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Re: Ethnicities - Cultural Diversity

Nice. I'll look if I get the other imperial heads updated soon. Then we won't need to do with less heads.
by Worsas
25 Aug 2014, 10:39
 
Forum: The Master Plan
Topic: Ethnicities - Cultural Diversity
Replies: 14
Views: 6017

Re: FCOT

As you forgot to include the textures for the pants, I took the chance to switch some of them around. I took some of the more colorful variants in place of others to have them as expensive alternatives. It is only two pants that differ from your selection (I could figure out by looking at the icons ...
by Worsas
25 Aug 2014, 10:20
 
Forum: Models & Textures
Topic: FCOT
Replies: 11
Views: 5442

Re: Sload Resource

Among the many texture variant included in the archive, I found one that is more highres like the brown sload on the right but follows the color scheme from beths concept art more closely. That is the one being used now. If you still prefer the brown texture, let me know. Last I heard they tended to...
by Worsas
25 Aug 2014, 10:15
 
Forum: Models & Textures
Topic: Sload Resource
Replies: 14
Views: 4803

Re: Model Request

Now I'm almost at a point that I can finish up PC_Data. That version of PC_Data is supposed to provide everything needed for the finishing of Anvil and npcing of Stirk. There are only a small number of things left right now: - The Anvil Guard armor. I need it to fix up the current Stirk guard armor ...
by Worsas
24 Aug 2014, 15:12
 
Forum: Models & Textures
Topic: Model Request
Replies: 206
Views: 62269

Re: PC_Furn_Sign_??[Worsas]

What's that colorful one with the scroll on the left for?

An enchanter or someone who trades with enchanted gear, soul gems or scrolls.

Thankyou everybody.
by Worsas
23 Aug 2014, 15:29
 
Forum: Completed
Topic: PC_Furn_Sign_??[Final]
Replies: 9
Views: 4485

Re: PC_Col_M_Hat_W1_01-03 [Infragris/Saint_Jiub]

Question: how do you make blender export vertex painting again?

If you are using the same nif-exporter I use, you do not need to do anything, apart from obviously having vertex color on the mesh. If you are using a newer version with post 2.49 - blender, I can't tell what is needed.
by Worsas
23 Aug 2014, 15:27
 
Forum: Completed
Topic: PC_Col_M_Hat_W1_01-03 [Final]
Replies: 20
Views: 6684

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

You have really done a great job on the city. With regards to cluttering aswell as with regards to layout and overall design. I didn't want to make you or your work look bad here or in the Anvil-discussion. There were just things that struck me as odd at that moment and I wanted them to get dealt wi...
by Worsas
21 Aug 2014, 17:24
 
Forum: Claimed
Topic: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anvil]
Replies: 194
Views: 73996

Re: Ethnicities - Cultural Diversity

I like them.
by Worsas
21 Aug 2014, 17:13
 
Forum: The Master Plan
Topic: Ethnicities - Cultural Diversity
Replies: 14
Views: 6017

Re: Release Area : Sutch

I still like ZackG's basic idea for Sutch, though perhaps adjusted to make up for the fact that Morrowind doesn't really "do" cliffs. You can do cliffside towns actually pretty easily, assuming that you have some basic objects that enable you to do so. And even without them Scamp managed ...
by Worsas
21 Aug 2014, 17:10
 
Forum: Gold Coast
Topic: Release Area : Sutch
Replies: 55
Views: 17553

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Well, you know, I have spent almost every single day in these recent weeks on modelling and preparing things within PC_Data myself. I have filled nearly 800 containers, made hundreds of levelled items, inserted countless body parts, made dozens of icons, modelled objects for cluttery of Anvil etc et...
by Worsas
18 Aug 2014, 11:27
 
Forum: Claimed
Topic: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anvil]
Replies: 194
Views: 73996

Re: Release Area : Anvil

As I have expressed towards Praedator, I'm not satisfied on what we are doing in this city yet. I don't think the city needs to be turned upside down to do it justice, but some modification or repurposing in a few places would be in order to turn it more believable in places. In particular I would l...
by Worsas
18 Aug 2014, 09:40
 
Forum: Gold Coast
Topic: Release Area : Anvil
Replies: 51
Views: 17756

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Prae, can you possibly pause on Anvil for 2-3 days until we have a clearer idea of what is going into this city and what not? I don't like where this is going at all at the moment and I don't want you to waste time on places that really should may get stomped in (or changed in purpose). We would hav...
by Worsas
18 Aug 2014, 08:30
 
Forum: Claimed
Topic: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anvil]
Replies: 194
Views: 73996

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Imperial Cult - The Imperial cult in mw doesn't have signs. I'd say we can save us this one. Thieves Guild - as said above. Silk Weavers Guild - no sign needed as it is not a branch office of the guild in any way. This is only a storehouse for silk and possibly other worthwhile goods. Order of The L...
by Worsas
17 Aug 2014, 22:23
 
Forum: Claimed
Topic: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anvil]
Replies: 194
Views: 73996

Re: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anv

Silk Weavers Guild The silk weavers guild should have its base in the nibenay as the silk weaving is a nibenese matter. But the call for one of the misc guild basements to be in Anvil is a good one, though. In case of those smaller craftsmen guilds, I think the proposal was that there is only one h...
by Worsas
17 Aug 2014, 16:18
 
Forum: Claimed
Topic: Gold Coast Exterior: Q6-7 + P6-7 + O6-7 [Praedator] [Anvil]
Replies: 194
Views: 73996

Re: Model Request

On this screenshot you can see that some of our sails feature the imperial dragon. http://provincecyrodiil.project-tamriel.com/download/file.php?id=609&mode=view TR in their newest data files have a sail texture with the imperial navy symbol on it (I assume they are fine with us using it): https...
by Worsas
16 Aug 2014, 21:59
 
Forum: Models & Textures
Topic: Model Request
Replies: 206
Views: 62269

Re: Bodies and faces - the imperial race

I got sidetracked by trying to get some of our old heads in line with the new westly-esque ones. I was partly motivated by possibly getting another two dark gold coast heads and partly because i thought it might be easier to select new faces for the stirk-npcs if we had at least 1-2 more regular (no...
by Worsas
16 Aug 2014, 21:18
 
Forum: Models & Textures
Topic: Bodies and faces - the imperial race
Replies: 31
Views: 12481

Re: Sload Resource

This is a very good call. The sload will definetively get included with the next update, if it appears to work ingame (other people had issues with it). I wasn't aware of their importance myself. I thought they only lived somewhere far away underwater and didn't have a practical relevance beyond the...
by Worsas
16 Aug 2014, 20:39
 
Forum: Models & Textures
Topic: Sload Resource
Replies: 14
Views: 4803

Re: Head of Lore

Congratulations!
by Worsas
16 Aug 2014, 11:09
 
Forum: Announcements
Topic: Head of Lore
Replies: 7
Views: 14217
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