by roerich » 04 Oct 2014, 12:03
Some ideas:
* While of course being a prime example of a frontier/border town, Sutch main focus should be trade town. I don't know how to best portray this, but perhaps leave out major fortifications besides walls (being on a rock in a river fork is pretty fortified in itself), add more bridges in different vertical levels to show that many people are moving through this city.
* It should have a quite prominent Fighter's Guild providing caravan guards, but private sellsword companies make their living here as well. Perhaps show some competition between opposing groups through quests.
* The Eastern cliffside is the prime Kali Mes territory, the lower/inner dwellings being completely lawless. Some secret entrances to the upper city (which is otherwise guarded - the elevator dropoff, the NE bridge and the lower S bridge entrance.) Lots of commoners live here as well, but the real trade action is on the top. Imperial Enforcers used to routinely raid known KM quarters, but know these raids are ending in more Imperial casualties, the places are better hidden, and the KM have turned the general opinion of the common cliff dwellers against the Imperials, both by helping the poor folks with food and goods, but also the Imperials sometimes targeting wrong locations and executing innoncents.