Anvil Thieves Guild

Quests for the Thieves Guild.
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TerrifyingDaedricFoe
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Anvil Thieves Guild

Postby TerrifyingDaedricFoe » 16 Mar 2012, 18:00

Anvil Thieves Guild

In this thread it was decided that Anvil should be the place where you join the Thieves Guild in Cyrodiil. I've had some more ideas about the general quest line, so decided to post them here in one place. Discussion is not just welcome, it is essential! :D

Gray Fox
Race: Imperial
Gender: Male
Class: Gray Fox
Rank: Gray Fox (10)
Services: None
Location: Basement of Augusta Beren's pawnbroker shop

Faction leader. Remains hidden until you have reached a high rank, when you are told where to find him and given a key to unlock the door. Gives the last TG quests, which are not included in this post.

Merenhel
Race: Bosmer
Gender: Male
Class: Thief
Rank: Mastermind (9)
Services: Sells lockpicks and probes. Questgiver.
Location: Rusty Cutlass Inn, Anvil

Merenhel gives the lower ranked TG quests in Anvil.

Swims-in-Sea
Race: Argonian
Gender: Female
Class: Nightblade
Rank: Bandit (5)
Services: Major training in Illusion, moderate training in Sneak & Acrobatics. Sells Illusion spells.
Location: Rusty Cutlass Inn

One of the best thieves in Anvil. Sneaks onto boats in the harbour with the help of chameleon spells and steals valuables before swimming ashore.

Gaius Quintus
Race: Imperial
Gender: Male
Class: Thief
Rank: Wet Ear (1)
Services: Minor training in Sneak, Security & Light Armour
Location: Rusty Cutlass Inn

Low-level thief

Bertha the Burly
Race: Nord
Gender: Female
Class: Publican
Rank: Footpad (2)
Services: Removes Bounty. Rents Beds. Sells drinks & food.
Location: Rusty Cutlass Inn

Was a guard for over a decade before switching sides to earn more money, disguising her crimes by becoming landlady of the rundown Rusty Cutlass Inn. Uses her contacts in the Anvil city guard to remove bounties.

Augusta Beren
Race: Imperial
Gender: Female
Class: Pawnbroker
Rank: Blackcap (3)
Services: Pawnbroker. Minor training in Speechcraft, Mercantile & Unarmoured
Location: Augusta Beren: Pawnbroker

Her pawnbrokers is a cover for stolen goods passing through Anvil. The Gray Fox lives in a locked basement under her shop (there is another entrance, which is a secret passageway that runs from the basement under the walls of Anvil and out into the Gold Coast).

Orrin
Race: Redguard
Gender: Male
Class: Smith
Rank: Shadowfoot in Oblivion, I would say Footpad (2) in P:C
Services: Repairs.
Location: Anvil Castle

I think his position in the castle makes being a Fence a bit risky. He passes information to the guild and acts as the eyes and ears of the Gray Fox in the castle. Buying and selling stolen goods would probably blow his cover. Obviously this is up for debate.

Darius Douar
Race: Imperial
Class: Commoner
Rank: Toad (0)
Services: None
Location: A warehouse / the docks.

Keeps an eye on the ships coming and going, and anything of potential interest to the TG stored in the warehouses.

In addition to the above, there are the beggars and a number of corrupt guardsmen who can amend bounties and perform other services for the guild in return for substantial bribes.

Questline

1. Pick Pocketing
If you walk down a back alleyway in Anvil you will be forcegreeted by a beggar asking for any spare change (if you give him some he’ll have higher disposition and will then ask for more). After a bit of to-and-fro you get the message [You feel a hand slip into your pocket. Lose 50 gold] and are forcegoodbyed. Looking around, there is no-one there. Turn back to the beggar. If he has low disp because you didn’t give him any money he’ll be grumpy and you’ll have to raise his disp. If you gave some money he’ll tell you he didn’t see the thief until it was too late, but he thinks it was an Imperial. He’ll recommend going to see Merenthel, who knows more about the thieves in Anvil and might be able to help you. The guards won’t care, they never do anything to help the common citizen etc etc (if you ask them they’ll say something like "Again? That’s the third time this week. Look, we are doing the best we can and all I can promise is that we are working to solve the problem." - thanks to Tarius for that change).

Merenthel is a Bosmer in the Rusty Cutlass Inn, one of the seedier pubs in Anvil. Talk to him about ‘pick pocketing’ and he’ll say he might be able to get your money back. If you just ask him to return your money you will get it a few days later, but you will never find the Thieves Guild. Alternatively, if you express an interest in thievery and praise the pick pocket for managing to steal your gold without being caught Merenthel will ask if you want to learn more about pick pocketing. If you say yes he will ask you to prove yourself by stealing an item (a book or necklace or something) from Augusta Denian’s shop.

