I came into the realm of quest and NPC design for Morrowind quite a while back and quickly found myself rather enjoyed it, so I thought I'd give it a serious go. Since then I’ve uncovered many scripting techniques and, while I most definitely haven’t mastered them all, I believe I could prove some sort of a helping hand to this project.
I designed the showcase to basically cram in a load of scripting, and unfortunately that does mean the narrative has suffered, but I figured when it came to this sort of showcase, scripting would have to win over a sensationally clever and witty story.
What I've made is a three-quest line set in the Thieves Guild (I MUCH prefer doing guild quests than misc quests) which requires "Find Brother Nads" to be completed first. It can be started in Vivec, as Crazy-Legs Arantamo will direct you to speak with an Argonian Ri-Nalz (an NPC I created myself), who will be found in Okur's House in Hla Oad. From there, he will direct the tasks.
The first will require you to replace some flin, found in a chest in Fatleg's Dropoff, with a poisoned bottle. Doing so will result in Ri-Nalz giving a reward and, upon return to Fatleg's Drop Off, all the Cammona Tong members dying. Simply ignoring Ri-Nalz and slaughtering everyone with Fatleg's Drop Off the old-fashioned way will cause the Argonian to be annoyed, and a lesser reward, but otherwise little difference at that stage.
For the next quest, Ri-Nalz will ask you to head off to The Covenant in Tel Mora, where another Argonian by the name of Beelei can be found. This section has four possible endings:
1. Doing as Ri-Nalz says will result in you leading her to The End of the World in Dagon Fel, and from there taking her to the Watchtower. Upon entering, Beelei will cast a spell on a Dunmer inside that will kill him and, eventually, kill her too. Go back to Ri-Nalz for congratulations, a reward, and the next quest.
2. Doing as Beelei will have pleaded will involve you simply leading her to Ebonheart. She is deliberately vague about the actual place in Ebonheart that she wants to go but, if you know enough at Vvardenfell, it should be obvious that she is referring to the Argonian Mission. Talk to Im-Kilaya for a reward and go back to Ri-Nalz for a berating and the next quest. This option can be done either before you arrive at Dagon Fel or just after Ri-Nalz asks you to take her to the Watchtower.
3. Sending Beelei to her death in any creative way that wasn't intended by Ri-Nalz will simply result in Ri-Nalz once again attacking your credentials. You can still proceed to the next quest taking this path, however.
4. Killing Ri-Nalz will end the questline immediately but, if Beelei is still around, you could still take her to the Argonian Mission and receive a reward.
Whatever is done, the questline will either end there or continue onto the final task, which will alter slightly according to the choices made during the previous quests.
Ri-Nalz will request that you meet him the South Wall Cornerclub in Balmora. Once there, he will ask that you steal a piece of paper from a Dunmer in the Council Club named Thalos Arveni, give it to a Khajiit in the Cornerclub named Chirranirr, and then replace back what Chirranirr (similar to the first quest, I know, but the premise seemed to suffice showcasewise). He will also ask for the job to be done within one day for the maximum reward.
If you decided to disobey his orders on the previous two quests (kill the people in Fatleg's Dropoff, and either save or kill Beelei outside the Watchtower) then Ri-Nalz will give you an added warning that there will be consequences should the quest not be done properly (i.e. simply killing Thalos Arveni). If you choose once again to ignore him, he will give curt instructions to go up to the top floor of Nerano Manor and cast a spell. If this is done, your health will be damaged and Ri-Nalz will give no reward apart from a lecture of the importance of his work.
Yeah, there are lots of ways to do the quests. All the mechanics worked fine when I tested them, so they should hopefully be bug-free and typo-free, but I'm most definitely far from infallible. The dialogue isn't really, to my reckoning, 100% perfectly reminiscent of what the Elder Scrolls games usually contain, but it shouldn't be too bad. As I said before, I know the narrative probably isn't the strongest, but I can assure you that when I really get into it, I can perform on that front. It's just on this occasion it wasn't at the top of my priorities.
Anyways, I look forward to hearing the feedback.
- Clean Alebre_showcase_rinalz.ESP
- Quest scripting showcase...
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"Je suis en vie ..."