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Re: Generic Dialogue

If I understand this correct, entries in cursive are unchanged vanilla lore where the info is valid everywhere, yes?

Yes.
by Worsas
13 Oct 2014, 00:13
 
Forum: Quests & Dialogue
Topic: Generic Dialogue
Replies: 13
Views: 3233

Re: Release Area : Stirk

I have posted all topic responses we have so far in a dedicated thread: http://provincecyrodiil.project-tamriel.com/viewtopic.php?f=93&t=1244&p=15536#p15536 Without an active npcer currently, I wonder how we should go about this. I bet that we can come up with some fitting responses on our o...
by Worsas
12 Oct 2014, 22:36
 
Forum: Stirk
Topic: Release Area : Stirk
Replies: 43
Views: 7144

Re: Generic Dialogue

Abecean Sea Fishermen Response (only within colovian counties): She is a cruel mistress. Storms frequently roll in from the west, and can easily capsize a small fishing boat. There’s also the constant risk of a Dreugh attack. Even the slaughterfish can kill a man who accidentally falls into the wat...
by Worsas
12 Oct 2014, 22:24
 
Forum: Quests & Dialogue
Topic: Generic Dialogue
Replies: 13
Views: 3233

Re: Generic Dialogue

Stirk Default Response (given by inhabitants of Stirk): Stirk is the name both of this town and of the island in the Abecean Sea on which it is located. The main industry is fishing, and the local orange-back slaughterfish are regarded as a real delicacy across much of western Tamriel. Savant Respo...
by Worsas
12 Oct 2014, 20:28
 
Forum: Quests & Dialogue
Topic: Generic Dialogue
Replies: 13
Views: 3233

Re: Generic Dialogue

Topics not yet covered. We may not need all of these:

Little Advice
Little Secret
Latest Rumours
Specific Place (town/city-limited)
Services (town/city-limited)
Imperial Law (response given by guards)
Gold Coast
by Worsas
12 Oct 2014, 20:28
 
Forum: Quests & Dialogue
Topic: Generic Dialogue
Replies: 13
Views: 3233

Re: Generic Dialogue

My Trade I am a merchant. I look for goods that are well-made, that people want to buy, that I can buy and sell at a profit. There are many different kinds of materials I can buy and sell -- animal products, vegetable products, mineral products, even exotic products. Crafts and manufactured goods I...
by Worsas
12 Oct 2014, 20:06
 
Forum: Quests & Dialogue
Topic: Generic Dialogue
Replies: 13
Views: 3233

Generic Dialogue

Cyrodiil-Lore (topic entries copied over from morrowind-lore are italic): Most people refer to us as Cyrodiils or Imperials, but in fact we are split into two main cultures -- the Colovians and the Nibenese. Colovians are hardworking folk who live in the west of Cyrodiil and form the bulk of the Im...
by Worsas
12 Oct 2014, 19:46
 
Forum: Quests & Dialogue
Topic: Generic Dialogue
Replies: 13
Views: 3233

Re: Chapel Windows Redux

The window frames could get improved aswell. The arc of your window here could be made considerable rounder in shape. The anvil- and stirk windows could get their window frames shifted into the inside of the building so the windows don't look that much appended to the wall but rather like an integra...
by Worsas
09 Oct 2014, 08:34
 
Forum: Models & Textures
Topic: Chapel Windows Redux
Replies: 20
Views: 5883

Re: Imperial Cult Robes and Armor

Alternatively you could keep the blue cloth but put a flower print and an ornate trim on the cloth.
by Worsas
08 Oct 2014, 01:55
 
Forum: Models & Textures
Topic: Imperial Cult Robes and Armor
Replies: 22
Views: 3953

Re: Cyrodiilic Beverages

Two bits of SHOTN-dialogue that somewhat show where I've been coming from: On Gyrrg This swill is for housewives and pigs alike. The weeds used to make it do not even cover the taste of water. I would stay clear of Gyrrg if I were you and get a proper mug of mead instead. I am Vorulf, Archer and Fro...
by Worsas
07 Oct 2014, 12:32
 
Forum: Lore & Literature
Topic: Cyrodiilic Beverages
Replies: 26
Views: 4291

Re: Stirk NPC Claim [TDF]

