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Tiger Lilly

And for the next plant, the Tiger Lilly!
Nothing yet actually, just decided to start a thread.
by Tarius
08 Mar 2011, 08:58
 
Forum: Flora & Fauna
Topic: Tiger Lilly
Replies: 4
Views: 2941

Re: Shop Chest Script

Dont know about my skills, no one has ever said stuff sucks though. http://dl.dropbox.com/u/22081676/daedric.jpg http://img156.imageshack.us/img156/6484/forestarea.jpg Ya know, what sucks is the fact that I replaced the mud texture I was using for the ground around those logs and now I have to go ba...
by Tarius
08 Mar 2011, 07:16
 
Forum: General Quests
Topic: Shop Chest Script
Replies: 9
Views: 5509

Re: Last Crusade Homage

yeah we should have some seriously unique dungeons in Cyrodiil. No more easy run through the cave and kill the things, and more run here kill stuff solve puzzle move on avoid trap kill things get treasure type deals. More fun and diverse that way. Yea, I agree, having actual puzzles would make it a...
by Tarius
08 Mar 2011, 07:02
 
Forum: General Quests
Topic: Last Crusade Homage
Replies: 10
Views: 5534

Re: Script Dump

Yeah that is what it is for, people like myself who still need to brush the rust off of my scripting knowledge and still would like to get things to work properly without having to wait on others. I suck at making code from scratch, but can cobble stuff together using peices or a guide of some sort.
by Tarius
08 Mar 2011, 06:54
 
Forum: General Quests
Topic: Shop Chest Script
Replies: 9
Views: 5509

Re: Socotra Plant

And its done, or at least everything looks good to me. I am pretty sure I didnt forget anything. There are 3 plant models. All are lower then 1000 polys(one is about 750) and they all use a grand total of two 2048x2048 textures(since MW using an earlier version of gamebryo likes to have single large...
by Tarius
08 Mar 2011, 06:51
 
Forum: Flora & Fauna
Topic: Socotra Plant
Replies: 25
Views: 19226

Re: Last Crusade Homage

The likely hood of people using such spells is not likely, is jump disabled in Mournhold? If so then sure disabling jump should be done as well, but if not I don't see it as necessary. We can't try to keep people from "cheating" we would have to worry about way too many things. Actually t...
by Tarius
08 Mar 2011, 06:38
 
Forum: General Quests
Topic: Last Crusade Homage
Replies: 10
Views: 5534

Re: Script Dump

Good idea, I can't do that myself so I'll get DJ on it. I think it will help with doing quests if we are able to compile several useful scripts for people to reference. What about you? Reference is good, but every serious coder I have met always likes to start from scratch, haha. Still would be fin...
by Tarius
08 Mar 2011, 06:33
 
Forum: General Quests
Topic: Shop Chest Script
Replies: 9
Views: 5509

Re: Script Dump

Why not add a forum sub section? Then just post a thread for each script. Keeping track of them in a single thread could be problematic unless you have an opening post detailing everything.
by Tarius
08 Mar 2011, 05:19
 
Forum: General Quests
Topic: Shop Chest Script
Replies: 9
Views: 5509

Re: Last Crusade Homage

Also we will clearly have to remove levitation when you enter these ruins, in fact I think it would be a good idea to remove levitation when the player enters every Ayleid ruin and have the reason tied to Varla stones or something of that sort, this way we can design traps that can't simply be avoi...
by Tarius
08 Mar 2011, 05:17
 
Forum: General Quests
Topic: Last Crusade Homage
Replies: 10
Views: 5534

Re: Last Crusade Homage

First, there is no way to stop people from recognizing that this would be similiar or the same as Indiana Jones. Ok. Making a bridge which perfectly mimics the cliff face in front of it I think is impossible to do with MW. The only way(simplist way, unless you want moving polys or too many polys, st...
by Tarius
08 Mar 2011, 01:21
 
Forum: General Quests
Topic: Last Crusade Homage
Replies: 10
Views: 5534

Re: Thadas Tharn Backstory

Ok, I will go ahead and post here what I said in part of a PM to SamirA. I havent said much on the story line over the main "archenemy", but I know you guys wanted to make his death seem like a true loss even though he has to die. You are going for a true "masterpeice" so to say....
by Tarius
07 Mar 2011, 22:35
 
