Stirk Screenshots

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DJGamer
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Re: Stirk Screenshots

Postby DJGamer » 04 Jan 2011, 08:48

First screenshot I put together for the gallery, haven't uploaded it to the site proper yet, want to see if you like what I did with it first. I did a bit of contrast enhancement like I had with ZXT's screens and of course I added a new "watermark" I put together specifically for Stirk.

http://cyrodiil.deejaygamer.com/images/ ... shot01.jpg

I'm thinking of using a different font however for the Stirk title, just to make it unique. I may be posting a few different choices here in the next hour or so, here's the first one I found that struck me as being potentially appropriate:

http://www.dafont.com/cardinal.font?nb_ ... text=Stirk

I think the title should have a somewhat "piratey" feel to it-and this one seems to somewhat fit the bill.

Here's a couple others, these and the previous one were basically all I could find that I thought might be suitable from the "Medieval" category:

http://www.dafont.com/teutonic.font?nb_ ... text=Stirk
http://www.dafont.com/bastarda-k.font?n ... text=Stirk

Here's a couple more from some different categories-I'll be doing a mock-up comparison image shortly with a few of the different fonts and variations.

http://www.dafont.com/dark11.font?nb_pp ... text=Stirk
http://www.dafont.com/celtic-garamond-2 ... text=Stirk

Here's the rest from the "Gothic" category:

http://www.dafont.com/waters-gothic.fon ... text=Stirk
http://www.dafont.com/celexa.font?nb_pp ... text=Stirk

One from the Calligraphy category:

http://www.dafont.com/gourdie-cursive.f ... text=Stirk

The ones I'm working with right now are Cardinal and Teutonic-I personally feel those are the most promising fonts and interestingly they're the first two I found. I may do mock-ups with other fonts on request.
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ZackG
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Re: Stirk Screenshots

Postby ZackG » 04 Jan 2011, 08:50

The contrast really helps bring the photo out. I also love that font, Id say go with it now lol

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Re: Stirk Screenshots

Postby DJGamer » 04 Jan 2011, 08:50

http://cyrodiil.deejaygamer.com/images/ ... kups01.jpg

On the left is the Cardinal font with some variations on the positioning of the text elements.

On the right are the four variations of the Teutonic font.

I've added a number of other potential fonts to the list in my previous post, but I think these two have the most potential.

I'll do mock-ups using other fonts however on request.
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Madness? THIS IS THE SHIVERING ISLES!!!...Of course it's madness!!

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SamirA
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Re: Stirk Screenshots

Postby SamirA » 04 Jan 2011, 08:51

Top left of your image in your last post is the one I like best.
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Re: Stirk Screenshots

Postby DJGamer » 04 Jan 2011, 08:51

Here's a mock-up of a possible new Watermark logo: http://cyrodiil.deejaygamer.com/images/ ... hot01b.jpg

Not sure how much I like it personally-it'd just be a bit difficult to do it the same way as the first screenshot because of the tail on the "S".
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SamirA
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Re: Stirk Screenshots

Postby SamirA » 04 Jan 2011, 08:52

I think I like it DJ.
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Re: Stirk Screenshots

Postby ZackG » 04 Jan 2011, 08:53

I like it. Perhaps you could add a really opaque desaturated orangeish brown overlay?

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Re: Stirk Screenshots

Postby DJGamer » 04 Jan 2011, 08:53

Perhaps something like this?

It does help to make the text a bit more readable.
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I used to walk when I could ride, then I took an arrow to the knee.

Madness? THIS IS THE SHIVERING ISLES!!!...Of course it's madness!!

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SamirA
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Re: Stirk Screenshots

Postby SamirA » 04 Jan 2011, 08:55

well as this has a lot of hammerfellian influences I don't feel it is too flashy, perhaps a bit too many pillars if anything. What problems are you having with the store? All in all some very nice looking shots! I like the random bit of untextured terrain haha.
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Re: Stirk Screenshots

Postby ZackG » 04 Jan 2011, 08:56

The problem Im having is whenever you look a different direction than the mesh in game, the mesh disappears. It sucks. Ive had something like this happen before but I dont know how to get rid of it.

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Re: Stirk Screenshots

Postby DJGamer » 04 Jan 2011, 08:57

ZackG wrote:The problem Im having is whenever you look a different direction than the mesh in game, the mesh disappears. It sucks. Ive had something like this happen before but I dont know how to get rid of it.


Weird-that happened to me I think at least one time when I tried to create a pool using reshaped crate meshes-the ground became invisible at certain points. I thought I might have had something to do with what I did to the mesh in NIFSkope or something or perhaps the fact that I was standing on top of it. In this case it's a whole building disappearing-that's weird.
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I used to walk when I could ride, then I took an arrow to the knee.

Madness? THIS IS THE SHIVERING ISLES!!!...Of course it's madness!!

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Re: Stirk Screenshots

Postby Worsas » 24 Mar 2011, 15:43

whoa, that's lovely.

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Re: Stirk Screenshots

Postby alex25 » 24 Mar 2011, 15:51

Yes the sunset is great.

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Re: Stirk Screenshots

Postby Scamp » 24 Mar 2011, 20:44

Woah, Depth of the Field. That is magnificent...the stuff you can see on the screens of course, not the effects ^^
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Re: Stirk Screenshots

Postby SamirA » 25 Mar 2011, 02:02

Great stuff ZackG! Can't WAIT to work with this stuff and build Stirk!. That new aloe flowerish thing is awesome. Is that gonna be a container plant with a new ingredient of a static? Container would be good :)
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Re: Stirk Screenshots

Postby ZackG » 25 Mar 2011, 02:23

Tis a container. Havent made the ingredients for it yet but exterior builders will still be able to freely place it even without it.

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Re: Stirk Screenshots

Postby SamirA » 25 Mar 2011, 02:59

Sweet, any idea what properties we might go with for it? I can't wait for more o glorious modeler. :)
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