Stirk Interior Claim PC_i1-41 [Final]

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Wollibeebee
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Re: Stirk Interior Claim PC_i1-41 [The Khan]

Postby Wollibeebee » 05 Jun 2013, 22:13

Scamp wrote:
Take the exterior building, not the door. Look at its z-rotation value, copy it over to your interior Northmarker and put a - in front of it. If it doesn't quite have the right rotation then, try adding 90 degrees until it looks right.

Basically, the northmarker has to point north in relation to the exteriors. So if a buildings door points to the east, then in the exterior the northmarker needs to be placed to point east so that the interior door points east too.

And yeah, I literally meant static.

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Re: Stirk Interior Claim PC_i1-41 [The Khan]

Postby SamirA » 05 Jun 2013, 22:15

Well, actually, if the exterior door faces east then the interior door should face west. It is really more of an inverse thing regarding what way things "face".
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The Khan
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Re: Stirk Interior Claim PC_i1-41 [The Khan]

Postby The Khan » 05 Jun 2013, 22:23

I'm a bit short of ideas for this. Just boxes, barrels and sacks everywhere would look bland but I can't think of anything else to add. Any suggestions?
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Re: Stirk Interior Claim PC_i1-41 [The Khan]

Postby Wollibeebee » 05 Jun 2013, 22:40

SamirA wrote:Well, actually, if the exterior door faces east then the interior door should face west. It is really more of an inverse thing regarding what way things "face".

Alright then, rather than face, they should be on the most eastern wall.

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Re: Stirk Interior Claim PC_i1-41 [The Khan]

Postby SamirA » 05 Jun 2013, 22:45

That is better wolli :P

It is a warehouse Khan, it doesn't have to be the most exciting interior ever. Have some open crates and goodies hidden about maybe.
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Re: Stirk Interior Claim PC_i1-41 [The Khan]

Postby Rattfink333 » 06 Jun 2013, 00:50

open crates, boxes bags, crates, cloth rolls, stacked chairs.. Whatever you think the place would be bringing in to the island. We got whole lot of different crates. And scaling and rotating them all over the place will give enough sense of diversity.
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Re: Stirk Interior Claim PC_i1-41 [The Khan]

Postby Rattfink333 » 06 Jul 2013, 07:58

Update?
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Re: Stirk Interior Claim PC_i1-41 [Unclaimed]

Postby Rattfink333 » 13 Jul 2013, 23:21

No update, week since reminder. Revoked..
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Re: Stirk Interior Claim PC_i1-41 [Unclaimed]

Postby The Khan » 03 Aug 2013, 03:05

Sorry about that, was on a bit of a hiatus for a while. :oops:
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Re: Stirk Interior Claim PC_i1-41 [Unclaimed]

Postby SamirA » 10 Dec 2013, 20:16

Taking this. Working from Khan's base.
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Re: Stirk Interior Claim PC_i1-41 [SamirA]

Postby SamirA » 08 Feb 2014, 15:54

Figured I'd give you guys an update since I am asking for yours. This is nearing completion. The top floor is complete, this is a warehouse so there are not a lot of things adorning the walls and there is a distinct lack of misc items. The bottom floor still has work to be done. There will be some small items placed on the bookshelves in the locked storage room to the right of the entrance. The other bottom room is a lounge area for the guards stationed here and will contain some food items and possibly weapon racks to finish it off. I think I may unlock the door to the upper room as the guards should keep it safe and that section doesn't contain the valuables that may be found in the loose storage on the bottom floor.
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Re: Stirk Interior Claim PC_i1-41 [SamirA]

Postby SamirA » 17 Feb 2014, 00:29

Fin.
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Re: Stirk Interior Claim PC_i1-41 [REVIEWING]

Postby Scamp » 07 Aug 2014, 00:14

-illegal to sleep here wasn't checked; was that intentional? I don't remember being allowed to sleep in warehouses.
-adjusted northmarker by three degrees
-y u no use PC_in_Str_Window_0X, Samir?
-file was dirty. You edited PC_Test as far as I could see.
-first guy to get the furn_com_rm_bookshelf_02s right
-PC_Furn_Coatofarms_03 was half-floating
-light_com_lantern_01_128 was bleeding into the surface
-PC_Misc_Bottle_Broken_3_1 was bleeding and half-floating
-light_com_lamp_02_128 was bleeding into the surface
-fireplace was missing.
-cell name had an underscore instead of a hyphen.
-minor adjustments (x3)


Note: Somehow I managed myself to add the landmass dependency on this after #17 being dependent on it (not my fault there, though). Like I said, I can't fix this, so please keep it in mind.
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Re: Stirk Interior Claim PC_i1-41 [FINALIZING]

Postby SamirA » 07 Aug 2014, 02:10

To answer your question, I didn't check this to see if the work I was building from was perfect so that is why the windows were not right. Also in Khan's defence on the same issue, this likely was begun before we went through and changed the windows though I can't say for sure. You can tell I didn't look at the exterior since there is no fireplace either. My B! I was in a point of time where I wanted to get things done the laziest way possible. Picking up a near finished claim seemed like a good way to go, but that plan was contingent on the shell being accounted for. Once I'm back to modding I wont take that approach again I assure you. No more lzy modding for me. :nyansheo:
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Re: Stirk Interior Claim PC_i1-41 [FINALIZING]

Postby Scamp » 07 Aug 2014, 02:26

No worries, they were easy fixes.

Speaking of fixes, as you made the interior and I did the review this can be moved.
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Re: Stirk Interior Claim PC_i1-41 [Final]

Postby SamirA » 07 Aug 2014, 02:30

I'm not sure how much I actually did, but I'll agree. If something else is out of place someone will let us know :D
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