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Re: Sutch?

Welcome to the forums, cheesy! :D Here 's a longer answer to your question . I may have to update the parts regarding Stirk to mention that it's been released. Yes, we're working on Sutch as part of our Gold Coast release. The main events taking place there will center on a criminal organization kn...
by DJGamer
19 Feb 2013, 04:25
 
Forum: P:C Public Discussion
Topic: Sutch?
Replies: 3
Views: 1299

Re: Torian - A Fantasy Setting I'm Developing

This is really cool, DJ. A while ago I started developing a setting for a pen and paper RPG ruleset of mine and there's just so many bases to cover that it can get daunting. Have you played Planescape: Torment? The concept of pure neutrality makes me think of Dak'kon from that game. :P I've played ...
by DJGamer
12 Feb 2013, 18:04
 
Forum: Off-Topic Discussion
Topic: Torian - A Fantasy Setting I'm Developing
Replies: 21
Views: 6428

Re: Winkin Shark & Rammstein Steamroller

"Potter" Parody of "Bother" by Stone Sour By J.D. Parody I patiently stand outside I guess I'll have to wait Time passes and I grow madder I need to empty my bladder I drank so much water It flowed straight through me Will you be much longer? I've waited some time But I've really...
by DJGamer
09 Feb 2013, 09:38
 
Forum: Off-Topic Discussion
Topic: Winkin Shark & Rammstein Steamroller
Replies: 2
Views: 1130

Re: Torian - A Fantasy Setting I'm Developing

This is actually a nice opportunity to segway into my In-Depth Alignment system. This is copied from a text file I wiped up a ways back, but you can probably see that this is partly where the concept of the Kurofey originated. http://torian.djgamer.net/img/art/indepth_align_sys-prev.png Alignment Ke...
by DJGamer
29 Jan 2013, 17:26
 
Forum: Off-Topic Discussion
Topic: Torian - A Fantasy Setting I'm Developing
Replies: 21
Views: 6428

Re: Torian - A Fantasy Setting I'm Developing

I don't have any particular factions in mind at the moment. Maybe a few ideas for vampire clans. I think I might have posted some info on some of the races on the Wiki but since that's down for the moment I might post some of it here. One of the more interesting races is the Kurofey, or Dark Elves. ...
by DJGamer
28 Jan 2013, 19:54
 
Forum: Off-Topic Discussion
Topic: Torian - A Fantasy Setting I'm Developing
Replies: 21
Views: 6428

Re: Torian - A Fantasy Setting I'm Developing

Sorry the website's down right now. I've run into a bit of a hurdle and I'm procrastinating finding a solution because it'll probably mean going to their forums-and well that sort of thing I tend to put off doing. In the meantime, I'll just share some other ideas here. Something I came up with just ...
by DJGamer
23 Jan 2013, 02:00
 
Forum: Off-Topic Discussion
Topic: Torian - A Fantasy Setting I'm Developing
Replies: 21
Views: 6428

Re: Cyrodiil Gallery of Fauna

That's not a manticore THIS is a maniticore!

(Big ups if you know what that's from).
by DJGamer
21 Jan 2013, 02:47
 
Forum: Flora & Fauna
Topic: Cyrodiil Gallery of Fauna
Replies: 108
Views: 11349

Video Gamer: A Documentary

http://youtu.be/cUcoyzkm3g4 - I'm Commander Shepard and this is my favorite documentary featurette on YouTube. Yeah, I'm the one who makes jokes about how stereotypical a gamer I seem to be. I'm hoping the full documentary (I'm assuming it's going to be a full documentary) will maybe include some of...
by DJGamer
18 Jan 2013, 21:08
 
Forum: Off-Topic Discussion
Topic: Video Gamer: A Documentary
Replies: 0
Views: 547

Re: Claim Map Icons

Neat. There should definitely be some windmills around even at this time. ShotN has windmills in Karthwasten, so it would make no sense for the Imperials not to have any. Though, I think our landmass is a bit large for it to make sense to mark simple shacks on the map, don't you think? It's no bigg...
by DJGamer
18 Jan 2013, 19:51
 
Forum: Claim Maps
Topic: Claim Map Icons
Replies: 10
Views: 2217

Re: Claim Map Icons

Expanded the icon set further. Skyrim featured a somewhat more diverse set of location icons than Oblivion and they're still generic enough to not feel out of place. The only icon I didn't port directly was the "shack" icon, which was rendered from an angle which gave it a "3D" l...
by DJGamer
18 Jan 2013, 19:10
 
