is discuss what sort of items we want to be found in this particular ruin.
Things To Know:
1. Medium sized Ayleid Ruin
2. Tentative Name - Wormusoel
3. New Creature types and Ayleid Cultural items are what we want to see listed here.
Things To Begin With:
I am going to treat Ayleid ruins like Dwemer ruins were in Morrowind (as they should be). These ruins will be different in that the Ayleid are more of a magically based society and will use stone in place of metal. So we need an Ayleid stone bedframe, Ayleid containers (chests can be modeled after Oblivion) these include stone urns and boxes as well as chests, Ayleid coins, Ayleid art (maybe some small statues and some wall frescoes), Welkynd stones, Varla Stones (we will have to figure out how to get these to work), Working buttons that open the doors, Ayleid (Elven) weaponry, Dinnerware, Prison Cells if there is not already the ability to make them with the current tile-set, Stone doors for rooms, Ayleid lights maybe powered by magical stones like Welkynd stones.
I can't think of much more that would be needed for our first ruin here, but if any of you can think of anything aside from the neglected mentioning of Ayleid skeletons with Ayleid weapons then please name them.
I would like for some ideas on a whimsical magical creature (that doesn't mean that it has to use magic attacks, I'd rather it be melee based) that was created by the Ayleid as a guardian type creature that we can begin to show here in this ruin.