The one thing I want to say about this set is that its too many polys. Or at least it doesnt need to be anywhere near so many and would look just as good with less. It could stand to be optimized quite a bit. At some point, preferably sooner than later, it would be nice to have that done, but this i...
Griff wrote:I could have ago at modelling a few things but don't expect the best. Edit. This is what i got so far, Its not much and needs a lot more work.
Actually thats not bad, but it could be a bit less plain and the textures need work.
No, that texture is not at all what I had in mind and I was going to do it myself anyway. I have already begun collecting source material to do it. I was not simply going to add blueish tint to the rust texture. It will be entirely new and different looking.
It would be more interesting what to do with a PC that is already arch-magister of whole MW rather than the more in significant Vvardenfell. This is just something for the future since TR is nowhere near doing a lot of Advanced guild quests. I think it would also be best to do soms basic level guil...
On the topic of welkynd light fixtures, what exactly do you have in mind? I made the crystals to stick around. I made the chandeliers as well. I suppose we could have more dedicated ones? As for that chest, yea, its a basic texture and I still hope to change it. Inspiration! Ya know what. How would ...
I don't know what all we can find of use here, but at the very least I am intrigued by many of the smaller plants as far as jungles go as well as what we might be able to do with the cave pieces. Some interesting tree designs as well from the gallery that we might have use for. A great resource if ...
Everyone! Go here! http://3tdstudios.com/product_01.html This is now a free source of models and textures all of which are at least acceptable and thye can be converted immediately for our use if someone can get to doing it. The models are in .dae format. They are all UV mapped and they do come with...
Well I took a very quick look, as expected, they are rugs. The reason I have kept silent is because they are simple. Any errors would be readily noticable. As for clothing meshes, I have kept silent on that because I dont have any experience with that stuff, although I will say we should be making t...
Gave em a quick look over. Looks ok. I think they are fine considering there arnt too many of them around. With that said, They still need to be optimized at some point in the future.
In this thread here: http://provincecyrodiil.project-tamriel.com/viewtopic.php?f=129&t=743 http://img714.imageshack.us/img714/9542/icmd.th.jpg See the red cloth overhangs? I dont believe we have anything like that to actually put over doors and such. This would need a new model(s) and probably n...
I have never seen such a thing either. Could work, but its definitly something people would notice. For long snapping rugs though, the only location of any length should be in castles. The corner pieces as well should only be in castle or maybe extremely rich manors.
Doesn't mean we should go overboard with it. I agree with Tarius that the stereotypical Japanese curved roofs should be used sparingly - I would say for specifically Tsaesci installations such as Cloud Ruler Temple - and we should play up the unique style of the Nibenese themselves. That being said...