Forum: Claim Maps
Topic: Claim Map Icons
Replies: 10
Views: 2217

Re: Claim Map Icons

Updated my OP with the camp icon and some extra info on where I got the original icons from. I think I also used the map to help a little bit with figuring out roughly where everything should be.
by DJGamer
16 Jan 2013, 23:31
 
Forum: Claim Maps
Topic: Claim Map Icons
Replies: 10
Views: 2217

Claim Map Icons

Just discovered I left one out of the key I posted earlier. I recently found a folder where I saved the individual icons so I'll just post them here. I also intend on making new ones on request. Ayleid Ruin: http://www.provincecyrodiil.com/images/mapicons/ayleidruin.png Barrow: http://www.provincecy...
by DJGamer
16 Jan 2013, 19:11
 
Forum: Claim Maps
Topic: Claim Map Icons
Replies: 10
Views: 2217

Re: Claim Map (Supreme Master Commander)

I might attempt to create some new icons, possibly derived from the ones in Skyrim (the one they use for barrows would probably translate alright). Edit: http://www.provincecyrodiil.com/images/mapicons/barrow.png That new one and the "landmark" icon that I forgot to include are put togethe...
by DJGamer
16 Jan 2013, 19:02
 
Forum: Claim Maps
Topic: Claim Map (Supreme Master Commander)
Replies: 44
Views: 5702

Re: Claim Map (Supreme Master Commander)

Just a few tips. ⋅ Any resizing of the map should uses nearest neighbor filter for resampling, especially if you want to retain the image format. ⋅ If you're using Photoshop, set the text to "none" in the drop-down box that normally says "sharp". This turns of...
by DJGamer
16 Jan 2013, 16:14
 
Forum: Claim Maps
Topic: Claim Map (Supreme Master Commander)
Replies: 44
Views: 5702

Re: Main Road Map

Hey Djgamer, could we get the template sheet for the location icons, and the font type/size? http://provincecyrodiil.com/images/pc-map_icons.png Figuring out which font I used will be probably take a bit more time. That's great, thanks. I'm only just testing around with the map at the moment, but t...
by DJGamer
15 Jan 2013, 04:20
 
Forum: Claim Maps
Topic: Main Road Map
Replies: 25
Views: 3518

Re: Main Road Map

Wollibeebee wrote:Hey Djgamer, could we get the template sheet for the location icons, and the font type/size?


Image

Font: Hesperides
by DJGamer
15 Jan 2013, 04:14
 
Forum: Claim Maps
Topic: Main Road Map
Replies: 25
Views: 3518

Re: Main Quest Outline

SamirA wrote:I like Myreh as well Jiub.


I take it that would be pronounced "Meer-eh", rather than "My-reh"? The former sounds more Dunmer, the latter sounds too similar to an actual English name.
by DJGamer
30 Dec 2012, 18:19
 
Forum: Main Quest/Blades
Topic: Main Quest Outline
Replies: 48
Views: 5813

Re: Main Quest Outline

I think we should decide upon her name at least so we can quit referring to her with pronouns. Should I start up a poll with the existing suggestions? Actually, how about this-let's have until New Year's Day to make suggestions, then I'll put them together into a poll. Also, feel free to use this: h...
by DJGamer
29 Dec 2012, 17:51
 
Forum: Main Quest/Blades
Topic: Main Quest Outline
Replies: 48
Views: 5813

Re: Main Quest Outline

It was easier to pull that off in Half-Life 2 because the player doesn't talk and doesn't make any decisions plot-wise. We're gonna have to be at the top of our game to make it work in P:C. Well having the player character mute adds at least as much of a challenge as having to flesh out both sides ...
by DJGamer
28 Dec 2012, 16:23
 
Forum: Main Quest/Blades
Topic: Main Quest Outline
Replies: 48
Views: 5813

Re: Main Quest Outline

To summarize my last post, I was trying to compare what I'd like to do with this character to Serana from Dawnguard or Alyx Vance from Half-Life 2, where the romance is more implied and a developing friendship is more in the forefront. There may be some flirtatious dialog options but ultimately it w...
by DJGamer
27 Dec 2012, 18:07
 
Forum: Main Quest/Blades
Topic: Main Quest Outline
Replies: 48
Views: 5813
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