SamirA wrote:Not really, it was over a hundred years ago and the mostly wooden buildings could have been taken back by the earth if they were indeed destroyed and people moved to new places.
Tarius wrote:SamirA wrote:Not really, it was over a hundred years ago and the mostly wooden buildings could have been taken back by the earth if they were indeed destroyed and people moved to new places.
You mean all those stone colovian buildings?
Anyway, Imperial Reserve likely means its meant as wilderness border/buffer. Or perhaps one of the emperors just liked a private hunting area.
I thought most of what TR had to redo was the layout and textures/models?
SamirA wrote:Haha, bethstapo.Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
Infragris wrote:The way the town guard works is a bit hazy to me, to be honest. I think of the town guard as the local count's private army, which they finance themselves and use to maintain law and order in their lands (at least, the settled parts: roads and defense works would be property of the Empire itself, and manned by Legion soldiers). As such, the same guard would be active across the entire feudal domain, of which Sutch is a sub-part (at least, at the beginning of the game). The size of the settlement shouldn't matter, only its political/feudal designation (which is not the same thing). Sutch is a barony: now, we could make it so that barons can field their own guard, but this would mean a lot of extra work in the costume department (unless if we keep Sutch as the only barony around, which is all kinds of silly).
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