Colovian Highlands references and description

ZackG
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Colovian Highlands references and description

Postby ZackG » 04 Jan 2011, 18:06

Colovian Higlands is the plateau on the western edge of Cyrodiil. The borders of Hammerfell lie to the west. The Black Road extends a short way into the region from the eastern border. The regions of Gold Coast and West Weald border on the south, and the regions of Jerall Mountains and Great Forest on the east.

ZackG
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Re: Colovian Highlands references and description

Postby ZackG » 04 Jan 2011, 18:06

My proposal

Trees-the same trees but they should pop up until you are far enough away from the gold coast region so the trees dont look weird next to the palms.
Flora-same as oblivion
Rocks-same as oblivion
Ground-same as oblivion

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Wollibeebee
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Re: Colovian Highlands references and description

Postby Wollibeebee » 17 Jan 2013, 06:27

https://www.google.co.nz/search?hl=en&s ... uZiAeszoBI

This is just near where I live, so it'd be easy to make the CH almost identical. I'd just have to take my camera next time I walk the dog.

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SamirA
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Re: Colovian Highlands references and description

Postby SamirA » 17 Jan 2013, 18:22

I don't see the CH being quite that dense for the most part, but I do like the cliffs and waterfalls seen in those pictures.
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Re: Colovian Highlands references and description

Postby StoneFrog » 17 Jan 2013, 20:23

I always imagined the Colovian Highlands as more like a chapparral or maybe the hilly/coastal areas in Spain or the Mediterranean, with lots of dry brush/grass and short, squat foliage. Focus less on the rising mountains and pine forests (although cypress trees would feel so right...) here, and more on what's in the hills and valleys:

http://www.fwbo-news.org/uploaded_image ... 743655.jpg
http://www.spain4uk.co.uk/images/wildli ... ntains.jpg
http://www.workaway.info/gfx/foto/5/4/8 ... /12430.jpg

Although it's generally impossible to make a realistic setting with the color palette of a painting (I know, I've tried), for me the colors in Cezanne's landscapes are really evocative of that sort of atmosphere I think we want. Roaming countryside and all of that.

http://uploads3.wikipaintings.org/image ... l-1871.jpg
http://www.metmuseum.org/toah/images/h2 ... 100.64.jpg
http://uploads6.wikipaintings.org/image ... e-1870.jpg

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SamirA
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Re: Colovian Highlands references and description

Postby SamirA » 17 Jan 2013, 20:55

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Wollibeebee
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Re: Colovian Highlands references and description

Postby Wollibeebee » 17 Jan 2013, 22:08

@stonefrog,
that's far to simple and borderline-Oblivion for my likes.

I like that SamirA, a lot of those trees are the same as the ones in Karangahake Gorge, http://www.nzmustsee.co.nz/images/Karan ... raki_1.jpg


Also, would anyone else agree that we should stear as far away from the golden colours of the CH as much as possible? The Gold Coast, should be gold, but the CH can whatever we want it to be, even if it is bright yellow in Oblivion.

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SamirA
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Re: Colovian Highlands references and description

Postby SamirA » 17 Jan 2013, 22:17

I thinking of perhaps graying it up a bit, especially since we are thinking of the sub-region of the barrow wilds being a desolate place within the valley regions. I think extending the cragginess of northern GC into the CH and making it a pretty harsh landscape full of rocky hills and valleys with rough brush and some twisted trees having it be more luch in the east as it gets near the Great forest.
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Re: Colovian Highlands references and description

Postby StoneFrog » 17 Jan 2013, 23:17

Wollibeebee wrote:@stonefrog,
that's far to simple and borderline-Oblivion for my likes.

Well excuse me. Morrowind is the last TES game I have any real patience for and when it comes to Oblivion I have a more vivid recollection of the wilderness as portrayed in Unique Landscapes than I do the vanilla ones. :P

Simple in what sense? I do like SamirA's idea of how to blend the regions together, it's just that I wasn't entirely sure what I wanted to see when looking for references so you'll excuse me if they're a bit too general.

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Saint_Jiub
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Re: Colovian Highlands references and description

Postby Saint_Jiub » 18 Jan 2013, 00:06

Wollibeebee wrote:@stonefrog,
that's far to simple and borderline-Oblivion for my likes.

