Master Dungeon Claim List

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DJGamer
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Master Dungeon Claim List

Postby DJGamer » 19 May 2011, 17:23

Master Dungeon Claim List

Note that this is a work-in-progress and I may have missed a few locations. There might also be some locations very close to the borders that may shift from one region to another. I'll probably also eventually divide this list into posts in the individual region forums. I also plan on adding links to the associated UESP articles on each dungeon. While we don't plan on making them carbon copies in terms of their layouts we should at least make sure that dungeon modders are aware of the rough size of the dungeons as well as any backstory they may have.

We're obviously going to have to come up with some additional unique dungeons as well. This list should give us a good idea of how many dungeons already exist in each region and how many we may need to invent on our own.

The list itself is finished (unless I missed anything). I just need to add UESP links now and maybe make some decisions regarding regions and such.

Image Caves

Brittlerock Cave (Appears to be in the Colovian Highlands, but UESP says it's in Gold Coast)
Dunbarrow Cove/Smuggler's Cave
Hrota Cave
Smoke Hole Cave

Image Mines

Belletor's Folly
Bleak Mine

Image Forts

Crowhaven
Fort Strand
Fort Sutch

Image Ayleid Ruins

Beldaburo
Garlas Agea
Garlas Malatar
Niryastare

West Weald

Caves

Bleak Flats Cave
Bloodcrust Cavern
Fallen Rock Cave
Fyrelight Cave
Howling Cave
Nisin Cave
Sandstone Cavern (also sort of looks like it's in the Colovian Highlands)

Mines

Cursed Mine
Derelict Mine


Forts

Dasek Moor
Fort Black Boot
Fort Istirus
Fort Vlastarus

Ayleid Ruins

Miscarand
Nornalhorst
Silorn

Colovian Highlands

Caves

Black Rock Caverns
Broken Promises Cave
Mongrel's Tooth Cave
Nonwyll Cavern
Rock Bottom Caverns
Wind Cave

Mines

Echo Mine
Infested Mine
Pillaged Mine
Shattered Mine

Forts

Fort Dirich
Fort Hastrel
Fort Linchal
Fort Ontus
Fort Rayles
Fort Wariel

Ayleid Ruins

Hrotanda Vale (Looks like it could be in Great Forest Teritory)
Lipsand Tarn
Nonungalo
Talwinque
Trumbe
Varondo

+Great Forest+

-Caves-

The Beast's Maw
Breakneck Cave
Charcoal Cave
Fingerbowl Cave
Frostfire Glade
Glademist Cave
Goblin Jim's Cave
Grayrock Cave
Greenmead Cave
Horn Cave
Felgageldt Cave
Haynote Cave
Mingo Cave
Moss Rock Cavern
Outlaw Endre's Cave
Pothole Caverns
Redguard Valley Cave
Robber's Glen Cave
Serpent Hollow Cave
Shadow's Rest Cavern
Underpall Cave
Unmarked Cave
Yellow Tick Cave

(Along Jerall Border)

Red Ruby Cave
Toadstool Hollow

-Mines-

Crumbling Mine
Exhausted Mine

-Forts-

Fort Ash
Fort Carmala
Fort Coldcorn
Fort Roebek
Fort Wooden Hand

(Along Heartlands Border)

Fort Nikel

-Ayleid Ruins-

Anga
Ceyatatar
Elenglynn
Hrotanda Vale
Lindai
Moranda
Narfinsel
Nenyond Twyll
Piukanda
Wendir
Wenyandawik

(Along Heartlands Border)

Sardavar Leed

+Jerall Mountains+

-Caves-

Boreal Stone Cave
Bruma Caverns
Capstone Cave
Echo Cave
Kingscrest Caverns
Lake Arrius Caverns
Serpent's Trail
Silver Tooth Cave

(Along Great Forest Border)

Red Ruby Cave
Toadstool Hollow

-Mines-

Gutted Mine
Plundered Mine

-Forts-

Fort Horuun
Sancre Tor

-Ayleid Ruins-

Ninendava
Rielle
Sedor

+Nibenay Basin+

-Caves-

Arrowshaft Cavern
Bramblepoint Cave
Cracked Wood Cave
Crayfish Cave
Leafrot Cave
Newt Cave
Quick-water Cave
Lost Boy Cavern
Muck Valley Cavern
Sage Glen Hollow
Swampy Cave
Timberscar Hollow
Vahtacen
Wenderbek Cave

(Along Blackwood Border)

Kindred Cave

-Mines-

Abandoned Mine
Collapsed Mine
Deserted Mine
Desolate Mine
Rickety Mine
Squandered Mine

