Stirk Interior Claim PC_i1-22 [Final]

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SamirA
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Stirk Interior Claim PC_i1-22 [Final]

Postby SamirA » 21 Jul 2012, 23:01

Anik and communal kitchen (ground floor), Alleus family (second floor), Bernd and Vestus Aeolus (third floor)

Lower-class housing, should have at least one family (or person in the case of single individuals like Anik) per floor, giving them an overcrowded feeling. Apart from the kitchens and stairwells, each floor should be a single-room, all-purpose living space, and look appropriately cramped and messy.

Exterior Location: #22 on this map
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MoonAndStar
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Re: Stirk Interior Claim PC_i1-22 [Unclaimed]

Postby MoonAndStar » 03 Jan 2013, 21:55

Claim?

Do Bernd and Vestus live in the same apartment? if so, what relation do they have?

And I guess Anik's apartment is naturally smaller than the others.. The kitchen is downstaris but everyone eats at their own apartment?

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Re: Stirk Interior Claim PC_i1-22 [MoonAndStar]

Postby SamirA » 04 Jan 2013, 06:20

It should be large enough for you to have a bit of an eating area in the kitchen portion, but they could eat in their own rooms. Bernd and Vestus are not related nor do they share a room. Bernd is a Nord fisherman and Vestus is a Colovian (basic Imperial from vanilla).
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MoonAndStar
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Re: Stirk Interior Claim PC_i1-22 [MoonAndStar]

Postby MoonAndStar » 04 Jan 2013, 11:03

So, the third floor is not a "single-room, all-purpose living space"? Just want to be sure before I mess anything up

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Re: Stirk Interior Claim PC_i1-22 [MoonAndStar]

Postby SamirA » 04 Jan 2013, 17:38

It could be, but doesn't have to be. The description was probably a copy/paste. The idea is that it should all be very poor feeling and cramped with people. It could certainly be a common space with maybe two small closed off spots where each of them sleep, or it could not.
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Re: Stirk Interior Claim PC_i1-22 [MoonAndStar]

Postby MoonAndStar » 04 Jan 2013, 17:57

I see. I'll just make them room-mates. I wouldnt want to ruin the 'symmetry' by having one apartment on the first two floors and two at the top.

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Re: Stirk Interior Claim PC_i1-22 [MoonAndStar]

Postby MoonAndStar » 06 Jan 2013, 21:43

How's this for a shell. The third floor ended up being two apartments. Should each apartment be a seperate cell so the players know where they're going?
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PC_i1-22.ESP
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Re: Stirk Interior Claim PC_i1-22 [MoonAndStar]

Postby SamirA » 06 Jan 2013, 23:25

I like that little loft area. Do not make them seperate cells.
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Re: Stirk Interior Claim PC_i1-22 [MoonAndStar]

Postby TerrifyingDaedricFoe » 07 Jan 2013, 10:37

You could pin a piece of paper next to each apartment door saying who lives there.
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Re: Stirk Interior Claim PC_i1-22 [MoonAndStar]

Postby MoonAndStar » 24 Jan 2013, 19:04

I'm in the middle of exams right now, but I will hopefully have this done sometime early-mid February.

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Re: Stirk Interior Claim PC_i1-22 [MoonAndStar]

Postby MoonAndStar » 13 Feb 2013, 16:41

Ok, I'm done with exams so I can get started on this. here's a WIP.

Are there any special naming conventions for custom items?
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PC_i1-22.ESP
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Re: Stirk Interior Claim PC_i1-22 [MoonAndStar]

Postby SamirA » 14 Feb 2013, 03:45

TR style with the PC tag.
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Re: Stirk Interior Claim PC_i1-22 [MoonAndStar]

Postby MoonAndStar » 10 Mar 2013, 19:23

This is done.
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PC_i1-22.ESP
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Re: Stirk Interior Claim PC_i1-22 [MoonAndStar]

Postby SamirA » 10 Mar 2013, 20:51

Off to review then.
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Leon
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Re: Stirk Interior Claim PC_i1-22 [Reviewing]

Postby Leon » 06 Jul 2013, 11:19

Clean: Yes, but item "PC_W_m1-22_AnikCane" has been added.
Fits Exterior: Yes
Northmarker Set: Yes
Loading Errors: NO
Illegal To Sleep Here: Yes

Review:
"PC_Furn_Com_p_bkend" floating
"PC_Furn_Painting5_14" floating
"PC_Misc_Dice" floating
"PC_Closet_01_MaleCloth_Col" floating
"PC_Furn_Fish_h01" bleeding with "furn_de_rope_04"
"com_sack_03_pos" bleeding with "PC_Crate_03_Cloths"
"common_skirt_01" caspering
"sc_paper plain" floating


Rating: 8 of 10
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PC_i1-22_Leon.ESP
Final File.
(44.22 KiB) Downloaded 74 times
León van der Stadt, composer

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SamirA
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Re: Stirk Interior Claim PC_i1-22 [Reviewing]

Postby SamirA » 06 Jul 2013, 19:13

In the future you don't have to note the added items unless they are done improperly Leon. Great job on these reviews so far.
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Re: Stirk Interior Claim PC_i1-22 [FINALIZING]

Postby Scamp » 11 Oct 2013, 14:31

-minor adjustments (x6)
-Light_Com_Candle_01_64 was bleeding into the surface (x2)
-PC_Furn_Ex_Plank_03 was slightly bleeding
-furn_com_rm_chair_03 was quite rotated properly
-common_shirt_04_a needed to be 'f'ed
-Misc_Quill was bleeding
-PC_misc_scrollcase02 was half-floating
-light_com_candle_09_128 was slightly floating
-PC_Com_Sack_01_Grain wasn't resting properly
-PC_Misc_Wine_03 was bleeding (x2)
-furn_com_rm_bookshelf_02 was floating (x2)
-PC_Crate_01_Fish was floating
-adjusted northmarker a bit


Pretty much nailed it with this one, methinks. Great interior that fits its purpose.
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PC_i1-22_final.ESP
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