Also, would anyone else agree that we should stear as far away from the golden colours of the CH as much as possible? The Gold Coast, should be gold, but the CH can whatever we want it to be, even if it is bright yellow in Oblivion.


I disagree vehemently, or at least not for the reasons you suggest.

We can do whatever we want, we have that freedom, but having spent the past 5 years in the Okanogan Highlands region of Washington State, there's really nothing wrong with the coloration of Colovia in Oblivion.

I think the yellow coloration and dry grass make sense for at least part of the region, since it's right next to Hammerfell and the arid plateau that it shares a border with, but we can certainly alter the coloration as you get further inland and begin to get closer to the Great Forest.

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Re: Colovian Highlands references and description

Postby Worsas » 18 Jan 2013, 00:54

I don't know.. I thought Zackgs ground textures for the colovian highlands were pretty cool, judging from the screenshots. I was thinking of a rocky, mediterrain environment myself, mostly temporary, even featuring snowy areas, yet with a tropical touch in places.

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Wollibeebee
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Re: Colovian Highlands references and description

Postby Wollibeebee » 18 Jan 2013, 01:08

I'm not saying there's anything wrong with doing the region that way, I just don't want to remake Oblivion:
http://www.spain4uk.co.uk/images/wildli ... ntains.jpg
http://www.spain4uk.co.uk/images/wildli ... ntains.jpg

I want to make something new, like what we aim to do. Even if it's practically sound, I'd still like to be unpractical.

I like ZackG's textures to.

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SamirA
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Re: Colovian Highlands references and description

Postby SamirA » 18 Jan 2013, 09:14

zackg's CH textures are fine, but there are only four of them and the predominant texture is dirt. That leaves plenty of room in the color scheme. We need a few more textures to match up with them and we also need some textures specifically for the barrow wilds which will be a large area within the region. These should be grayer than the other textures, but they should blend with them as well.
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Wollibeebee
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Re: Colovian Highlands references and description

Postby Wollibeebee » 18 Jan 2013, 11:03

SamirA wrote:zackg's CH textures are fine, but there are only four of them and the predominant texture is dirt. That leaves plenty of room in the color scheme. We need a few more textures to match up with them and we also need some textures specifically for the barrow wilds which will be a large area within the region. These should be grayer than the other textures, but they should blend with them as well.

could I get the chat log or the source on this "barrow wilds?"

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Re: Colovian Highlands references and description

Postby Scamp » 18 Jan 2013, 15:46

Wollibeebee wrote:
SamirA wrote:zackg's CH textures are fine, but there are only four of them and the predominant texture is dirt. That leaves plenty of room in the color scheme. We need a few more textures to match up with them and we also need some textures specifically for the barrow wilds which will be a large area within the region. These should be grayer than the other textures, but they should blend with them as well.

could I get the chat log or the source on this "barrow wilds?"


Internet Relay Chat wrote:<SamirA> Sooooo..... I just had an idea
<SamirA> since the colovian highlands are going to be mostly wilderness and we have those barrows now I was thinking about maybe making part of the CH a large barrow grounds
<SamirA> tons of barrows dotting the hillsides with quest opportunities and loot and cool dungeons and vistas everywhere
<Muspila> Sure, why not?
<Muspila> How would you call that area?
<SamirA> i dunno
<SamirA> come up with some lorified sounding name
<SamirA> write some lore on
<SamirA> it
<SamirA> gives people a big reason to explore the CH with its lack of cities
<Muspila> but it's going to have a couple of villages though?
<SamirA> yes
<SamirA> certainly, but its a large region
<SamirA> and the most sparse aside from the valus mtns
<SamirA> could call it the barrow wilds or something
<Muspila> one tomb could be called 'The Slave's Rest' or similar
<SamirA> have an active burial or two taking place in the region
<SamirA> yeah, all manner of that type thing
<SamirA> this spices the CH up quite a bit imo
<Muspila> I wished I knew better about cyrodillic lore
<Muspila> I only ever read about Skyrim-Stuff
<Muspila> Scamp, you must shift some finished interior claims at Shotn
<SamirA> we have a massive database on all things cyrodiil, but this sits in a nice blacnk area. not much said about colovian burial rituals and the CH is a great place for such an idea
<SamirA> blank*
<Scamp> hmm
<Muspila> mummies
<Muspila> i think there should be mummy-zombies in those tombs

[...]