-Forts-

Arkved's Tower
Fort Aurus
Fort Cedrian
Fort Cuptor
Fort Entius
Fort Facian
Fort Farragut
Fort Flecia
Fort Naso
Fort Sejanus
Sundercliff Watch

-Ayleid Ruins-

Hame
Mackamentain
Malada
Nornal
Ondo
Wendelbek

+Valus Mountains+

-Caves-

Dark Fissure

-Mines-

Doomed Mine

-Forts-

Fort Scinia

-Ayleid Ruins-

Fanacas
Kemen

+Nibenay Valley+

-Caves-

Bloodmayne Cave

-Mines-

Bedrock Break

-Forts-

Fathis Aren's Tower
Fort Gold-Throat

-Ayleid Ruins-

Anutwyll
Bawn
Marahame
Nenalata

+Blackwood+

-Caves-

Amelion Tomb
Bloodrun Cave
Darkfathom Cave
Fieldhouse Cave
Kindred Cave
Onyx Caverns
Redwater Slough
Reedstand Cave
Rockmilk Cave
Shattered Scales Cave
Tidewater Cave
Undertow Cavern

-Mines-

Barren Mine
Haunted Mine

-Forts-

Fort Blueblood
Fort Doublecross
Fort Nomore
Fort Redwater
Fort Teleman

-Ayleid Ruins-

Arpenia
Atatar
Telepe
Veyond
Welke

+Heartlands+

-Caves-

Baren Cave
Dzonot Cave
Fatback Cave
Imperial Prison Sewers
Memorial Cave
Sewers N. Exit
Sewers SE. Exit
Sideways Cave
Sinkhole Cave
Shinbone Cave
Veyond Cave
Wellspring Cave

-Mines-

Empty Mine
Flooded Mine

-Forts-

Fort Alessia
Fort Caractacus
Fort Greif
Fort Empire
Fort Homestead
Fort Magia
Fort Urasek
Fort Variela
Fort Virtue

(Along Great Forest Border)

Fort Nikel

-Ayleid Ruins-

Belda
Culotte
Fanacasecul
Nagastani
Sercen
Vilverin
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Osidian
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Re: Master Dungeon Claim List

Postby Osidian » 19 May 2011, 19:48

We aren't using Bethesda's extremely imaginative names for the mines, are we? :lol:
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Re: Master Dungeon Claim List

Postby SamirA » 19 May 2011, 20:06

Haha, I dunno. We might. I like some throw backs to it. The quirky ones are almost better than other references we can make :)
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Re: Master Dungeon Claim List

Postby TerrifyingDaedricFoe » 20 May 2011, 15:42

We should rename any mines that we have as operating. Having a mine called 'Abandoned Mine' filled with miners would be a bit odd.

Maybe mines could be named after the owner, such as 'Terentius Mine'.
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Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
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Re: Master Dungeon Claim List

Postby DJGamer » 20 May 2011, 16:07

TerrifyingDaedricFoe wrote:We should rename any mines that we have as operating. Having a mine called 'Abandoned Mine' filled with miners would be a bit odd.

Maybe mines could be named after the owner, such as 'Terentius Mine'.


Yeah, that was my thought as well. I'm almost thinking we should have a quest line that attempts to explain how mining operations ended up in the state they are in in Oblivion. Perhaps some serious mismanagement issues and/or a group attempting to sabotage Cyrodiil's mining operations.

It would be interesting if we could figure out a way to pull off a flooding mine with scripting and animated water effects-although it's likely we may only have one "special effect" moment and do the rest with creative level design or something.

I kinda like the idea of having the management for the mining operations seriously cutting corners and having a disregard for safety and such. Perhaps it might result in some kind of Strike and eventually the majority of mining operations being shut down (with maybe a few exceptions).
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Re: Master Dungeon Claim List

Postby TerrifyingDaedricFoe » 20 May 2011, 16:52

Maybe two mine owners are in competition and one of them sabotages the other one's mine by hiding a goblin shaman staff there. The goblins attack and the rest is history...
SamirA wrote:
Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
Haha, bethstapo.

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Re: Master Dungeon Claim List

Postby DJGamer » 20 May 2011, 17:03

TerrifyingDaedricFoe wrote:Maybe two mine owners are in competition and one of them sabotages the other one's mine by hiding a goblin shaman staff there. The goblins attack and the rest is history...


