PC_Col_C_Pants_N1_01-03 [Final]

Worsas
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PC_Col_C_Pants_N1_01-03 [Final]

Postby Worsas » 28 Jan 2014, 23:02

2-3 Variations of the brown pants I was already working on:
https://dl.dropboxusercontent.com/u/223 ... %20005.jpg

These are going to be common pants. Northern style.

Worsas
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Re: PC_Col_C_Pants_N1_01-03[Worsas]

Postby Worsas » 29 Jan 2014, 11:52

Along with a psd-file
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PC_Col_C_Pants_N1_01.7z
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Worsas
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Re: PC_Col_C_Pants_N1_01-03 [Worsas]

Postby Worsas » 03 Apr 2014, 19:29

Finished (I think)

Image
Attachments
PC_Col_C_Pants_N1.7z
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SamirA
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Re: PC_Col_C_Pants_N1_01-03 [Reviewing]

Postby SamirA » 04 Apr 2014, 21:56

I like them.
Project Coordinator

Worsas
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Re: PC_Col_C_Pants_N1_01-03 [Reviewing]

Postby Worsas » 12 Jul 2014, 15:46

Are the filenames and IDs correct?
Yes

Polycount appropriate?
Yes

Does the size make sense?
Yes

Do the values of the object make sense?
Yes

Are there icons (and groundmeshes)?
Yes

Can the item be equipt properly? Is it assigned to the correct body parts? Do certain npc-animations not cause issues?
Yes, yes, no

Are the texture filenames correct?
Yes

Are the texture dimensions apropriate?
Yes

Does the dds-file use the right compression?
Yes

Does the dds-file have mip maps?
Yes

Are there notable holes in the mesh?
There is a tiny gap on the inner side of both legs due to this being where the texture seam is. But it isn't very noticable ingame. Nothing worth troubling myself about, at least.

Are there apparent uv-stretches?
No

Does the object stylistically appear fitting in the game environment?
Yes

Does the object appear sensible in the world context?
I think it does


Approved


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