Return with the item (it shouldn’t be too hard to steal) and Merenthel will tell you about the TG and invite you to join. If you say no his disp will drop but he’ll say you can change your mind later. If you say yes he’ll give you back your 50 gold. Merenthel is the quest giver for the low ranked TG quests in Anvil. When you’re a high rank he’ll tell you to see the Gray Fox for quests, who can be found in Augusta Denian’s basement (Augusta is a member of the TG who allows her shop to be used for testing potential new recruits).

2. A Gift
Merenhel tells you that the Gray Fox wants an Exquisite Ring. He doesn’t know why, but he thinks it is a present for a lady (in actual fact it is a birthday present for Countess Millona Umbranox, but you never find this out). He’ll suggest a shop that might stock them, but you can give him any Exquisite Ring that takes your fancy (although enchanted rings might be too difficult to script for so we might have to add that as a condition for the job).

Reward: 100 gold & 1 journeyman’s lockpick.

3. [Name of Painting]
A 350-year-old painting by the famous Imperial artist XYZ has been recently bought by an Altmer, Erthorn of Firsthold – who is planning to take it to Summerset Isle to hang in his private art gallery. The Gray Fox thinks the painting is of such social significance that it should remain in Cyrodiil on public display. Merenhel tells you to steal the painting from Erthorn’s ship, the Spirit of Sunrise, which is docked in Anvil harbour. He tells you the painting will probably be well locked and protected by magical traps, so stealing the key from Erthorn is probably a good idea. He also gives you a scroll of chameleon to help you sneak past the guards on the ship.

Erthorn is staying in the Count’s Arms. You’ll have to pickpocket the key from him and then go to the ship. There’ll be one guard on the deck and another in the upper hold. The painting is magically locked in a chest in the lower hold. If you have high security skill you might be able to unlock it and disarm the trap, but you’ll probably have to use the key. Return to Merenhel with the painting, who’ll take it and say it’ll have to stay hidden for a few years before it is ‘miraculously’ rediscovered.

Reward: 200 gold

Note: I thought we could run a competition, where people submit artwork and we choose the best one to use as the painting in this quest. It might be a silly idea, but I think it would be a good way to raise publicity and get people more involved in P:C.

4. Defender of the Poor
Merenhel sends you to Brina Cross to investigate the death of a beggar, Antonius Varrix. The guards seem to have more important things to do, but the TG is the friend of the poor and won’t allow the murderers to escape justice. He suggests you start by examining the body, which should be in the Chapel undercroft awaiting burial, and by asking around to see if anyone saw anything suspicious.

By bribing a priest you can discover that Antonius was stabbed once in the chest with a long knife. Anyone in Brina Cross will tell you that Antonius always slept in the alley behind Gora gra-Uggrob’s forge, where the dying embers of the forge fire kept him warm. If you examine the area you will discover a Distinctive Steel Knife. Most people won’t be able to identify it, but Gora will tell you it belongs to Iulius Liore, son of the local Guard captain. The Guard captain, Titus Liore, will confirm this, but says that his son’s knife was stolen about a week ago. Iulius gives you the same story.

Ask around a bit more, and Titus’ neighbour – Helene Lechare – will tell you she saw Antonius sneak into Titus’ house about a week ago, but didn’t say anything because she felt sorry for him and thought he was just stealing food. Tell this to Titus and he’ll say something like “Oh, so Antonius was getting up to his old tricks again.” If you enquire further he’ll tell you that Antonius was a guard until six months ago, when he was court-martialled for thievery and dismissed. Suddenly, he’ll come to the conclusion that Antonius committed suicide, and stole the knife as revenge to make it look like Iulius had killed him. He’ll ask you to go and find evidence to support this new theory.

More asking around will point you to Antonius’ old guard friend, Olaf Gray-Mane. After a bit of persuasion he’ll admit that Antonius had talked about suicide dozens of times over the past couple of months, and had mentioned revenge of some kind several times as well. This seems to prove Titus’ theory correct. He’ll declare the case closed and won’t discuss it any further. Return to Merenhel, who will be upset at your findings, but will still pay you for your hard work.

Reward: 50 gold, 1 master lockpick & 1 master probe

5. Honor Among Thieves
Merenhel suspects that one of the TG members in Anvil has been breaking the guild rules by stealing from the poor. Last night at 11pm Caja’s house in the poor district of Anvil was broken into and her most valuable possession, a sword that belonged to her father before he was killed in the War of Bendr’mak, was stolen. Merenhel wants you to question each guild member and see whose alibi is a lie. He says he can vouch for Bertha, because she was serving him until after midnight, but as far as everyone else is concerned you shouldn’t take anything for granted.

Swims-in-Sea: Says she spent the night stealing jewels from the Mariana. The captain of the Mariana will confirm that last night the jewels he was carrying from Hammerfell were stolen.

