Haha ok, I do overreact at times especially when it comes to misunderstandings. Like I said, your input is appreciated and we can put some of it to good use; I really don't see a problem with BSAs, however. If you could find out what mods are causing these conflicts btw, that'd be valuable informati...
Morrowind guides were (mostly) written during morrowinds heyday. I am not talking about this kind of thing. I am talking about our own instructions that come with the release (if they don't, that's bad. I remember we have it somewhere, at least TR does). Just trying to help you "youngsters&quo...
Hey, thanks for your input. Regarding BSAs: a) Do you really think someone is going to have "pc_ww_ground_dirt_01_leafy.dds" in their mod? Highly unlikely. b) Just so that we are on the same page, where did you get this information from? c) We have extensive guides on how to handle this. A...
I remember having to close a thread at the ShotN forums because opinions on this very matter are too diverse. Please don't spend time and effort on this matter if you wish children to be included in a main P:C release. I clearly object to it. As a matter of fact, I agree to none of the four points y...
-wrong window (x3) -exterior has smoke coming out of the chimney, yet there was no fire inside -replaced all chandeliers in this interior with light_com_rm_chandelier_05_128. Honestly this was way too bright. -PC_In_Str_Window_03 was caspering (x2) -replaced colovian barrow clutter -renamed PC_i1-4...
-wrong windows -wrong fireplaces -honestly, I don't think chimneys work like that. Removed the fireplace upstairs -style-mixing: PC_Com_P_STable_01_misc with rm stuff in one room -misc_com_broom_01 was ghosting (x2) -furn_com_rm_bookshelf_02 was floating (x2) -lowered main doorframe -PC_In_Str_Door...
-had some of the windows wrong (they may not have existed when you finished this) -adjusted northmarker by 10 degrees -style-mixing. There were pm_ stools combined with rm furniture; the basement had p_ furniture but a well-crafted closet. upstairs had an expensive canopy bed (to me) without justif...
-unique objects didn't follow the naming convention -PC_Com_Basket_01 was bleeding into the floor -misc_com_broom_01 was bleeding -furn_com_rm_table_05 was floating -furn_com_rm_table_04 was floating -furn_com_rm_chair_03 was bleeding into the surface -misc_com_wood_knife was bleeding -misc_com_woo...
-locked several chests containing valuable items -some rugs seemed to be slightly floating -PC_Furn_GC_Planter_01 was floating -PC_Flora_Tigerlily_01 was bleeding -PC_In_Str_Pillar_W0 was caspering multiple times. As a matter of fact, I do think you had covered them with PC_In_Str_Pillar_W1 but tha...
2) About unfinished WIPs - you'd probably have to make a showcase and get promoted so that you'll be able to see work in progress. Really, it's unfinished for a good reason and if we made that public to everybody we might as well give weekly updates on the Nexus. (That said, do make a showcase! lol)...
Hey, thanks for the input! I do agree releasing Alphas is the way to go. The original issue of this thread wasn't really whether or not to release Alphas, but rather whether we should include Gold Coast areas in our next Alpha. I still think it'd have to be discussed further. It's always a matter of...
Ya, I found that site when browsing through my blog's visitor sources a while ago. Pretty funny if you translate the Russian stuff via Google Translate...
Its just my style and insight, if that is a problem I can as well just work on my own mod. [edit] also if that is so much true why does Stirk have 50+ interiors, and should Anvil only be a tad larger...just doesn't make sense. I cannot make cities with 20 interiors, and don't have the capability to...