SamirA wrote:I apologise for the wall of text guys.
sasquatch wrote:[...]We all have executive decisions to make in our own lives.[...]
sasquatch wrote:I'm very disappointed. [...] I won't be able to continue on this project if I can neither influence the planning of this city or design it myself. It is too large and poorly planned. I won't interior such a city without influencing its design.
Scamp wrote:I think it's fine now.
SamirA wrote:This is basic layout, not a detailed portion Tarius, the things you are talking about come later. The harbor is and castle isle are on more cliff-like structures, so the foundation of them should be the stone texture, not grass or sand. I'm quite sure Prae plans on having plenty of rocks and sand around here.
SamirA wrote:It would be even cooler if there was a water tunnel underneath with a hidden entrance, but that is a pain to do in Morrowind sadly. We do need to keep in mind that those sort of features need to be used more than the one time we have seen it on Stirk.
Tarius wrote:SamirA wrote:This is basic layout, not a detailed portion Tarius, the things you are talking about come later. The harbor is and castle isle are on more cliff-like structures, so the foundation of them should be the stone texture, not grass or sand. I'm quite sure Prae plans on having plenty of rocks and sand around here.
Yes there will be rocks everywhere...and small sandy beaches.
Well, final thing I have to say is that I think a bit more ground height would be cool looking for the lighthouse and the castle.
SamirA wrote:This is basic layout, not a detailed portion Tarius, the things you are talking about come later. The harbor is and castle isle are on more cliff-like structures, so the foundation of them should be the stone texture, not grass or sand. I'm quite sure Prae plans on having plenty of rocks and sand around here.
Praedator wrote:SamirA wrote:It would be even cooler if there was a water tunnel underneath with a hidden entrance, but that is a pain to do in Morrowind sadly. We do need to keep in mind that those sort of features need to be used more than the one time we have seen it on Stirk.
There will be a tunnel/sewer system, I am placing trapdoors at certain locations, and want a sewer grate in the Poor District sewage channel.
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