I don't know, I kinda prefer the mismanagement route. Although again it could be a combination of things.
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Re: Master Dungeon Claim List

Postby Helena » 20 May 2011, 17:09

I honestly think this is one of the areas where we should just ignore Oblivion and go our own way. I mean, I could understand one or two mines collapsing due to mismanagement, but ALL of them? Alternatively, we could keep the old mines as dungeons (saying they were abandoned because the minerals ran out or whatever), and add some new, functioning mines that weren't present in Oblivion.

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Re: Master Dungeon Claim List

Postby DJGamer » 20 May 2011, 17:56

Helena wrote:I honestly think this is one of the areas where we should just ignore Oblivion and go our own way. I mean, I could understand one or two mines collapsing due to mismanagement, but ALL of them? Alternatively, we could keep the old mines as dungeons (saying they were abandoned because the minerals ran out or whatever), and add some new, functioning mines that weren't present in Oblivion.


Well, not quite all of them-again it would be something of a combination. Some would have already been abandoned, some will have accidents occurring with a quest built around them, and others will be currently functioning but will shut down within the next six years.

Again, I personally think it would be fun to build a quest that attempts to explain why so many mines have been abandoned by the time of Oblivion. I'm not sure if we'll go so far as to say they all shut down but there's a possibility that if current trends continue Cyrodiil mining operations as a whole could be in trouble.

It's also possible that there are a number of mines that are still in operation at the time of Oblivion which simply aren't visitable in that game.
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Re: Master Dungeon Claim List

Postby SamirA » 20 May 2011, 18:33

I'm with Helena. There is no way that major mining operations would shut down barring the depletion of the mineral resources.
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Re: Master Dungeon Claim List

Postby Tarius » 20 May 2011, 18:51

SamirA wrote:I'm with Helena. There is no way that major mining operations would shut down barring the depletion of the mineral resources.


I agree with this as well, some of the mines are no doubt owned by the Empire and if anything happened at them, soldiers would simply be sent to take it back and this would make somewhat an epic quest. Would have to be careful we dont go over the limit of NPCs in one cell though.
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Re: Master Dungeon Claim List

Postby Osidian » 20 May 2011, 19:46

I also agree. While it's good to tie our Cyrodiil with Oblivion's, we don't need to cover up every mistake done in Oblivion.
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Re: Master Dungeon Claim List

Postby TerrifyingDaedricFoe » 20 May 2011, 20:41

So are we keeping all of the Oblivion mines as operating and just not specifying why they shut down or scrapping them all together?
SamirA wrote:
Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
Haha, bethstapo.

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Re: Master Dungeon Claim List

Postby DJGamer » 20 May 2011, 21:15

I still think it would be cool to have some of the "back stories" behind the Mine's names in Oblivion fleshed out. Particularly:

Collapsed Mine
Cursed Mine (although there doesn't seem to be any particular curse to it)
Flooded Mine
Haunted Mine (Haunted by...Goblins?)
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Re: Master Dungeon Claim List

Postby Tarius » 20 May 2011, 22:40

DJGamer wrote:I still think it would be cool to have some of the "back stories" behind the Mine's names in Oblivion fleshed out. Particularly:

Collapsed Mine
Cursed Mine (although there doesn't seem to be any particular curse to it)
Flooded Mine
Haunted Mine (Haunted by...Goblins?)


Well Im not against having a couple worse off mines.
This makes me think we need meshes and textures just for mines. Would be nice rather then just having them look like caves with some patches of wealth. At the very least I think retextured meshes.
If possible, it would be nice to see a couple npcs actually pushing a mine cart around; I havent seen that anywhere.

Think its a bit much that we have a mineral map of Cyrodiil specifying where different resources are?
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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Re: Master Dungeon Claim List

Postby Helena » 21 May 2011, 01:02

Yeah, there's nothing wrong with presenting backstories for a couple of mines (though I think we should pick and choose; more than one or two 'failing mine' quests would probably get boring for players). A map of Cyrodiil's resources is also a good idea.

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Re: Master Dungeon Claim List

Postby TerrifyingDaedricFoe » 21 May 2011, 15:45

I had an idea of a mine run by bandits (as in fully operated, not just occupied). They would have the advantages of being outside of Imperial safety regulations and (more importantly) taxes and could sell to the black market. I was looking through the UESP and Collapsed Mine sounds like a good place to have this arrangement (the idea being that in our time the mine hadn't collapsed yet...).
SamirA wrote:
Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
Haha, bethstapo.

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Re: Master Dungeon Claim List

Postby SamirA » 21 May 2011, 23:19

Interesting idea TDF. We could even have a quest where the empire puts an end to this operation and results in the mine collapsing. Then afterwards we close it off and put a note on the door calling it Collapsed Mine.
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