Forum: Main Quest/Blades
Topic: Thadas Tharn Backstory
Replies: 53
Views: 26020

Re: Socotra Plant

http://dl.dropbox.com/u/22081676/plantfixed.tga Ok, sunk the fruit a bit and added a sort of border(total is now at 938 polys). Now it looks like its actually growing out of the thing rather then just set there. I have a couple more texture adjustments to do then I will make a couple different versi...
by Tarius
05 Mar 2011, 22:41
 
Forum: Flora & Fauna
Topic: Socotra Plant
Replies: 25
Views: 19226

Re: Socotra Plant

Pulp, nectar, or both are good ideas. Don't worry about making the entire fruit mesh as these are better ideas. Aren't there some plants in Morrowind that give multiple types of ingredients? If so I say we make both of these ingredients for our use. We could even design an alcohol around the nectar...
by Tarius
05 Mar 2011, 06:33
 
Forum: Flora & Fauna
Topic: Socotra Plant
Replies: 25
Views: 19226

Re: Socotra Plant

would you also make an ingredient for this plant? like a chunk of the fruit part possibly? Now here we have a chance to get creative. I can see a couple different things that could come from this. One would be pulp or a slice(Socotra Plant Fruit) which could be an ingredient for restoring fatigue a...
by Tarius
05 Mar 2011, 04:59
 
Forum: Flora & Fauna
Topic: Socotra Plant
Replies: 25
Views: 19226

Re: Socotra Plant

SamirA wrote:Oh those were literally only textures, I thought it was an updated shot with them in place.


Yea, just in case you were interested in seeing them up close. Ill do more shots once I finish it, hopefully by the end of this week.
by Tarius
03 Mar 2011, 05:21
 
Forum: Flora & Fauna
Topic: Socotra Plant
Replies: 25
Views: 19226

Re: Socotra Plant

First you get this program: http://www.irfanview.com/
then thats all, it should read most image file formats.
by Tarius
03 Mar 2011, 03:11
 
Forum: Flora & Fauna
Topic: Socotra Plant
Replies: 25
Views: 19226

Re: Socotra Plant

After taking a look at it, I agree, something doesnt look quite right with the "fruit"(I modeled it after a prickly pear! hah) http://dl.dropbox.com/u/22081676/Pear.dds That is the 2 textures I made for it(condensed to a single texture, apparently gamebryo(and since MW uses an earlier vers...
by Tarius
03 Mar 2011, 00:30
 
Forum: Flora & Fauna
Topic: Socotra Plant
Replies: 25
Views: 19226

Re: Objects for Stirk's Caves

For the Goblin cave specifically some straw bed/nest type meshes (which can be used as activators and serve as beds for the player as well as the goblins) In regards to this, there sould be a chance the player can pick up a disease from sleeping in one, after all, its a goblin bed and goblins are n...
by Tarius
03 Mar 2011, 00:14
 
Forum: Stirk
Topic: Objects for Stirk's Caves
Replies: 20
Views: 13608

Re: Caves of Stirk

I agree non-human as well. Although I think a small goblin "outpost" would be good as once you start getting large numbers of goblins they want to go attack things, unless of course you want to make that part of a quest; stopping the goblin attacks, or perhaps goblin/priate war. I have bee...
by Tarius
02 Mar 2011, 23:19
 
Forum: Stirk
Topic: Caves of Stirk
Replies: 6
Views: 5013

Re: Socotra Plant

Ok, heres a couple screenshots. Still a bit more to do though. http://dl.dropbox.com/u/22081676/plant.tga http://dl.dropbox.com/u/22081676/plant2.tga http://dl.dropbox.com/u/22081676/plant3.tga http://dl.dropbox.com/u/22081676/plant4.tga I have started using a service that gives you 2GB online for f...
by Tarius
01 Mar 2011, 21:59
 
Forum: Flora & Fauna
Topic: Socotra Plant
Replies: 25
Views: 19226
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