Yeti wrote:How are those galleons supposed to maneuver in and out of the harbor? They don't seem to have enough room based on the angle of screens shown so far.
EDIT: Nevermind. I saw screens earlier in the thread. The entrance looks plausibly wide enough.
You might have made the city a smudge too big, but overall your work looks exceptional, Praedator.
I just hope you guys make Sutch and Kvatch a tad leaner in size, maybe in the range of 50-70 interiors.
TY Yeti
I understand your concern about size, but I take following in consideration;
The size of this city depends on several things;
The Size of the Warships dictates the depth and width of the harbour, which in turn dictates the size of the city. I wanted to use Nalin's Design for Anvil, but actually kept the size to its minimum. (hell even cut away some cells) If you look at the Main gate area, you will see I really kept size to its limits, the distance between Main Gate and Passenger harbour is only half a cell.
The amount of utility buildings;
Anvil is a trading/shipping county...many more shops, many more warehouses than just any city. A Fort, The Imperial Navy HQ, Guilds, Inns & Taverns and Chapel. 35 buildings on its own.
The balance between poor/mid and rich;
I decided to have 6 rich manors, so naturally I need more mid class (about a dozen) and even more poor class (about 2 dozen) inhabitants.
It should feel like a city;
Balance between amount of utilities and inhabitants, the look of a quarter, reachability and road size.
As well as a few other things I now don't think of.