Gold Coast Interior Claim PC_i2-7 [Sasquatch]

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Scamp
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Gold Coast Interior Claim PC_i2-7 [Sasquatch]

Postby Scamp » 31 Jan 2014, 17:18

Colovian Barrow. Use the PC_In_Col_Barr set.

Exterior Location: #2 on this map
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SamirA
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Re: Gold Coast Interior Claim PC_i2-7 [Unclaimed]

Postby SamirA » 09 Feb 2014, 20:12

Unlocked for claiming.
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Re: Gold Coast Interior Claim PC_i2-7 [Unclaimed]

Postby sasquatch » 11 Feb 2014, 19:36

claiming this as a small colovian barrow

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TerrifyingDaedricFoe
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Re: Gold Coast Interior Claim PC_i2-7 [Unclaimed]

Postby TerrifyingDaedricFoe » 11 Feb 2014, 21:30

Abuse of power in 3... 2... 1...

Granted.
SamirA wrote:
Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
Haha, bethstapo.

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Re: Gold Coast Interior Claim PC_i2-7 [Sasquatch]

Postby Griff » 11 Feb 2014, 22:10

Show us yea skills sasquatch, this will be the first barrow right ?

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Re: Gold Coast Interior Claim PC_i2-7 [Sasquatch]

Postby sasquatch » 11 Feb 2014, 22:48

Yeaup, and my first claim. I will do what I can to make it a good one!

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Re: Gold Coast Interior Claim PC_i2-7 [Sasquatch]

Postby SamirA » 11 Feb 2014, 23:20

Looking forward to see how you make use of the set. Make sure to upload WIPs so I can comment on light settings and things of that nature. We want to make sure we get this right and then we can use it as an example int for others to base these things on.
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Re: Gold Coast Interior Claim PC_i2-7 [Sasquatch]

Postby sasquatch » 12 Feb 2014, 03:52

update.
Attachments
PC_i2-7_sasquatch02.esp
rough layout showing a need for some additional col_barrow pieces
(8.11 KiB) Downloaded 98 times

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Re: Gold Coast Interior Claim PC_i2-7 [Sasquatch]

Postby sasquatch » 12 Feb 2014, 07:33

Despite the tile set having problems (floors pieces have tears) and lacking all needed pieces I have completed this modest interior layout. Please give it the okay as this is my first claim and the first completed barrow. I scaled up some passageways to make narrow explorable paths. Even if the tile set stays nearly as it is, it'd be nice to have passageway pieces fixed up by Worsas for this purpose.
Attachments
PC_i2-7_sasquatch04.esp
(10.57 KiB) Downloaded 107 times
Last edited by sasquatch on 12 Feb 2014, 20:15, edited 2 times in total.

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Scamp
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Re: Gold Coast Interior Claim PC_i2-7 [Sasquatch]

Postby Scamp » 12 Feb 2014, 14:58

Please don't make your files dependent on Cyrodiil.esm, most of use use internal files. PC_data suffices.

Other than that, PC_In_Col_BarrExit is caspering. In the very first room, I saw PC_In_Col_BarrWal6 caspering to the right. Also, one of the PC_In_Col_BarrPas4 is caspering at the top, needs to be raised slightly.
What's more, don't forget to add the black mesh as a door. But I think you know about that :mrgreen:
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Mwgek
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Re: Gold Coast Interior Claim PC_i2-7 [Sasquatch]

Postby Mwgek » 12 Feb 2014, 18:32

The caspering is mostly caused by the models, they need a fix before they can efficiently used. I suggest that happening as soon as possible.

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Re: Gold Coast Interior Claim PC_i2-7 [Sasquatch]

Postby Worsas » 13 Feb 2014, 00:10

I have played around a bit with your wip above. My thoughts:

1. I would decrease the ambient color to something around 30,30,30 but add a slight Sunlight at the same time ~(20,17,14). The reason for this is that the wall texture has those black outlines between the stones and to me they look unnatural at the provided ambient color, while the lighting settings I suggest makes the black outlines appear as a part of the general darkness.

2. I would avoid placing PC_In_Col_BarrPil1 or PC_In_Col_BarrPil2 as single pillars. A single of those pillars appears a bit odd as solitary piece in the center of a room. Instead these pillars should be grouped whenever possible. Like this, eg.
https://dl.dropboxusercontent.com/u/223 ... illars.jpg

3. PC_In_Col_BarrExit should be sunk into the PC_In_Col_BarrPas1 like this.
https://dl.dropboxusercontent.com/u/223 ... s/exit.jpg

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Re: Gold Coast Interior Claim PC_i2-7 [Sasquatch]

Postby sasquatch » 13 Feb 2014, 00:20

Thanks! I will make these changes and put the new pieces to good use.

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Re: Gold Coast Interior Claim PC_i2-7 [Sasquatch]

Postby sasquatch » 13 Feb 2014, 02:50

update. i left only one pillar. adding 2 more in that small back room would make the area too crowded.
Attachments
PC_i2-7_sasquatch05.esp
(9.25 KiB) Downloaded 100 times

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Re: Gold Coast Interior Claim PC_i2-7 [Sasquatch]

Postby sasquatch » 13 Feb 2014, 06:48

update! updated light settings candles included. and some minor adjustments.
Attachments
PC_i2-7_sasquatch06.esp
(14.21 KiB) Downloaded 97 times

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SamirA
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Re: Gold Coast Interior Claim PC_i2-7 [Sasquatch]

Postby SamirA » 13 Feb 2014, 14:17

After looking at this, I agree that these coffins can work, just have to figure out the best way to use them. I'm not sure If I like them bleeding that much. Bleeding in an int like this is fine (its basically a roughly worked cave) but bleeding a coffin that much is maybe too much. Perhaps we can get a deeper alcove for coffin use.
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Re: Gold Coast Interior Claim PC_i2-7 [Sasquatch]

Postby sasquatch » 13 Feb 2014, 21:49

cluttered. (mostly place holders)

-need list of acceptable barrow items (should be believable antiques/ceremonial items)
-need new vase models and chest etc
Attachments
PC_i2-7_sasquatch07.esp
(15.55 KiB) Downloaded 109 times

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Mwgek
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Re: Gold Coast Interior Claim PC_i2-7 [Sasquatch]

Postby Mwgek » 14 Feb 2014, 00:05

Feel free to post your ideas in the object design thread. You worked with the set so far and maybe have some ideas of what stuff we need to add etc.

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Re: Gold Coast Interior Claim PC_i2-7 [Sasquatch]

Postby TrainingDummy » 14 Feb 2014, 03:16

Image


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