Gaius Quintus: Says he was robbing Morvayn’s Peacemakers until around midnight. Morvayn doesn’t notice anything missing.

Augusta Beren: Produces a letter signed by the Gray Fox confirming that she didn’t leave her shop all night.

Orrin: Says he had an early night. There is no evidence to confirm or deny this claim.

Darius Douar: Claims to have been at the Flowing Bowl. Maenlorn & Caenlorn will confirm this, but Maenlorn says he thinks Darius left around 10pm. If you ask around the docks, someone will tell you that he saw Darius passed out on his front door at 11pm.

At any time you can return to Merenhel and tell him that any one of the five is the liar. He will then ask you to go away for 12 hours whilst he carries out his own investigation. After the 12 hours are up you can return to receive your reward if you’ve give him correct information.

Swims-in-Sea: Merenhel is cross and doesn’t give you anything.

Gaius Quintus: The sword was found in one of his drop offs that only Merenhel and Gaius know about. Merenhel has arranged for Gaius to be arrested and he can now be found in Anvil prison. You get 200 gold, which is what the TG owed Gaius for his stolen goods.

Augusta Beren: Merenhel is furious and fines you 100 gold for being so stupid. He won’t give you the final quest in the questline.

Orrin: No evidence was found to implicate Orrin in the theft. Merenhel pays you 20 gold for your time.

Darius Douar: His alibi was proven to be truthful. Merenhel assumes you didn’t find out that he was unconscious at 11pm and pays you 20 gold for your time.

The person you accuse will get a large disposition drop.

Note: I think this quest needs some work. I’m not great at writing detective stories.

6. Abstinence
Merenhel tells you that in the last week alone there have been six assaults, two rapes and a murder in the poor quarter of Anvil. The guards are undermanned and overstretched, and the Gray Fox is worried that if something doesn’t change Anvil will begin to descend into lawlessness. He doesn’t want this to happen. It’s bad for business and will make the lives of the most vulnerable people in Anvil even worse. He has decided to wind down TG operations for a few months to give the guards a breathing space to restore order. To provide an added incentive to work extra hard, the Gray Fox has decided to steal all of the alcohol in the Anvil Castle mess hall and kitchen! :scamp:

Stealing the booze is not that hard, it’s the sneaking in and out without being caught that is the difficult thing. If you’re caught the stolen drink will be confiscated and you’ll have to try all over again. There’ll be a list of stock somewhere in the kitchen so you can check you’ve stolen it all. I think having the drink all labelled ‘Guardsmen Beer’ or something should make the scripting a bit easier.

Return to Merenhel with the drink. He’ll buy it off you at a reasonable price, in addition to your payment of 50 gold and 3 master lockpicks.

Merenhel won’t give you anymore quests. When you’re higher ranked he’ll give you a key to meet the Gray Fox and receive quests from him.

Note: I feel that the questline is a bit too short. I’d also like more quests outside Anvil. One involving going to Stirk would be a nice touch I think to make the island feel more like a part of Cyrodiil and not separate. I think Sutch is probably best left to the later TG quests due to the Kali Mes.
SamirA wrote:
Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
Haha, bethstapo.

Tarius
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Re: Anvil Thieves Guild

Postby Tarius » 16 Mar 2012, 19:45

Hmm, seems good enough from what I read, but I am not a thieves guild expert; never played a thief.
An interesting thought here, I already posted a thread on this, but it would be nice if quests were more interlocking as in doing one a certain way would effect another one in more than just being able to do it.
Here is an idea, someone is going around thieving, but he isnt part of the guild; the guild of course doesnt like this. So you are to go after this guy and you will get a choice on whats done when you run into him. If you let him live, perhaps you will run into him again and it would make things easier or harder further on. If you kill him, perhaps he was actually the son of a wealthy person and this person finds out and is now pissed at you and decides to come after you; same with letting him live in this case, perhaps he invites you to his house and you get a reward or something. More development is needed though.
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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Scamp
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Re: Anvil Thieves Guild

Postby Scamp » 16 Mar 2012, 22:39

You forgot to close your size tags, I did that for you.
Image

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SamirA
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Re: Anvil Thieves Guild

Postby SamirA » 16 Mar 2012, 23:06

I think interlocking quests should come into play after you have done some of these earlier quests. The first few being Anvil centered and not linked is perfect for the beginning release of the GC since it will allow players to get into the faction a little bit.

Later quests will branch out into different regions and the main line should all be linked I agree.
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Praedator
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Re: Anvil Thieves Guild

Postby Praedator » 17 Mar 2012, 07:25

we should have many beginners quests and a few high-end quests in Anvil I suppose.

