Griff's 3D Modeling Showcase

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Griff
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Griff's 3D Modeling Showcase

Postby Griff » 15 Feb 2014, 17:23

my lovely drawers, they could be scaled up abit more and there not in there correct name code thing we use.



https://www.dropbox.com/s/9mm49dk6v6u9z24/drawers1.nif

Worsas
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Re: Griff's 3D Modeling Showcase

Postby Worsas » 15 Feb 2014, 18:00

It somewhat looks cool. The solid edges give it a nice touch.

You should look about increasing the size of the uv-mapping of the main cube and the two planks left and right. They are extremely blurry as they are.

The fact that the vanilla texture has a dark rim (not seamless) does not make it the best learning-object. But you can utilize the dark rim to place it in the middle of the two planks you have left and right. Like this eg.
https://dl.dropboxusercontent.com/u/223 ... xample.jpg

As you said yourself, the handles must still get a metal texture. There are a couple of suitable vanilla textures for that kind of thing like Tx_metal_strip_02.dds. If this was not a vanilla-style object i would point you to the metal textures in PC_data.bsa, though.

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Griff
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Re: Griff's 3D Modeling Showcase

Postby Griff » 15 Feb 2014, 23:39

thanks for the feed back and tips, do you think i should scale it up to match the size of the com_drawers as well ?

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SamirA
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Re: Griff's 3D Modeling Showcase

Postby SamirA » 16 Feb 2014, 04:53

They do seem a tad small.
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Tarius
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Re: Griff's 3D Modeling Showcase

Postby Tarius » 16 Feb 2014, 19:11

Agreed, they should be at least twice that size.
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
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Griff
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Re: Griff's 3D Modeling Showcase

Postby Griff » 17 Feb 2014, 00:18

Update. I have scaled up added metal texture to the handles and fixed the UV

and the file: https://www.dropbox.com/s/rxn1bhx1oq0fmys/drawers.nif

edit: more tips would be helpful

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SamirA
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Re: Griff's 3D Modeling Showcase

Postby SamirA » 17 Feb 2014, 00:22

Looks good to me, fits very well with the com_p set
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Worsas
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Re: Griff's 3D Modeling Showcase

Postby Worsas » 17 Feb 2014, 10:50

The uv-mapping at the left side (the two planks) is still stretched.. It should have double the width. At the right side it is fine, however. The uv at the backside and the frontside also is a little bit stretched (the backside could be reduced in height, the frontside in width), but that is nothing that really catches your eyes ingame.

It would be good if you could also provide a functioning collision object with the next version of the drawers so we see you know how to set them up. If this is done along with the uv-fix, I'll consider the object finished.

After that I need you to make an object from scratch for which you make your own texture. It could just be a small weapon, just to see that you know how to create and save textures and map them to your objects. After that I would recommend you for promotion.

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SamirA
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Re: Griff's 3D Modeling Showcase

Postby SamirA » 17 Feb 2014, 15:01

Just an idea, a small statuette or a few would be cool for you to show your skill in making something from scratch rather than a weapon as we could then use them. We need figurines of the divines for family shrines. They should be pretty crude and simple in design.

Something along the lines of this
http://www.time-lines.co.uk/roman-statu ... 113-0.html

or the images seen here
https://www.google.com/search?q=statuet ... h&imgdii=_
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Worsas
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Re: Griff's 3D Modeling Showcase

Postby Worsas » 17 Feb 2014, 15:58

SamirA wrote:Just an idea, a small statuette or a few would be cool for you to show your skill in making something from scratch rather than a weapon as we could then use them. We need figurines of the divines for family shrines. They should be pretty crude and simple in design.

Something along the lines of this
http://www.time-lines.co.uk/roman-statu ... 113-0.html

or the images seen here
https://www.google.com/search?q=statuet ... h&imgdii=_

A statuette is a good way to train sculpting but it isn't quite the best thing for learning texturing and uv-mapping. It is too complex, even if the general shape is supposed to be crude. As a beginner you just mess about when trying to make them. I would leave it to the promoted modellers around here.

Just a dagger, an axe or a sword is simple enough to learn making and applying textures the right way. Choosing wich areas are connected and where the seams can be placed. What areas are smooth and where to place edges.

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SamirA
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Re: Griff's 3D Modeling Showcase

Postby SamirA » 17 Feb 2014, 16:04

As I said, just an idea. Listen to Worsas on model things, not me :D
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Griff
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Re: Griff's 3D Modeling Showcase

Postby Griff » 17 Feb 2014, 16:21

Was going say that I couldn't make such a figure I can just about make a set of drawers and other simple things.

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SamirA
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Re: Griff's 3D Modeling Showcase

Postby SamirA » 18 Feb 2014, 02:43

I'm going to add this to data as PC_Furn_Com_P_Drwr_01. It can be updated with the fixed UV once it is done, but I want to get it out with the other Com_p stuff so we can get them in game.
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