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Re: Resource Dropbox

https://dl.dropboxusercontent.com/u/23627856/Cyrodiil/Marble%20Blocks.7z The models are by Kiteflyer. They use the marble texture from the lion fountain. I'd like to use them for quarries, seeing as the Cyrodiils are pretty Roman and I'm sure quarries focusing solely on marble would be found all ove...
by Wollibeebee
03 Jun 2013, 01:57
 
Forum: Models & Textures
Topic: Resource Dropbox
Replies: 6
Views: 1795

Re: Northern Gold Coast Grass Tutorial

Scamp wrote:
Ah ok. Sorry, you asked about the NGC so that's what I delivered. I will certainly expand this tutorial .

No need to apologizes. I just figured it could be a much more useful asset for province modders if it kinda covered all the bases. :)
by Wollibeebee
02 Jun 2013, 23:28
 
Forum: Tutorials
Topic: Awesome Grass Tutorial
Replies: 17
Views: 4381

Re: Armor styles of Cyrodiil

Cheers, thanks Scamp.
I'm actually going to start naming camps by what the exterior modder intended the "locals" to be. So the NPC-claimers will know to add Dunmer to that camp someone stuck a bit of bonemold in.
by Wollibeebee
02 Jun 2013, 23:22
 
Forum: Weapons & Armor
Topic: Armor styles of Cyrodiil
Replies: 175
Views: 14518

Re: Armor styles of Cyrodiil

Might be the wrong thread, but I was wondering what weapons and armor from vanilla that I can place in my exteriors? We've got a lot of glass everywhere, what else can I use? Iron, Steel, Imperial. What else?
by Wollibeebee
02 Jun 2013, 11:09
 
Forum: Weapons & Armor
Topic: Armor styles of Cyrodiil
Replies: 175
Views: 14518

Re: Northern Gold Coast Grass Tutorial

Even so, this can all be done last. I can't imagine moving around thousands of separate pieces of grass to be too productive. It also limits you to making any changes in the landscape, no matter how subtle or drastic. Your telling me you would reposition these by hand? You can always cut and paste....
by Wollibeebee
02 Jun 2013, 10:02
 
Forum: Tutorials
Topic: Awesome Grass Tutorial
Replies: 17
Views: 4381

Re: Gold Coast Exterior: Q9 + P9 [Wolli.]

Yo, want to move P8 to this claim? I'm just trying finishing them up tonight. So they should be done soon, then Q8 can stop being so lonely.
by Wollibeebee
02 Jun 2013, 09:43
 
Forum: Completed
Topic: Gold Coast Exterior: Q9 + P9 + P8 [Finished]
Replies: 44
Views: 5814

Re: Northern Gold Coast Grass Tutorial

I still don't understand your logic behind merging the grass plugin with the main file. Especially when you split it afterwards. Neither do I understand why you generate grass before detailing the landscape. It looks to make for very flat bland looking landscape anyway. Pretty sure the reason you g...
by Wollibeebee
02 Jun 2013, 09:25
 
Forum: Tutorials
Topic: Awesome Grass Tutorial
Replies: 17
Views: 4381

Re: Model Request

Could someone crop one of the water meshes and stick it in the trough (after removing the "food.")

Ma cow farms need water yo.
by Wollibeebee
02 Jun 2013, 07:43
 
Forum: Models & Textures
Topic: Model Request
Replies: 206
Views: 25802

Re: PROVINCE:CYRODIIL inspiration board

So, since this hasn't been updated in a year (and Revenant hasn't been on in about that long either), I took the liberty of starting a new inspiration blog: provincecyrod.tumblr.com To start with it's mostly just reblogs from the original Tumblr, but I'll be adding new stuff as well as I go. If any...
by Wollibeebee
02 Jun 2013, 05:04
 
Forum: Concept Art
Topic: PROVINCE:CYRODIIL inspiration board
Replies: 12
Views: 2951

Re: Northern Gold Coast Grass Tutorial

I caught you! It's over Scamp! Proof that you use 3rd party mod applications! I can't believe I never used TESAME before... Cheers, my next claims will have quite a nice bit of grass. :)
by Wollibeebee
02 Jun 2013, 04:22
 
Forum: Tutorials
Topic: Awesome Grass Tutorial
Replies: 17
Views: 4381

Re: Stirk NPCs - Progress Report

It's easier at TR, I do think.

And SHOTN has unique dialog for heaps of NPCs, like LGNPC's for vanilla.
by Wollibeebee
31 May 2013, 21:49
 
Forum: Character Development
Topic: Stirk NPCs - Progress Report
Replies: 38
Views: 4786

Re: screw you here's my biology!

Likely.

Not even worth any credits though! And it's for last year. I just to "do it so I can see what stage your up-to in your understanding" 5 hours it took! 5 hours man!
by Wollibeebee
31 May 2013, 21:47
 
Forum: Off-Topic Discussion
Topic: screw you here's my biology!
Replies: 17
Views: 2071

Re: screw you here's my biology!

But for real, is my biology alright Mwgek?
by Wollibeebee
31 May 2013, 08:03
 
Forum: Off-Topic Discussion
Topic: screw you here's my biology!
Replies: 17
Views: 2071

Re: Construction Set Snapping Units and Proper Mesh Sizes

Kiteflyer61 wrote:Selecting the entire mesh in object mode in blender and hitting Ctrl-A, then "Scale and rotation to object data" will reset the box to encompass the whole mesh perfectly. It resets the scale and rotation to 0 without moving anything. :D



KF

You should visit more often... :P Thanks Kite!
by Wollibeebee
31 May 2013, 02:16
 
Forum: Tutorials
Topic: Construction Set Snapping Units and Proper Mesh Sizes
Replies: 25
Views: 4484

Re: P:C Data Structure

Gonna edit some parts of it later, as well as add a part about making .esp files.

I'm also making a retexturing tutorial and one on BSA extraction.
by Wollibeebee
31 May 2013, 01:57
 
Forum: Tutorials
Topic: P:C Data Structure
Replies: 1
Views: 630

P:C Data Structure

Alright, by requests I have decided to quickly write this tutorial for new members of the team to organize any art files they've created before uploading it. SamirA is not involved in the art departments, he does interiors. So it can be very tricky for him to add files when they are not archived pro...
by Wollibeebee
31 May 2013, 01:43
 
Forum: Tutorials
Topic: P:C Data Structure
Replies: 1
Views: 630

Re: Model Request

It uses vanilla textures, so we should keep it in the data for vanilla buildings.

But a new Stirk set is a good idea.
by Wollibeebee
31 May 2013, 00:13
 
Forum: Models & Textures
Topic: Model Request
Replies: 206
Views: 25802

Re: Model Request

Could you provide some screens to explain that? It sounds simple.
by Wollibeebee
30 May 2013, 23:02
 
Forum: Models & Textures
Topic: Model Request
Replies: 206
Views: 25802

Re: Birds and Fish

Whoa, can we look into using some of those other models? http://s57.photobucket.com/user/Wesadam/media/Creatures/WAR_HRPYVLT_Screen3-1.jpg.html http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_BIGCAT_6.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_XIV_SCREEN_UPDATE2.j...
by Wollibeebee
30 May 2013, 22:29
 
Forum: Flora & Fauna
Topic: Birds and Fish
Replies: 15
Views: 1425

Re: Jule's Interior Showcase

Gave me a sad. :(
by Wollibeebee
30 May 2013, 22:27
 
Forum: Modder Showcase
Topic: Jule's Interior Showcase
Replies: 7
Views: 1075
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