Good point, Saint_Jiub. I don't think we should get too creative with titles. More to the east, perhaps...
@roerisch: I really like that concept. Keep it up!
A proposal for the harbor: instead of having it by the lake itself, Sutch could have a kind of sea-port village to the west, from where all goods are brought by cart. This to avoid the whole mess of making Morrowind's rivers deep and wide enough for sailing, not to mention issues with bridges.
Let's talk economics:
Sutch' main reason for existence is the caravan trade between Hammerfell and Cyrodiil, more specifically with the Forebear cities of Taneth and Rihad. Most Redguard traders, however, prefer to move their merchandise by sea, and dock at Anvil - because Anvil is larger and wealthier, but also because it is privileged: taxes and tarrifs on trade are smaller, the harbor toll is less severe, connections with the east are better, and the harbor and other amenities are more developed (mostly because Sutch does not have the Privileges, the countess' legal permissions, to increase the harbor size and the like). Many merchants supporting the secession are in it for the money: once Sutch is part of Hammerfell, they can compete with Anvil for trade towards the interior. This is also the reason why the Duke of Colovia is reluctant to intervene: an independent Sutch would benefit Kvatch in the long run.
Apart from trade, the city should have at least one other form of industry. Some ideas:
- Basket-weaving from the reeds around Lake Nameless.
- Salt-panning on the shores of the Abecean.
- Clay pits on the edge of the lake (clay bricks seem a fitting building material)
- Gold-seeking in the rivers and the lake - I'm not sure how serious we should take the name "Gold Coast", but it seems appropriate. These would not be gold mines, as the city does not have the countess' permission to start mining, and most of the gold is washed down from the highlands of the Imperial Reserve to the east.
The Imperial Reserve would be another sore point for the Sutchi. This stretch of land along the border of Hammerfell has been set aside as the Emperor's personal hunting ground, and may not be built on, exploited or lived in without the Emperor's permission. This was in fact a political move, to keep Redguard and Colovians from conflicting over the border. The Emperors rarely visited the Reserve, and since it is not part of any county jurisdiction, it is under-policed: all sorts of outlaws and bandits have set up shop there.
The Reserve could be a larger theme for the border region: the inhabitants of Sutch, Kvatch and Chorrol see a vast piece of rich land going unused, and worse, become a haven for crime. In gameplay terms, the Reserve would offer us a balance between the more civilized lands around the big cities, where dungeons and widespread banditry would be out of place, and an "adventuring region" for higher-level characters.