Generic topic-entries could be made up and kept within a thread. We should maybe speak about what generic topics we want at all. In vanilla there are generic topics on all kinds of things beyond little advise, my trade etc.. Publicans have generic topics for the beverages they sell, scouts and savan...
by Worsas
07 Oct 2014, 00:09
 
Forum: Claimed
Topic: Stirk NPC Claim [TDF]
Replies: 28
Views: 10699

Re: Stirk NPC Claim [TDF]

So, this is just the NPCs and dialogue, right? Should I work off my v2.5, fix the exterior, merge interiors, and then we can merge it with this? Yes. @TerrifyingDaedricFoe: Your previous work is really appreciated. We would be in a bad position, if we had to create all those topic-entries from scra...
by Worsas
06 Oct 2014, 18:03
 
Forum: Claimed
Topic: Stirk NPC Claim [TDF]
Replies: 28
Views: 10699

Re: Stirk NPC Claim [TDF]

I should be able to insert missing topic entries from TDFs above documents and other new entries. I have looked into dialogue and quests a couple of times in the past, so I have an overall idea of how things work.
by Worsas
06 Oct 2014, 11:53
 
Forum: Claimed
Topic: Stirk NPC Claim [TDF]
Replies: 28
Views: 10699

Re: Gold Coast Interior Claim PC_i2-16 [Unclaimed]

http://provincecyrodiil.project-tamriel.com/viewtopic.php?f=143&t=974 This should contain all of the latest exterior wips of the area. Take the most above one. Unfortunately we are a bit limited with regards to cluttering ayleid ruins yet. If possible we should stick to the smaller ruins like th...
by Worsas
06 Oct 2014, 11:34
 
Forum: Claimed
Topic: Gold Coast Interior Claim PC_i2-16 [Unclaimed]
Replies: 11
Views: 1897

Re: Release Area : Stirk

TDFs file has been updated: http://provincecyrodiil.project-tamriel.com/viewtopic.php?f=239&t=916&p=15480#p15480 Now one needs to finish dialogue for the npcs, add the ones that are missing, give them clothing, behaviour and stuff and add them to the gameworld once scamp has worked over all ...
by Worsas
05 Oct 2014, 23:02
 
Forum: Stirk
Topic: Release Area : Stirk
Replies: 43
Views: 7144

Re: Stirk NPC Claim [TDF]

Updated file! ----------- All NPCs that had PC_Colovian (no PC_Nibenese in this file) as Race have been turned into Imperials. All dialogue entries that relied on the PC_Colovian or PC_Nibenese race (there was only one respectively) have been changed to rely on the regular imperial race. All of the ...
by Worsas
05 Oct 2014, 22:53
 
Forum: Claimed
Topic: Stirk NPC Claim [TDF]
Replies: 28
Views: 10699

Re: Release Area : Stirk

With the new PC_Data availible we now have the following tasks with regards to Stirk: - TDFs file needs to be updated to use the vanilla imperial race and the dialogue filter scripts. Dialogue entries that currently utilize the Colovian and Nibenese race need to be updated to rely on the PC_Nibenese...
by Worsas
04 Oct 2014, 11:03
 
Forum: Stirk
Topic: Release Area : Stirk
Replies: 43
Views: 7144

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

PC_Data has been updated. Work on Anvil can resume once Praedator feels like it. :!:
by Worsas
04 Oct 2014, 10:52
 
Forum: Claimed
Topic: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anvil]
Replies: 194
Views: 36233

PC_Misc_Silk_Cloth_?, PC_Misc_Silk_Clothbolt_?[Unclaimed]

Cloths and Cloth bolts of Nibenese silk.

St. Jiub, if you still want to make these, let me know.
by Worsas
04 Oct 2014, 10:42
 
Forum: Unclaimed
Topic: PC_Misc_Silk_Cloth_?, PC_Misc_Silk_Clothbolt_?[Unclaimed]
Replies: 1
Views: 541

Re: Have questions not covered in the FAQ? Post them here.

When you say Interiors and NPCs are current bottlenecks, what do you mean by NPCs? the names of the npcs? npc dialogue? or actual models? If you create npcs, you will not necessarily model anything. NPCing is about creating characters with the already existing assets, adding them into the gameworld...
by Worsas
03 Oct 2014, 21:57
 
Forum: P:C Public Discussion
Topic: Have questions not covered in the FAQ? Post them here.
Replies: 67
Views: 13074
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