PC_B_Imp_GC_? [Final]

Worsas
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PC_B_Imp_GC_? [Final]

Postby Worsas » 16 Jul 2014, 23:19

Imperial faces and haircuts with slightly negroid traits for the western cyrodiil. We probably do not need more than 3 faces per gender.

Feel free to base them on some openly availible faces. We should always attain permission and give credit to the original makers.

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Re: PC_B_Imp_GC_? [Unclaimed]

Postby Worsas » 18 Jul 2014, 19:21

I'm going to create these for us.

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Re: PC_B_Imp_GC_? [Worsas]

Postby Worsas » 20 Jul 2014, 16:46

https://dl.dropboxusercontent.com/u/223 ... sbreed.jpg

The head in the middle is my first attempt. The two faces left and right are by Westly. I will probably remove the GC-abbreviation from the filenames. These will fit well enough as general colovian faces.

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SamirA
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Re: PC_B_Imp_GC_? [Worsas]

Postby SamirA » 20 Jul 2014, 17:05

I looked at the image before reading your post. The head in the middle is the best one! Well done, I like that you included the others so that you can see what bits you took and merged. Looks good.
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Tarius
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Re: PC_B_Imp_GC_? [Worsas]

Postby Tarius » 20 Jul 2014, 17:19

The head in the middle is the best but the hair on the right is the best.
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
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Saint_Jiub
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Re: PC_B_Imp_GC_? [Worsas]

Postby Saint_Jiub » 20 Jul 2014, 17:23

Skin tone needs to be lightened, right now it looks like a white dude in blackface. I'd go for sunburnt/freckled vs. straight-up dark.

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Re: PC_B_Imp_GC_? [Worsas]

Postby Worsas » 20 Jul 2014, 18:25

https://dl.dropboxusercontent.com/u/223 ... arison.jpg

I don't think they are too dark, I rather think the skintone is spot on. The ingame-lighting will make the fine difference even less noticable. As you probably see, the eyes make a much bigger difference. The whole point of the discussion on variety within the imperial race and this claim was to create a local variety of the imperial race. I wanted to create a variant of the Colovians that has more of the southerner-feeling to it and I think I succeeded in that so far.

Btw. these are all westlys haircuts.

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Re: PC_B_Imp_GC_? [Worsas]

Postby Worsas » 22 Jul 2014, 16:43

https://dl.dropboxusercontent.com/u/223 ... erials.jpg

Two faces for the males and females respectively. No new haircuts. I personally think there is nothing wrong with them, but feel free to disagree.

As announced above, I have switched the naming for these faces. Also, they are not necessarily bound to the gold coast.
PC_B_Imp_F_Head_06
PC_B_Imp_F_Head_07
PC_B_Imp_M_Head_06
PC_B_Imp_M_Head_07

I honestly don't and didn't want to spend a big amount of special attention to this branch of faces. So unless you think we need more of these or they still need changing, I will consider them finished.
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PC_B_Imp_GC.7z
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Saint_Jiub
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Re: PC_B_Imp_GC_? [Worsas]

Postby Saint_Jiub » 22 Jul 2014, 17:07

They look better with clothes on, I withdraw my criticism (and as you say, the in-game lighting will make it all blend together more anyhow). Good work!

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SamirA
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Re: PC_B_Imp_GC_? [Worsas]

Postby SamirA » 22 Jul 2014, 19:44

I like these.
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Re: PC_B_Imp_GC_? [Reviewing]

Postby Worsas » 22 Jul 2014, 20:31

Yeah, let's call them finished for now.

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Saint_Jiub
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Re: PC_B_Imp_GC_? [Reviewing]

Postby Saint_Jiub » 22 Jul 2014, 22:11

Tried my hand at some general Colovian heads in the same style by blending Westly's Imperial and Nord heads.

https://www.dropbox.com/s/8e9fxt4v8mmy9b3/colheads.png

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Re: PC_B_Imp_GC_? [Reviewing]

Postby Worsas » 22 Jul 2014, 23:48

Cool stuff. You come up with quite something lately. Needless to say, feel free to claim the other face claim, if want so.

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Saint_Jiub
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Re: PC_B_Imp_GC_? [Reviewing]

Postby Saint_Jiub » 23 Jul 2014, 00:54

:oops:

Didn't realize there was already a claim thread, haha. My bad.

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Mwgek
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Re: PC_B_Imp_GC_? [Reviewing]

Postby Mwgek » 25 Aug 2014, 15:01

Are the filenames and IDs correct?
yes

Polycount appropriate?
yes

Does the size make sense
yes

Does the object feature a functioning collision object or the NCO-flag?
yes

Are the texture filenames correct?
yes

Are the texture dimensions appropriate?
yes

Does the DDS-file use the right compression?
yes

Does the DDS-file have mip-maps?
yes

Do the tiles snap properly?
n/a

Are there notable holes in the mesh?
No

Are there apparent UV-stretches?
No

Does the object stylistically appear fitting in the game environment?
yes

Does the object appear sensible in the world context?
yes

Approved


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