<Scamp> SamirA
<SamirA> yes/
<SamirA> ?
<Scamp> we could go all LotR easter egg and call them the barrow-downs
<SamirA> yeah i thought about that and tried to avoid it
<Scamp> haha
<Scamp> I was only half-serious anywaay
<SamirA> i'd rather call them anything else really, because I dont want ppl thinking it is a LotR ref
<Scamp> would some kind of wraths be too cheesy for these tombs?
<SamirA> no
<SamirA> wraiths and zombie/mummies would be great
<SamirA> we still need someone to make that ayleid guardian
<Scamp> we could also do it a bit like in Skyrim. Some mummies attack you, some are just container thingies
<SamirA> yeah we could figure something out like that
<SamirA> Skyrim barrows are cool
<Muspila> gah., i already see the modelling-jobs coming
<SamirA> :(
<Scamp> lol
<Scamp> you suggested mummies!
<Scamp> :P
<Muspila> sorry, samira :D

[...]

Image

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Wollibeebee
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Re: Colovian Highlands references and description

Postby Wollibeebee » 08 Jun 2013, 12:04

Alright, new concept:
https://www.dropbox.com/sh/yzeebzw40dtj36b/wfm15H7kHu
Basically, it's a mountainous jungle region. It's not at all like the Great Forest/Nibenese jungle regions: It's a lot less dense, the flora is mostly shrubs, bushes and vines creeping across the many rocky outcrops caused by the mountainous terrain which is shaped by huge peaks and scenic ravines (because we all love ravines.)

Although this is nothing like Oblivion or the original concepts we've had, I'm certain it'll do the region justice. It's the only true mountain region that won't be alpine (like Jerral and Valus.) so it can be a really unique PGE-1 jungle region.

https://dl.dropboxusercontent.com/u/236 ... untain.JPG
I'm currently working on a mountain rock set, which I plan to use like my Solstheim mountains (although those are a bit garish...) the UV and material settings aren't finished, but it gives the idea:
https://dl.dropboxusercontent.com/u/236 ... cliffs.JPG
Just 4 (with 1 being the same as another, only twice as large, which may chance soon.) at the moment, but I'll have a good 10-20 eventually. Although I might focus on shrubs first.

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Re: Colovian Highlands references and description

Postby Tarius » 08 Jun 2013, 17:42

Wollibeebee wrote:Alright, new concept:
https://www.dropbox.com/sh/yzeebzw40dtj36b/wfm15H7kHu
Basically, it's a mountainous jungle region. It's not at all like the Great Forest/Nibenese jungle regions: It's a lot less dense, the flora is mostly shrubs, bushes and vines creeping across the many rocky outcrops caused by the mountainous terrain which is shaped by huge peaks and scenic ravines (because we all love ravines.)

Although this is nothing like Oblivion or the original concepts we've had, I'm certain it'll do the region justice. It's the only true mountain region that won't be alpine (like Jerral and Valus.) so it can be a really unique PGE-1 jungle region.

https://dl.dropboxusercontent.com/u/236 ... untain.JPG
I'm currently working on a mountain rock set, which I plan to use like my Solstheim mountains (although those are a bit garish...) the UV and material settings aren't finished, but it gives the idea:
https://dl.dropboxusercontent.com/u/236 ... cliffs.JPG
Just 4 (with 1 being the same as another, only twice as large, which may chance soon.) at the moment, but I'll have a good 10-20 eventually. Although I might focus on shrubs first.

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SGMonkey
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Re: Colovian Highlands references and description

Postby SGMonkey » 08 Jun 2013, 21:19

Pretty damn cool Wolli

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Wollibeebee
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Re: Colovian Highlands references and description

Postby Wollibeebee » 09 Jun 2013, 00:03

Thanks guys. Not the reaction I was excepting, I still think all my rocks look like deformed potatoes. :P
I think I'm going to put this on hold for a wee while, I'll help Scamp with the West Weald seeing as Worsas has stepped damn. :) Better to not be spread thing anyway.

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Re: Colovian Highlands references and description

Postby SGMonkey » 09 Jun 2013, 00:09

That last sentence made no sense...

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