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TerrifyingDaedricFoe
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Re: Anvil Thieves Guild

Postby TerrifyingDaedricFoe » 17 Mar 2012, 11:49

Tarius wrote:Here is an idea, someone is going around thieving, but he isnt part of the guild; the guild of course doesnt like this. So you are to go after this guy and you will get a choice on whats done when you run into him. If you let him live, perhaps you will run into him again and it would make things easier or harder further on. If you kill him, perhaps he was actually the son of a wealthy person and this person finds out and is now pissed at you and decides to come after you; same with letting him live in this case, perhaps he invites you to his house and you get a reward or something. More development is needed though.

The Thieves Guild don't kill people, it would be a choice between letting him go and having him arrested.

Nice idea though, although I think it's probably something that should be worked into a different TG questline in another city. Bravil, perhaps?

Edit:

I've had another quest idea, this one involves Stirk. :D

Missing in Action
The supply of stolen goods from the only TG member on Stirk, Charles Agerne, has dried up. Merenhel wants you to go to Stirk to find out why. He tells you that Charles can be found in the Sload's Tale.

Charles isn't in the Sload's Tale, but anyone in there will tell you he got arrested for theft about a month ago. Charles is in the Stirk Prison. He'll ask you to get him out. You can either arrange a jailbreak by unlocking the door and escorting him out of the building - which should be tricky but not impossible - or pay off his 246 septim fine. Charles will tell you that he is going to leave Stirk because there aren't enough people worth stealing from and nobody will trust him anymore. He'll turn up some other Cyrodiilic city (not Anvil). Return to Merenhel for your payment

Reward: 150 gold and 2 lockpicks.
SamirA wrote:
Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
Haha, bethstapo.

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Wollibeebee
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Re: Anvil Thieves Guild

Postby Wollibeebee » 19 Mar 2012, 01:10

some amazing quest ideas here.

here's my quest:

There's a small caravan on-route to Anvil. The people living in the Caravan community have traveled all over Cyrodiil, high rock and skyrim. As they've been traveling they've also been stealing, mostly rare stones. Your task is to sneak into the ring leaders caravans and steal their precious stones (at-least 7 stones in 7 caravans). Once you have the jewels you need to give them to various commoners across Cyrodiil (not by selling them, there will be a topic "here's a stone, take it, don't ask".) once all the stones have been given to the poor the mission will be complete.

you're not doing it for wealth, or fame, you're just doing it to match the world burn.

BATMAN!

not sure if that brakes the honor against thieves rules, but the caravans aren't part of the FG, anyway.

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SamirA
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Re: Anvil Thieves Guild

Postby SamirA » 19 Mar 2012, 02:34

We should start up a Thieves Guild flow chart as Tarius suggested so we can map out the quests across the province and how they will connect so that when the time comes to implement the later ones it will be a simple affair.
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Tarius
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Re: Anvil Thieves Guild

Postby Tarius » 19 Mar 2012, 05:05

SamirA wrote:We should start up a Thieves Guild flow chart as Tarius suggested so we can map out the quests across the province and how they will connect so that when the time comes to implement the later ones it will be a simple affair.

We should have master flow chart threads where charts are posted for the quest lines(different thread for each guild or major line)

In regards to how this is done, I suggest some color coding. I would think basic black for the quest steps but where an event/effect from a separate quest can cause something to cange in another quest line, that would be written in blue or red to make it easy to pick out directly under the main step. A note would be under that particular event stating where it came from, and knowing that things are scripted, would also have the script variable(s) listed.
Here is an example. Things would need to be neater than this, but this should give you the picture.
http://dl.dropbox.com/u/22081676/exampleline.jpg

Like I said, indepth details dont need to be listed(I would suggest at least location and something general, like "Jerry will die"), but this definitely greatly simplifies interweaving things together that would otherwise be impossible to keep track of. Thinking of everything in steps is good. An interesting side effect of this is that once a chart is completed, it would actually be possible to have more than one person work on the same quest.
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

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TerrifyingDaedricFoe
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Re: Anvil Thieves Guild

Postby TerrifyingDaedricFoe » 19 Mar 2012, 11:15

Would it be too complicated to have TG quests in Sutch influence the Sutch MQ? For example, if the Kali Mes was weakened by the TG taking over some of their business it would be harder for them to triumph.
SamirA wrote:
Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.
Haha, bethstapo.

Tarius
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Posts: 1579
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Re: Anvil Thieves Guild

Postby Tarius » 19 Mar 2012, 16:46

TerrifyingDaedricFoe wrote:Would it be too complicated to have TG quests in Sutch influence the Sutch MQ? For example, if the Kali Mes was weakened by the TG taking over some of their business it would be harder for them to triumph.

We are only limited in how much dialogue and script can be written. By using the charts, its easy to see how everything connects so its not really a matter of complication, just a matter of dialogue and script amounts.
Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.
TDF: Which game is that(I assume its a game and not real life)
The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.
Tarius: Yes, I really lead a secret double life where I am a galactic overlord.


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