Release Area : Anvil

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TerrifyingDaedricFoe
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Re: Release Area : Anvil

Postby TerrifyingDaedricFoe » 01 Aug 2014, 13:27

I've compiled a list of people from Oblivion I think should be in our Anvil.

http://provincecyrodiil.project-tamriel.com/viewtopic.php?f=17&t=659
SamirA wrote:
Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
Haha, bethstapo.

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Re: Release Area : Anvil

Postby Praedator » 01 Aug 2014, 15:16

TDF is it ok if not all can be placed...I mean it is about impossible to plan now...and we have a layout with designations...but most of the commoners could live in a house/appartment in poor quarter, servants with their masters, ofcourse Countess hasn't changed. But I am afraid some might not be able to have a house cut for them.

You could just check out my designation map and cross refence, then tell me which ones you couldn't place, maybe I might solve it some way else.
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PC_Anvil overview, int designation.jpg

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TerrifyingDaedricFoe
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Re: Release Area : Anvil

Postby TerrifyingDaedricFoe » 01 Aug 2014, 15:24

I can do that. I'm going away tomorrow for a week and won't have internet, but I'll do it when I get back.
SamirA wrote:
Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
Haha, bethstapo.

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Re: Release Area : Anvil

Postby Praedator » 01 Aug 2014, 15:36

TerrifyingDaedricFoe wrote:I can do that. I'm going away tomorrow for a week and won't have internet, but I'll do it when I get back.


Good we can then finalize the basic interior designations, and I will make a new map. This can also be used as standard for the interior and npc department...

I keep track of my thoughts on my own thread: http://provincecyrodiil.project-tamriel.com/viewtopic.php?f=17&t=1209

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Re: Release Area : Anvil

Postby Worsas » 01 Aug 2014, 15:41

- This connection to Dibella can be solved in the interior, I will see if I can make hints to Dibella on the outside. This int also has a seclusive entry at the back, for more private customers.

Maybe move the classy brothel to a place where you can create a flowery garden around it? That would create a aesthetic connection to the temple.

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Re: Release Area : Anvil

Postby MoonAndStar » 01 Aug 2014, 16:03

What is the function of the thieves guild building at 24 as opposed to the one at 82? A thieves den in front of the casino seems a bit conspicuous.

Also, I'm not quite sure what the buildings 50-58 are supposed to be?

City looks great btw :)

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Re: Release Area : Anvil

Postby Praedator » 01 Aug 2014, 16:18

Worsas wrote:
- This connection to Dibella can be solved in the interior, I will see if I can make hints to Dibella on the outside. This int also has a seclusive entry at the back, for more private customers.

Maybe move the classy brothel to a place where you can create a flowery garden around it? That would create a aesthetic connection to the temple.


Nice idea, but hard to implement, if it should be in the middle of the park, which is small already.

That said a back door would make no sense...and the rich don't care to be seen going to the brothel by other people. Also now it borders the passenger harbour, centre of life and love,and is close to the rich market and shops, perfect to buy a jewel for your maitresse.

I will have a look on what is possible however :)

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Re: Release Area : Anvil

Postby Worsas » 01 Aug 2014, 16:27

That's fine. I was already a bit hesitant on the idea myself again, as the brothel should probably stay in a location clearly different from the temple. It would be cool, nevertheless, to create some kind of subtle outside hint on the connection.

The classy brothel should be definetively less dirty and more oriented at elegance and taste. That would be something to elaborate inside, though, for the most part. One idea would be having some instruments lying around that would be presumably played by the prostitutes, cushions, screens, expensive furniture, that kind of thing and maybe even a little dibella shrine inside, as long as it doesn't feel like an overkill on the idea.

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Re: Release Area : Anvil

Postby Praedator » 01 Aug 2014, 16:50

MoonAndStar wrote:What is the function of the thieves guild building at 24 as opposed to the one at 82? A thieves den in front of the casino seems a bit conspicuous.

Also, I'm not quite sure what the buildings 50-58 are supposed to be?

