Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anvil]

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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby Praedator » 30 Jul 2014, 13:07

Scamp wrote:
Praedator wrote:
SamirA wrote:It would be even cooler if there was a water tunnel underneath with a hidden entrance, but that is a pain to do in Morrowind sadly. We do need to keep in mind that those sort of features need to be used more than the one time we have seen it on Stirk.


There will be a tunnel/sewer system, I am placing trapdoors at certain locations, and want a sewer grate in the Poor District sewage channel.



I think he is talking about an actual underwater tunnel below the castle, which would indeed be super cool.



We can make the entrances np :) both interior and exterior entrances are possible, please specify from where to Castle.

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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby SamirA » 30 Jul 2014, 18:16

I was talking about the sort of grotto-like "exterior cave" thing Scamp did on Stirk. Sort of a small waterway that a small boat could get into that comes to a door leading into the castle basement or something. I just have a fascination with making cave-like structures in the exterior world because it isn't something you see very much and it can be something that really sets us apart. Like a "look what we can do even with the limitations of the CS". Don't mind me.
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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby Praedator » 30 Jul 2014, 18:34

problem is that the castle is well high on the cliff, the cave, not cave entrance, would be a very vertical one, will be impossible without levitation imo, as the island (rock) is small and high, I needed a tower to serve maximum height gain over a walking path at the top. Still the lower half should be walked up.

I can lower the island, but then whole puropse of castle on a rock diminishes equally.

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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby SamirA » 30 Jul 2014, 18:56

Like I said, don't mind me. I just want to make sure those things are not relegated to the one place. There should be some great locations along the coast for similar cave formations that don't take away from other things.
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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby Praedator » 30 Jul 2014, 19:58

Can i make an apple garden, with gardener on the peninsula to the Lighthouse?

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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby SamirA » 30 Jul 2014, 21:04

Sounds nice and cozy, go for it.
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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby Tarius » 30 Jul 2014, 23:56

I am not sure about underwater tunnel unless is mostly filled with water.

As for Apples, why dont you make it a walled garden if possible. Could also put some other plants around the edges. Could leave th entrances open without gates.(I am just thinking storms here and how things get wrecked)
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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby Praedator » 31 Jul 2014, 05:18

Tarius wrote:I am not sure about underwater tunnel unless is mostly filled with water.

As for Apples, why dont you make it a walled garden if possible. Could also put some other plants around the edges. Could leave th entrances open without gates.(I am just thinking storms here and how things get wrecked)


How am I going to do that without walls Tarius? :D

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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby Praedator » 31 Jul 2014, 09:12

Some new shots, new apple orchard, farm and poor house of employee.

TES Construction Set 2014-07-31 10-10-12-64.jpg
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TES Construction Set 2014-07-31 10-07-42-66.jpg

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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby Worsas » 31 Jul 2014, 09:31

This city already has a great feeling, even on those CS-shots.

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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby Praedator » 31 Jul 2014, 09:48

Worsas wrote:This city already has a great feeling, even on those CS-shots.


Thank you Worsas, it will take quite a while but I intend to make it marvellous in the end :) Hope you will include both horses and donkeys, in next update, so the many carts in the city can be attuned... :D

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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby Scamp » 31 Jul 2014, 16:00

Niiiiice!

One thing though: I know the castle isn't final as of yet. Make sure that when it's final, it shouldn't look like the castle was carved out of a giant rock, but it should actually look like it's been built on top of it. Just a little note here before it's too late.
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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby Praedator » 31 Jul 2014, 16:57

I was just making a nice road upto the castle :)
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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby Saint_Jiub » 01 Aug 2014, 05:23

I love the way those galleons dominate the skyline. This is going to look spectacular.

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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby Praedator » 07 Aug 2014, 19:02

Anvil Marketstalls:
https://www.dropbox.com/sh/au8ir6h1lo79le9/AABt6Ku6qFr3lGdUUtw4NPFda
Anvil Passenger Harbour:
https://www.dropbox.com/sh/ynlg3zt692680rm/AABAiFmffhIs0f37_-dc1DoEa
Anvil Flowers:
https://www.dropbox.com/sh/cmlz9phjtcu7ydr/AABzR_hNttrUtcfCdc97qn61a

Note these are WIP, some things have already changed (like planters in Dibella Garden)

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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby SamirA » 07 Aug 2014, 22:47

I'm very happy to see you using the crate model for the shops. Looks very good.
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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby Praedator » 07 Aug 2014, 22:59

must have used 40 of them by now, quite like them for tools, bottles, radom food etc :)

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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby Yeti » 08 Aug 2014, 06:10

How are those galleons supposed to maneuver in and out of the harbor? They don't seem to have enough room based on the angle of screens shown so far.

EDIT: Nevermind. I saw screens earlier in the thread. The entrance looks plausibly wide enough.

You might have made the city a smudge too big, but overall your work looks exceptional, Praedator. 8-)

I just hope you guys make Sutch and Kvatch a tad leaner in size, maybe in the range of 50-70 interiors.

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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby Praedator » 08 Aug 2014, 08:35

Yeti wrote:How are those galleons supposed to maneuver in and out of the harbor? They don't seem to have enough room based on the angle of screens shown so far.

EDIT: Nevermind. I saw screens earlier in the thread. The entrance looks plausibly wide enough.

You might have made the city a smudge too big, but overall your work looks exceptional, Praedator. 8-)

I just hope you guys make Sutch and Kvatch a tad leaner in size, maybe in the range of 50-70 interiors.


TY Yeti :)

I understand your concern about size, but I take following in consideration;
The size of this city depends on several things;

The Size of the Warships dictates the depth and width of the harbour, which in turn dictates the size of the city. I wanted to use Nalin's Design for Anvil, but actually kept the size to its minimum. (hell even cut away some cells) If you look at the Main gate area, you will see I really kept size to its limits, the distance between Main Gate and Passenger harbour is only half a cell.

The amount of utility buildings;

Anvil is a trading/shipping county...many more shops, many more warehouses than just any city. A Fort, The Imperial Navy HQ, Guilds, Inns & Taverns and Chapel. 35 buildings on its own.

The balance between poor/mid and rich;

I decided to have 6 rich manors, so naturally I need more mid class (about a dozen) and even more poor class (about 2 dozen) inhabitants.

It should feel like a city;
Balance between amount of utilities and inhabitants, the look of a quarter, reachability and road size.

As well as a few other things I now don't think of.

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Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Postby Infragris » 08 Aug 2014, 11:18

Yeti wrote:I just hope you guys make Sutch and Kvatch a tad leaner in size, maybe in the range of 50-70 interiors.

Sutch is, as I understand it, the Suran to Anvil's Balmora, so it will naturally be a little smaller. Kvatch will be limited by its hilltop location, so I wouldn't worry about it either.

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