(list) resources

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SamirA
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Re: (list) resources

Postby SamirA » 19 Jun 2011, 05:48

Are you refering to that colliseum?
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Wollibeebee
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Re: (list) resources

Postby Wollibeebee » 19 Jun 2011, 06:58

the one in the IC

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Re: (list) resources

Postby DJGamer » 19 Jun 2011, 07:07

I think he's referring to the fact that eventually we'll have an Arena. Although if I remember correctly there's supposed to be an arena in Kvatch as well-though I'd imagine it'd be smaller than the one in the Imperial City.
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SamirA
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Re: (list) resources

Postby SamirA » 19 Jun 2011, 08:27

Well certainly there will be an Arena in the IC
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Re: (list) resources

Postby DJGamer » 19 Jun 2011, 18:52

UESP confirms that Kvatch did have an arena before its destruction. Again I'd imagine it's smaller and not quite as grand as the one in the IC.
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Re: (list) resources

Postby Tarius » 19 Jun 2011, 18:55

DJGamer wrote:UESP confirms that Kvatch did have an arena before its destruction. Again I'd imagine it's smaller and not quite as grand as the one in the IC.

Interesting idea, make it so you have to go through the Kvatch arena before joining the Imperial city arena
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Re: (list) resources

Postby DJGamer » 19 Jun 2011, 19:07

Plus I'd also like to see some more theatrical arena matches like the ones from Gladiator. More so in the IC than Kvatch though Theatrical matches can still be done on a smaller scale in Kvatch.
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Re: (list) resources

Postby Wollibeebee » 19 Jun 2011, 22:15

i heard on a pod-cast i once listened too, that there was an arena in every city of oblivion to begin with (kavtch's arena was in lore, seeing as they never built it), but they removed them all due to there being to many extra sound files.

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Re: (list) resources

Postby Kiteflyer61 » 30 Jun 2011, 02:42

Oops, disregard this post. :?

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SamirA
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Re: (list) resources

Postby SamirA » 30 Jun 2011, 02:46

We have had that one listed before KF. I found it to be too modern for real use here. A few pieces may make it in though. Luckily we have been morphing along as we get new stuff so the outlook for our own unique architecture has risen and we can hopefully continue to churn that out. Also we almost have all plants done now. I can't believe it. We have truly made some nice progress.
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Re: (list) resources

Postby Wollibeebee » 22 Jan 2013, 10:15


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Re: (list) resources

Postby Saint_Jiub » 22 Jan 2013, 19:34

The tents and sleds could be nice around Bruma, and I could see those Daggerfall lighting fixtures working well in the Nibenese cities (though for any player who's familiar with Daggerfall, I imagine they'll look *too* similar).

EDIT: And looking through that Imperial architecture resource that somebody posted a while back, I think the only things in there that are worth trying to salvage are the siege engines. Otherwise, the UV maps are an unholy mess and the models look like they were made for Daggerfall (the game, not the kingdom).

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SamirA
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Re: (list) resources

Postby SamirA » 22 Jan 2013, 20:19

The daggerfall stuff could be good to use, outside of that it mostly wont fit our needs. Perhaps a case could be made for the sleds, but I just dont see them getting enough use to warrant adding them since we aren't Skyrim.

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Re: (list) resources

Postby TerrifyingDaedricFoe » 22 Jan 2013, 21:42

The sleds could possibly be used in the snowy parts of the Jeralls, but it would probably be too steep for them to be used in any real numbers, but I agree that the Daggerfall stuff is worth including.
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Wollibeebee
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Re: (list) resources

Postby Wollibeebee » 30 Apr 2013, 00:16

http://www.confrerie-des-traducteurs.fr ... e_momo.php
Does anyone want something from here?

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Re: (list) resources

Postby Rattfink333 » 30 Apr 2013, 00:20

Well the feeding troughs are great looking And i like the stables...And the plough. But those look like they might be using oblivion textures. We'll have to change those if so.
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Rattfink333
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Re: (list) resources

Postby Rattfink333 » 30 Apr 2013, 00:29

ok, i saw the post on the officials about that. they are all good resource then. elterin must be french to post there first.
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Re: (list) resources

Postby Wollibeebee » 30 Apr 2013, 00:31

Rattfink333 wrote:Well the feeding troughs are great looking And i like the stables...And the plough. But those look like they might be using oblivion textures. We'll have to change those if so.

I would make them use the sun bleached textures. And that plow does look good...

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