PC_Furn_Rug_LC_01-??? & PC_Furn_LE_01-??? [Final]

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SamirA
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PC_Furn_Rug_LC_01-??? & PC_Furn_LE_01-??? [Final]

Postby SamirA » 02 Feb 2014, 22:31

Long snapping rugs as suggested by Saint_Jiub.
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Infragris
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Re: PC_Furn_Rug_LC_01-??? & PC_Furn_LE_01-??? [Mwgek]

Postby Infragris » 02 Feb 2014, 22:43

Corner pieces would be handy, too.

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Re: PC_Furn_Rug_LC_01-??? & PC_Furn_LE_01-??? [Mwgek]

Postby SamirA » 02 Feb 2014, 22:46

Like to allow the rug to be an L? I have never seen such a thing but it could work I guess.
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Re: PC_Furn_Rug_LC_01-??? & PC_Furn_LE_01-??? [Mwgek]

Postby Tarius » 03 Feb 2014, 00:05

I have never seen such a thing either. Could work, but its definitly something people would notice.
For long snapping rugs though, the only location of any length should be in castles. The corner pieces as well should only be in castle or maybe extremely rich manors.
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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Re: PC_Furn_Rug_LC_01-??? & PC_Furn_LE_01-??? [Mwgek]

Postby Mwgek » 24 Feb 2014, 22:46

First WIP:

Will remove the fringes at the sides and only keep a cleaner version of the fringes at the end. Kept the overall design of the rugs way cleaner and more vibrant since these will only be used by upper class manors and castles??

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Re: PC_Furn_Rug_LC_01-??? & PC_Furn_LE_01-??? [Mwgek]

Postby Worsas » 25 Feb 2014, 00:02

I personally like the fringes there, at least for a variant.

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Re: PC_Furn_Rug_LC_01-??? & PC_Furn_LE_01-??? [Mwgek]

Postby Tarius » 25 Feb 2014, 01:51

Now that, that is good. I like that alot. Definitly looks correct.(my family tends to have alot of those sort of rugs for whatever reason, so I know how they look)
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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SamirA
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Re: PC_Furn_Rug_LC_01-??? & PC_Furn_LE_01-??? [Mwgek]

Postby SamirA » 25 Feb 2014, 02:00

Yes, looks very good
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Re: PC_Furn_Rug_LC_01-??? & PC_Furn_LE_01-??? [Mwgek]

Postby Mwgek » 22 Apr 2014, 15:17

I'd like to save this for revoking since I just need to wrap this up. Will do that soon.

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Re: PC_Furn_Rug_LC_01-??? & PC_Furn_LE_01-??? [Mwgek]

Postby Mwgek » 01 Jun 2014, 18:29



Made five variants for the rugs. Are the rugs broad enough? I wanted to keep the runner effect.

This is done if there is nothing that needs to be added
Attachments
Rug_long.rar
(407.96 KiB) Downloaded 102 times
Last edited by Mwgek on 01 Jun 2014, 21:49, edited 1 time in total.

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SamirA
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Re: PC_Furn_Rug_LC_01-??? & PC_Furn_LE_01-??? [Mwgek]

Postby SamirA » 01 Jun 2014, 20:59

Your image isn't there anymore, I'll have to download this before I can make a call.
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Re: PC_Furn_Rug_LC_01-??? & PC_Furn_LE_01-??? [Mwgek]

Postby Mwgek » 01 Jun 2014, 21:50

Ok, updated the link. Should work now.

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Re: PC_Furn_Rug_LC_01-??? & PC_Furn_LE_01-??? [Mwgek]

Postby Praedator » 01 Jun 2014, 22:08

They look great, and we needed hallway style carpets like this!

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Re: PC_Furn_Rug_LC_01-??? & PC_Furn_LE_01-??? [Mwgek]

Postby SamirA » 01 Jun 2014, 22:35

They look broad enough yes, they are for halls as Prae suggests.
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Re: PC_Furn_Rug_LC_01-??? & PC_Furn_LE_01-??? [Reviewing]

Postby Worsas » 12 Jul 2014, 18:41

Sorry. I only just realised that this was supposed to be finished.

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Re: PC_Furn_Rug_LC_01-??? & PC_Furn_LE_01-??? [Reviewing]

Postby Worsas » 13 Jul 2014, 18:47

Are the filenames and IDs correct?
yes

Polycount appropriate?
yes

Does the size make sense
they are very narrow but by intention. So yes.

Does the object feature a functioning collision object or the NCO-flag?
No, but the object is low-poly enough to do without collision object

Are the texture filenames correct?
yes

Are the texture dimensions apropriate?
yes

Does the dds-file use the right compression?
yes

Does the dds-file have mip maps?
yes

Do the tiles snap properly?
yes

Are there notable holes in the mesh?
no

Are there apparent uv-stretches?
no

Does the object stylistically appear fitting in the game environment?
yes

Does the object appear sensible in the world context?
finally an elegant rug for the rich people.

Approved


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