REQ! palm tree fix

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Wollibeebee
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REQ! palm tree fix

Postby Wollibeebee » 28 Jun 2011, 08:44

ok, ages ago samirA asked me to shrink vurts palm trees, i did.
except one, this one couldn't just be shrunk in Nifskope; it's Nitrishapes were all on different axis.

i tried doing it in blender, but this was before i know about trees...
http://dl.dropbox.com/u/23627856/crappy%20palm.jpg
as you can see the alpha is screwed up, and i have no idea how to remake it, or how to shrink vurts without screwing it up again.

it would be great if somebody could do this, so the files are at the bottom.


!!!!!!!!!!!!!! IT HAS TO BE TWICE AS SMALL !!!!!!!!!!!!!!!!!!!

thanks!
Attachments
pc_flora_gc_palm05.7z
oops. here it is.
(9.91 KiB) Downloaded 89 times
vurt_palm_original.7z
vurt's tree.
(9.91 KiB) Downloaded 97 times
Last edited by Anonymous on 29 Jun 2011, 00:06, edited 1 time in total.

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SamirA
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Re: REQ! palm tree fix

Postby SamirA » 28 Jun 2011, 16:31

Wolli, if nobody here can get to this and you see Muspila on IRC please ask him to look at this. Scamp showed me the alpha problem on the leaves in one screen of his so that at least needs to be fixed.
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Tarius
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Re: REQ! palm tree fix

Postby Tarius » 28 Jun 2011, 20:08

Oh, thats easy, you have to make sure enable blending is unchecked on the flags for the alpha property. There are a couple other things in the flag box in nifskope for it as well, you can play around with those to see what effect they have.
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SamirA
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Re: REQ! palm tree fix

Postby SamirA » 28 Jun 2011, 22:33

Wolli, see if you can follow what Tarius has suggested and if you get it figured then re-post your fixed file for me. If not then PM Tarius or talk to Muspila.
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Wollibeebee
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Re: REQ! palm tree fix

Postby Wollibeebee » 28 Jun 2011, 23:14

tarius and samirA: i've done all that, but could never replicate vurts settings, some of it was just completely destroyed in blender.

i'll try again replicating all the settings (specular and material aswell).

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Wollibeebee
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Re: REQ! palm tree fix

Postby Wollibeebee » 28 Jun 2011, 23:29

meh, i just shrank vurts mesh and realigned everything, faster than I'd of thought it would be.

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SamirA
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Re: REQ! palm tree fix

Postby SamirA » 28 Jun 2011, 23:50

so is that file up top the fixed version?
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Wollibeebee
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Re: REQ! palm tree fix

Postby Wollibeebee » 29 Jun 2011, 00:07

oops. it's there now, that's the fourth time I've done that...

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SamirA
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Re: REQ! palm tree fix

Postby SamirA » 29 Jun 2011, 00:21

thanks Wolli. I'm about to update the BSA and ESM with some of the files you have recently posted.
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Wollibeebee
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Re: REQ! palm tree fix

Postby Wollibeebee » 12 Jul 2011, 10:46

annnnd here's a fix for palm_02.

can't really model atm, so fixing stuff is all i can do for awhile, i cut my hand open opening a can of tomato soup, and the artery keeps bleeding out.
can soup VS wolli. soup won!
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PC_Flora_GC_Palm02.7z
(65.86 KiB) Downloaded 92 times

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Helena
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Re: REQ! palm tree fix

Postby Helena » 12 Jul 2011, 15:43

wollibeebee wrote: i cut my hand open opening a can of tomato soup, and the artery keeps bleeding out.
:o I do hope you mean 'vein' there...

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TerrifyingDaedricFoe
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Re: REQ! palm tree fix

Postby TerrifyingDaedricFoe » 12 Jul 2011, 16:54

I don't think he'd be posting here if the artery was leaking out (at least I'd hope he wouldn't be posting here if the artery was leaking out).

Anyway, hope it gets better soon!

wollibeebee wrote:can soup VS wolli. soup won!

But who would win in a fight between Scamp and a can of soup?
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Scamp
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Re: REQ! palm tree fix

Postby Scamp » 12 Jul 2011, 23:01

The can!
Image

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Wollibeebee
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Re: REQ! palm tree fix

Postby Wollibeebee » 12 Jul 2011, 23:17

yeh, vien, sorry tired.

lol, the can destroy us all.


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