SWG's Farmhouses

Tile-Sets for locations not specific to any major towns or cities.
ZackG
P:C Legend
 
Posts: 376
Joined: 13 Dec 2010, 16:33

Re: SWG's Farmhouses

Postby ZackG » 04 Jan 2011, 19:16

I had made them before I had came to this project.
Here ya go-
http://i274.photobucket.com/albums/jj26 ... ot17-3.jpg
Thats a stable and then the farmhouse is behind it.

User avatar
SamirA
P:C Coordinator
 
Posts: 3284
Joined: 14 Dec 2010, 16:35
Location: Some interior in Tamriel

Re: SWG's Farmhouses

Postby SamirA » 04 Jan 2011, 19:17

I see, well that looks like oblivion so it should be good work. There then that takes care of that. Is there only one shell or are there a few variants like SWG's? Also I think the Nibenese would have nicer homes. So we may want to create some new ones once we get to the eastern part of cyrodiil. These are perfect for Colovians though :)
Project Coordinator

ZackG
P:C Legend
 
Posts: 376
Joined: 13 Dec 2010, 16:33

Re: SWG's Farmhouses

Postby ZackG » 04 Jan 2011, 19:17

I agree. These dont seem too Nibenese to me either.

User avatar
starwarsgal9875
P:C Legend
 
Posts: 48
Joined: 03 Dec 2010, 17:50

Re: SWG's Farmhouses

Postby starwarsgal9875 » 04 Jan 2011, 19:18

My farmhouses were never %100 completed, I made the two farmhouses, and the inn, but I was still working on the stables and such.

Damn, I have so much on that computer, it'd be really handy to get it back...

User avatar
SamirA
P:C Coordinator
 
Posts: 3284
Joined: 14 Dec 2010, 16:35
Location: Some interior in Tamriel

Re: SWG's Farmhouses

Postby SamirA » 04 Jan 2011, 19:19

Yes, yes it would. Your Homes have a little more flair to them I think and could be suitable for Nibenay if you ever manage to get that computer and get them completed. Then we would be using zackg's for Colovia and yours for Nibenay and not have to create any new homes for the small settlements.
Project Coordinator

User avatar
starwarsgal9875
P:C Legend
 
Posts: 48
Joined: 03 Dec 2010, 17:50

Re: SWG's Farmhouses

Postby starwarsgal9875 » 22 Jan 2013, 07:15

Welp. Here they are. The file contains both farmhouses, the inn, a stable, sheep fold, and of course the door to the farmhouses. There are no interiors yet. I don't really have much experience modeling interior meshes. I'm gonna try to finish them by the end of this week, but if I don't, then I'm moving on to other things.
Attachments
cyro farmhouses.zip
(4.25 MiB) Downloaded 55 times

User avatar
Wollibeebee
P:C Reviewer
 
Posts: 1187
Joined: 18 Aug 2011, 23:10

Re: SWG's Farmhouses

Postby Wollibeebee » 22 Jan 2013, 09:22

cool, cool cool cool.

EDIT: I think we should retexture these to match existing textures, btw. Perhaps to be more like vanilla common, or colovian/nibense.

Previous

Return to Dungeon & Common



Who is online

Users browsing this forum: No registered users and 1 guest

cron