City looks great btw :)


24 is Official HQ, Quests, Services et al.
82 is a TG Hideout, a poor Inn with cellar for TG, armed gamblers at entrance level
50-58 are homes of imporant Imperial people from seafaring and seatrade to Imperial Navy, Professor of the nearby Imperial Navy School, Harbour Administrators etc. If room is needed for certain NPCs (from Oblivion) here is some.

Worsas wrote:That's fine. I was already a bit hesitant on the idea myself again, as the brothel should probably stay in a location clearly different from the temple. It would be cool, nevertheless, to create some kind of subtle outside hint on the connection.

The classy brothel should be definetively less dirty and more oriented at elegance and taste. That would be something to elaborate inside, though, for the most part. One idea would be having some instruments lying around that would be presumably played by the prostitutes, cushions, screens, expensive furniture, that kind of thing and maybe even a little dibella shrine inside, as long as it doesn't feel like an overkill on the idea.


I agree with that Worsas, a lovely little Dibella statue and red velvet pillows would be cool :)

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Re: Release Area : Anvil

Postby TerrifyingDaedricFoe » 01 Aug 2014, 18:14

In this thread I proposed an inn (the Rusty Cutlass Inn) as the main source of TG quests + bounty removal. That can be #82. The Gray Fox had a secret hideout under a pawnbrokers (which was a front for moving stolen goods) with a secret passage leading outside the walls. It might be possible to use one of the other poor shops instead, or perhaps one of the warehouses.
SamirA wrote:
Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
Haha, bethstapo.

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Re: Release Area : Anvil

Postby SamirA » 01 Aug 2014, 20:56

I think that can be accommodated easily TDF and those are great ideas.
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Re: Release Area : Anvil

Postby Praedator » 01 Aug 2014, 21:22

I will make 81 a pawnbroker and is next to 82, the Rusty Cutlass Inn. :) the sewer entrance is between those two ints, and one nearby in the channel so far (needs grate) a quick exit to the water.

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Re: Release Area : Anvil

Postby TerrifyingDaedricFoe » 02 Aug 2014, 09:16

Fantastic. :)
SamirA wrote:
Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
Haha, bethstapo.

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Re: Release Area : Anvil

Postby Praedator » 02 Aug 2014, 12:20

What lilies can I use for Order of the Lily (Dibella)?


Also I have updated the Interior Designation Map for Anvil, a few new additions, number change to more logical, and with latest updates from several sources like Oblivion counterparts.
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Anvil Interior Designations 02 Aug-14.jpg

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Re: Release Area : Anvil

Postby Worsas » 02 Aug 2014, 14:53

What lilies can I use for Order of the Lily (Dibella)?

I don't think there is any kind of lilly that would be particularly associated with Dibella. I'd say use blood lillies and other flowers that are found in the region.

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Re: Release Area : Anvil

Postby Praedator » 02 Aug 2014, 16:19

ok ty Worsas :)

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Re: Release Area : Anvil

Postby SamirA » 02 Aug 2014, 19:52

Looking good so far. We should go through here and figure out where we want the Oblivion NPC's to live to help fill out these houses.
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Re: Release Area : Anvil

Postby Praedator » 02 Aug 2014, 20:16

As far as I could see many can go to their original ints, and the rest can be spread in the quarters...maybe not all can find a place but surely most.

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Re: Release Area : Anvil

Postby Saint_Jiub » 02 Aug 2014, 21:51

The Fo'c'sle was heavily implied to be a brothel in Oblivion, just FYI. It may be better to move it to our "red light" district.

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Re: Release Area : Anvil

Postby Praedator » 03 Aug 2014, 07:53

Saint_Jiub wrote:The Fo'c'sle was heavily implied to be a brothel in Oblivion, just FYI. It may be better to move it to our "red light" district.


a) We can switch 84 with 32, and make 84 a Poor Bunkhouse.
b) Or keep it in place (84) as a 'dirty' place for poor Quarter, leaving better customers (mid class) for 33 and best (rich class) for 20.

I also would like to keep 83 and 84 side by side, and do not want too much poor around the passenger harbour, as it is one of the attractions in Anvil.

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