you're right, I didn't really think that through. I forgot about the river, that is a good idea. But I still think there should be at least one other settlement, even if it's just a village.
Worsas wrote:There are two things that could maybe get addressed in the exterior claim thread aswell, but I'll post them here now:
- Does an imperial cult shrine make sense?
- How much fishing industry should be shown in the city? Right now trade and military seem to dominate the scenery.you're right, I didn't really think that through. I forgot about the river, that is a good idea. But I still think there should be at least one other settlement, even if it's just a village.
A coastal fisher village would be rather cool.
Worsas wrote:We could include relatively much of the finished exterior landmass to the east, because the major bulk of work will still be the interiors and NPCs in Anvil. Maybe Scamp can propose something, as he probably has the best idea of the landmarks and where a cut would make sense.
On the other hand, if the additional wilderness takes away from the focus on Anvil, we could decide to only include the city itself and the river surrounded area immediately around the city. This would maybe allow the planning and execution to be more compact, if you know what I mean.
Infragris wrote:I'm not sure what you mean by an Imperial Cult shrine? There appear to be wayshrines to Akatosh and Mara in the finished claim. Other than that, little wayshrines, chapels and remote sanctuaries could be nice: the Order of Kynareth is based in Sutch, so some sacred grove-type places around there would be appropriate.
I'm going to plug this again: among other things, I proposed a small, impoverished fishing village built around the remains of a First-Era watchtower. Working title: Thraswatch. Maybe in the northwestern area above Anvil?
EDIT: say, do we have the assets for those Runestones (Lady Stone, Jode Stone)?
Infragris wrote:It makes perfect sense to have little chapels dedicated to other Divines where they could be useful. We could even have another one dedicated to Zenithar around the harbor.
Some random things:
- The Mayor's Manor: not sure if anything has been discussed about him yet - what is his political relation to the countess?
- The classy brothel should imply a strong connection to the Dibellan Temple - upper-class prostitution happens under the auspices of Dibella, and is a main source of her Order's income. This should also affect the style of this brothel: it's not just prostitution, it's a sacred activity. The same thing does not apply to the poor brothel, however.
- Knights of the Lily Lodge: the knightly order of Dibella should have a lodge somewhere. It might be an interesting idea to put these outside of the city's walls, like a country club or something. They're supposed to have an aristocratic air.
- Mages Guild Warehouse, Fighters Guild warehouse: what do they store here?
- I called it Mayor's Manor, but should be the Countess' Manor
Infragris wrote:Redguard and Breton merchants might have their warehouses here - especially the Redguard as this can play into the tensions with Sutch. For trading companies: Colovian Traders, a company based in Skingrad focused on fur, cheese and wine, and the Silk Weaver's Guild, a Nibenese organization dedicated to silk (one of the Empire's most important exports). Also, Saint_Jiub's Abecean Trading Company.
MoonAndStar wrote:Does the countess need a manor in the city? wouldn't the castle suffice?
I'm going to go ahead and shamelessly promote my idea of having a "Chief Magistrate" that responds to central imperial authority in each county seat. This could be his manor!
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